Complete Blender Guide for Beginners & Intermediate
Complete Blender Guide for Beginners & Intermediate, available at $69.99, has an average rating of 3.7, with 61 lectures, based on 26 reviews, and has 268 subscribers.
You will learn about Use Blender and understand it's interface Learn PBR texture and mix them to get even more interesting material Learn all the tools to create anything in 3D Learn UV map and unwrap Project file and all assets, inncluding grass, trees, barrel, textures and more Very cool Lighting technique How to mix textures and paint them on a model (we use mouse for painting) This course is ideal for individuals who are Game Developers who wish to expand their Skill Set. or People who are curious about the world of 3D modeling and animation. or Artists who want to learn to bring their assets alive. It is particularly useful for Game Developers who wish to expand their Skill Set. or People who are curious about the world of 3D modeling and animation. or Artists who want to learn to bring their assets alive.
Enroll now: Complete Blender Guide for Beginners & Intermediate
Summary
Title: Complete Blender Guide for Beginners & Intermediate
Price: $69.99
Average Rating: 3.7
Number of Lectures: 61
Number of Published Lectures: 61
Number of Curriculum Items: 61
Number of Published Curriculum Objects: 61
Original Price: €54.99
Quality Status: approved
Status: Live
What You Will Learn
- Use Blender and understand it's interface
- Learn PBR texture and mix them to get even more interesting material
- Learn all the tools to create anything in 3D
- Learn UV map and unwrap
- Project file and all assets, inncluding grass, trees, barrel, textures and more
- Very cool Lighting technique
- How to mix textures and paint them on a model (we use mouse for painting)
Who Should Attend
- Game Developers who wish to expand their Skill Set.
- People who are curious about the world of 3D modeling and animation.
- Artists who want to learn to bring their assets alive.
Target Audiences
- Game Developers who wish to expand their Skill Set.
- People who are curious about the world of 3D modeling and animation.
- Artists who want to learn to bring their assets alive.
Hello friends!
Welcome to our new course from modeling to render an isometric interior.
In this course we will learn together, how to create an isometric interior from modeling to rendering.
• First Before starting modeling, we will take you through the fundamentals of blender 3.1. to prepare you for the next level.
• In the second section, we will take you through the modeling. In here you will learn modeling from creating easy models, with different examples to create a bit complex model and step by step we will add details our scene. You will learn all the tools and techniques you need for modeling this final scene.
As well you will learn how to use assets library and how to mark assets your premade assets and reuse them in your projects just by drag and drop.
• In the third section we will go through the texturing. Here you learn: different ways of unwrapping with multiple examples. Where and how add mark seams and a lot more.
• Next, we go through the shading: Here you learn how to create easy and complex material using free pbr textures and how to apply them to different surfaces.
• In the next section we will talk about the lighting. We will use easy HDRI and blender lights to lighting our final scene. You learn different kind of light and how to use them to add more interest to our scene. After that you will learn how to create a volumetric light.
• In the next part we will go through the particle system and how to paint the grass and flowers over the ground using weight paint.
• And finally, we talk about Camera setting and render setting and we take a render animation with a lite bit of compositing and here is the result.
I hope to see you there very soon.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: 02 – Download the Blender 3.0
Lecture 3: 03 – Viewport Navigation & Interface Overview
Lecture 4: 04 – Interface Overview-
Lecture 5: 05 – Edit mode & Collection
Chapter 2: Image reference
Lecture 1: 06 – Talking about image reference
Chapter 3: Modeling the entire Objects
Lecture 1: 07 – Underestanding the Basic of Modeling Based on Reference
Lecture 2: 08 – Modeling Stairs part 1
Lecture 3: 09 – Modeling Stairs part 2
Lecture 4: 10 – Modeling a easy Table
Lecture 5: 11 – Modeling a asmall cupboard
Lecture 6: 12 – Modeling a Flower pot using Curves
Lecture 7: 13 – Cornice modeling p 1
Lecture 8: 14 – Cornice modeling p 2
Lecture 9: 15 – Modeling Window and Bookshelf
Lecture 10: 16 – Modeling other assets
Lecture 11: 17 – Modeling a Muddy Oven
Lecture 12: 18 – Modeling pipes using curves p 1
Lecture 13: 19 – Modeling pipe p 2
Lecture 14: 20 – Modeling pipe p 3
Lecture 15: 21 – Creating stonish assets
Lecture 16: 22 – Modeling Book & Cup
Lecture 17: 23 – Modeling Book shelf
Lecture 18: 24 – Modeling a Table
Lecture 19: 25 – Modeling a Barrel
Lecture 20: 26 – Modeling other cool assets
Lecture 21: 27 – Modeling window and curtain
Lecture 22: 28 – Modeling Clay assets using Curve & Screw
Lecture 23: 29 – Marking assets & Use assets Library
Lecture 24: 30 – Drag and Drop assets to your scene
Lecture 25: 31 – Modeling chair & table-
Lecture 26: 32 – Modeling wood planks and spotligh
Lecture 27: 33 – Explanation of Transform pivot point
Lecture 28: 34 – Modeling the well
Chapter 4: Assets Library
Lecture 1: 35 – Fill the scene with assets Library & create the bricks
Chapter 5: Texturing, Texture painting, UV Mapping & UV Unwrapping
Lecture 1: 36 – Texturing UV Unwrapping the walls
Lecture 2: 37 – Fixing the N-Gons & UV Unwrapping-
Lecture 3: 38 – Create material & Put them in assets library collection
Lecture 4: 39 – Lrean more about assets library, Mark seam and UV Unwrapping
Lecture 5: 40 – UV Uwrapping explanation deeply
Lecture 6: 41 – How to UV Unwrapp the well
Chapter 6: Create Materials and Add you Logo
Lecture 1: 42 – How to create water material in Shader
Lecture 2: 43 – How to create smart material
Lecture 3: 44 – How to add your Logo or image on a Surface
Chapter 7: Get started with lighting
Lecture 1: 45 – Get started with lighting
Lecture 2: 46 – Point light & Spot Light
Lecture 3: 47 – How to create Glass & Emission material
Lecture 4: 48 – Use Area Lights for lighting up the scene
Lecture 5: 49 – How to modell a study light and use Spot light
Lecture 6: 50 – Use Area light & add more beauty to the scene
Lecture 7: 51 – Lighten up the Well with spot lights
Lecture 8: 52 – Creating a Volumetric light
Chapter 8: Particle System
Lecture 1: 53 – Modeling simple grass
Lecture 2: 54 – Particle System p 1
Lecture 3: 55 – Particle system p 2
Chapter 9: HDRI
Lecture 1: 56 – How to use Easy-HDRI for lighing our scene
Chapter 10: Particle System p2
Lecture 1: 57 – Adding flower to the Particle system
Lecture 2: 58 – HOw to use Snapp mode & Final touch to the particle system
Chapter 11: Camera setting and rendering
Lecture 1: 59 – Camera sseting & Render setting & Take a render (still image)
Lecture 2: 60 – Comositing and Denoising quick explanation
Lecture 3: 61 – Render Animation
Instructors
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Art Studio313
3d Graphic Designer in Blender
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 4 votes
- 3 stars: 3 votes
- 4 stars: 9 votes
- 5 stars: 9 votes
Frequently Asked Questions
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