Complete Modular Environments in Unreal Engine
Complete Modular Environments in Unreal Engine, available at $74.99, has an average rating of 4.55, with 101 lectures, based on 47 reviews, and has 745 subscribers.
You will learn about Make Modular Environments Create Tiling Geometry and Material Creating Lighting For Game Environments Create AAA Props This course is ideal for individuals who are This course is for students who know something about environment art and want to learn more new techniques It is particularly useful for This course is for students who know something about environment art and want to learn more new techniques.
Enroll now: Complete Modular Environments in Unreal Engine
Summary
Title: Complete Modular Environments in Unreal Engine
Price: $74.99
Average Rating: 4.55
Number of Lectures: 101
Number of Published Lectures: 101
Number of Curriculum Items: 101
Number of Published Curriculum Objects: 101
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Make Modular Environments
- Create Tiling Geometry and Material
- Creating Lighting For Game Environments
- Create AAA Props
Who Should Attend
- This course is for students who know something about environment art and want to learn more new techniques
Target Audiences
- This course is for students who know something about environment art and want to learn more new techniques
Do you want to learn about Modularity in Environment Art?
Then I welcome you to Nexttut education’s Complete Modular Environments in Unreal Engine course.
WHY SHOULD YOU LEARN FROM ME:
My name is Arash and I have been a 3D character artist for games for some time now. I have a background in teaching Game-Art related content and I feel confident that you are going to learn a lot from this course.
By the end of this course:
● You will have the knowledge to create Modular Environments
● You will be able to create a decent game environment
WHAT WILL I LEARN:
● Modular Theory and Systems
● Creating Tiling materials and variations
● Working in UE5 to create game environments
● Creating Second UV masks to add more detail in materials
COURSE PROJECTS:
We will start by talking about modularity theory and its benefits and disadvantages, and offer some solutions to cure some problems. Then start working on the planning stage to make sure that we have a strong ground to stand on top of. Then we create the block-out to make sure that our ideas are correct, then start to add iteration on top of iteration to finalize the environment. In the way, we will learn about tiling geometry, tiling materials, displacing simple geometry to create complex details, creating good-looking materials, lighting and many more.
IS THIS COURSE RIGHT FOR ME:
● This course is for students who know something about environment art and want to learn more new techniques
● The course is also for artists who want to speed up their workflow in Modular Environment Creation for Gamesand improve their skill in making good-looking yet. Performant levels.
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for 3D beginners
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
I expect you to have some sort of basic software experience, in Unreal Engine, Blender, Zbrush, Substance Painter, and Substance Designer.
JOIN ME NOW:
So if you want to make Modular Environments for Games, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Download Project Files
Lecture 3: What Is Modularity
Lecture 4: The Planning Stage
Lecture 5: The Blockout Phase
Lecture 6: Some Bolckout Techniques
Chapter 2: Chapter 2 – The Blockout
Lecture 1: Blockout The Residential
Lecture 2: Residential In Unreal Engine
Lecture 3: Finishing The Residential
Lecture 4: Blockout The Museum
Lecture 5: Export Museum Kit To UE5
Lecture 6: Finishing The Buildings
Lecture 7: Finishing The Blockout
Chapter 3: Chapter 3 – Creating AAA Art _ First Iteration
Lecture 1: Fixing Some Problems
Lecture 2: Substance 3D Designer
Lecture 3: Brick Mat Big Shapes
Lecture 4: Brick Mat Surface Carving
Lecture 5: Brick Mat Finalize Height
Lecture 6: Brick Mat Base Color Big
Lecture 7: Brick Mat Base Color Medium
Lecture 8: Brick Mat Roughness
Lecture 9: Brick Kit Modularity
Lecture 10: Brick Kit In UE5
Lecture 11: Roof Kit Base In Blender
Lecture 12: Bake The Roof In Substance
Lecture 13: Roof Mat Height
Lecture 14: Roof Mat Base Color
Lecture 15: Roof Mat Roughness
Lecture 16: Roof Kit In Creation
Lecture 17: Alter The Red Brick Mat
Lecture 18: Create The Alley Kit
Lecture 19: Concrete Mat Big Shapes
Lecture 20: Concrete Mat Surface Damage
Lecture 21: Concrete Mat Colors Big
Lecture 22: Concrete Mat Roughness
Lecture 23: Museum Kit Finished
Lecture 24: Intro To Zbrush
Lecture 25: Sculpt Tiles In Zbrush
Lecture 26: Substance 3D Designer Bake
Lecture 27: Testing Patterns In SD
Lecture 28: Street Mat Height
Lecture 29: Finalizing Steet Mat
Lecture 30: Finishing Sidewalk Kit
Lecture 31: Finalizing First Iteration
Chapter 4: Chapter 4 – Creating AAA Art _ Second Iteration
Lecture 1: Some Quick Words
Lecture 2: Pillar Sculpt In Zbrush
Lecture 3: Finalizing Brick Pillars
Lecture 4: Ornaments For Moulding
Lecture 5: Baking Ornaments In SD
Lecture 6: Preparation For Workflow
Lecture 7: Residential Trimsheet
Lecture 8: Museum Trimsheet
Lecture 9: Baking Trimsheets
Lecture 10: Texture And Export Trims
Lecture 11: Quick Fix To Trimsheets
Lecture 12: Shape Breakers
Lecture 13: Pillar Caps Blockout
Lecture 14: Pillar Caps Sculpt
Lecture 15: Unwrapping Caps And Guards
Lecture 16: Baking Caps And Guards
Lecture 17: Texturing Caps And Guards
Lecture 18: Blockout The Museum Pillars
Lecture 19: Circular Pillar Caps
Lecture 20: Finalizing Caps Bockout
Lecture 21: Sculpting Museum Pieces
Lecture 22: Sculpting Museum Pillars
Lecture 23: LowPoly Pillars
Lecture 24: The Prefab System
Lecture 25: Unwrapping Museum Pillars
Lecture 26: Bake And Texture Museum Kit
Lecture 27: Testing The Progress In UE5
Lecture 28: Prefab For Windows
Lecture 29: Residential Window Blockout
Lecture 30: Baking The Windows
Lecture 31: Making Residential Windows
Lecture 32: Making Museum Windows
Lecture 33: Attic Window Blockout
Lecture 34: Residential Door BlockOut
Lecture 35: Finalized Residential Door
Lecture 36: Finalizing Residential Kit
Lecture 37: Museum Windows Blockout
Lecture 38: Finalizing The Geometry
Lecture 39: Unwrapping Shop Window
Lecture 40: Baking Shop Window
Lecture 41: Baking Museum Doors
Lecture 42: Texture Residential Special
Lecture 43: Texture Museum Specials
Chapter 5: Chapter 5 – Material Creation And Lighting
Lecture 1: Material Functions
Lecture 2: Base Color Controls
Lecture 3: All Of Material Controls
Lecture 4: Vertex Blending
Lecture 5: Residential Second UV RGB
Lecture 6: Finish Residential Building
Lecture 7: Museum Second UV RGB
Lecture 8: Using Vertex Color
Instructors
-
Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 8 votes
- 4 stars: 7 votes
- 5 stars: 31 votes
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