Complete Unity 2D and C# Game Developer Megacourse
Complete Unity 2D and C# Game Developer Megacourse, available at $49.99, has an average rating of 4.1, with 64 lectures, based on 44 reviews, and has 15138 subscribers.
You will learn about How to use Unity and its elements The principles of video game mechanics How to work with C# The principles of animation in Unity How to find and create assets for your games How to design, develop and script your level to replicate your favourite games To create 5 different projects How to make games for different devices How to export your games This course is ideal for individuals who are Anyone who wants to learn to develop games – no experience needed! or Game developers/designers who want to learn new styles or Anybody with an interest in games development in Unity It is particularly useful for Anyone who wants to learn to develop games – no experience needed! or Game developers/designers who want to learn new styles or Anybody with an interest in games development in Unity.
Enroll now: Complete Unity 2D and C# Game Developer Megacourse
Summary
Title: Complete Unity 2D and C# Game Developer Megacourse
Price: $49.99
Average Rating: 4.1
Number of Lectures: 64
Number of Published Lectures: 64
Number of Curriculum Items: 64
Number of Published Curriculum Objects: 64
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to use Unity and its elements
- The principles of video game mechanics
- How to work with C#
- The principles of animation in Unity
- How to find and create assets for your games
- How to design, develop and script your level to replicate your favourite games
- To create 5 different projects
- How to make games for different devices
- How to export your games
Who Should Attend
- Anyone who wants to learn to develop games – no experience needed!
- Game developers/designers who want to learn new styles
- Anybody with an interest in games development in Unity
Target Audiences
- Anyone who wants to learn to develop games – no experience needed!
- Game developers/designers who want to learn new styles
- Anybody with an interest in games development in Unity
Learn games development with Unity!
Develop like a pro!
Have you ever wanted to create your own video games? In the era of digital technology, we are constantly surrounded by them. Maybe you want to make a brand new game you have in mind, or you want to recreate your favourite video game. Whether you are just starting, or already studying, this course will get you through the main aspects which are required to create a game with Unity.
In this course, you’re going to learn everything about 2D game development in Unity, from creating and exporting your own games, to learning how to find and create assets, and exercising your logic and creativity. Upon the completion of the course, you should have a good foundation and be able to create complex games, decide which kind of projects suit you best, as well as which field inside Game Development fits you better, in order to become an expert at it. In addition, all the notions and procedures shown are useful for both 3D and 2D projects, while the application can be used for most of the platforms, mobile, consoles and pc’s.
Our instructors have years of experience not only in games design, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of examples designed on-screen for you to study. That’s why this is the only Unity course you’ll ever need to develop games and design like a pro!
Start designing your game today!
After taking this course, you will be able to:
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Create and export your own games
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Understand and use C#
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Create assets for your games
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Make games for different devices
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Make both 2D and 3D projects
Course Curriculum
Chapter 1: The Beginning
Lecture 1: Introduction
Lecture 2: Download and Install Pt. 1
Lecture 3: Download and Install Pt. 2
Lecture 4: General Overview and First Unity Project
Lecture 5: Creating your First Script
Lecture 6: Parents, Children, Quads, Colors and Materials (Creating an Asset Prefab)
Lecture 7: Prefabs and Materials Opacity
Lecture 8: Basic UI Creation(Canvas)
Lecture 9: Variables
Lecture 10: Time and Randomness
Lecture 11: The If Statement Pt. 1
Lecture 12: The If Statement Pt. 2
Lecture 13: The For Loop Pt. 1
Lecture 14: The For Loop Pt. 2
Lecture 15: Lists and Arrays – Basic Introduction
Lecture 16: List and Arrays – Practice Pt. 1
Lecture 17: List and Arrays – Practice Pt. 2
Lecture 18: Polishing Pt. 1
Lecture 19: Polishing Pt. 2
Lecture 20: Polishing Pt. 3
Lecture 21: Wrapping Up
Lecture 22: Importing a Project in Unity
Chapter 2: The Basics
Lecture 1: Transform.position vs Transform.localPosition and Translate
Lecture 2: Rotations
Lecture 3: Input (Mouse and Keyboard)
Lecture 4: Pong Game Pt. 1
Lecture 5: Pong Game Pt. 2
Lecture 6: Pong Game Pt. 3
Chapter 3: Rigidbody 2D – Platformer Creator Kit
Lecture 1: Project Introduction, Assets Creation and Assets Scavenging
Lecture 2: RigidBody 2D First Touch
Lecture 3: RigidBody Tests
Lecture 4: Animation Sprite Sequence to a RigidBody 2D Character
Lecture 5: Refining Movement
Lecture 6: Rigging and Skinning Pt. 1
Lecture 7: Rigging and Skinning Pt. 2
Lecture 8: Animating the Rigged Character
Lecture 9: Enemy Behavior
Lecture 10: Interlude – Physics Pt. 1
Lecture 11: Interlude – Physics Pt. 2
Lecture 12: Enemy Behavior Refinement Pt. 1
Lecture 13: Enemy Behavior Refinement Pt. 2
Lecture 14: Enemy Behavior Refinement Pt. 3
Lecture 15: Enemy Behavior Refinement Pt. 4
Lecture 16: Enemy Behavior Refinement Pt. 5
Lecture 17: Enemy Behavior Refinement Pt. 6
Lecture 18: Environment Introduction
Lecture 19: Intervention – Fixing Movement
Lecture 20: Environment Revised
Lecture 21: Camera
Lecture 22: Shooting Pt. 1
Lecture 23: Shooting Pt. 2
Lecture 24: Effects
Lecture 25: Damage Preconfiguration
Lecture 26: Damage System
Lecture 27: Wrapping Up Pt. 1
Lecture 28: Wrapping Up Pt. 2
Lecture 29: Wrapping Up Pt. 3
Chapter 4: Card Game (Advanced Loops)
Lecture 1: Card Game Pt. 1
Lecture 2: Card Game Pt. 2
Lecture 3: Card Game Pt. 3
Chapter 5: Mobile Devices – Introduction to Touches
Lecture 1: Unity Remote Requirements
Lecture 2: Mobile Input Structure and Touches Investigation
Lecture 3: Final Part (Staying in Touch)
Lecture 4: Last Words
Instructors
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Creativity Unleashed
Amazing online courses to unleash your creativity
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 6 votes
- 4 stars: 17 votes
- 5 stars: 20 votes
Frequently Asked Questions
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