Create a Classic Speedster with Blender
Create a Classic Speedster with Blender, available at $84.99, has an average rating of 4.8, with 93 lectures, based on 40 reviews, and has 352 subscribers.
You will learn about 3D Modeling in Blender Blender's Modifier Stack Curves and the Path Tool Pivot Points and Transform Orientation UV Mapping in Blender Node-based Texturing Organizing a Large Project in Blender Rendering with Cycles This course is ideal for individuals who are Beginner Blender users who are interested in learning by doing. It is particularly useful for Beginner Blender users who are interested in learning by doing.
Enroll now: Create a Classic Speedster with Blender
Summary
Title: Create a Classic Speedster with Blender
Price: $84.99
Average Rating: 4.8
Number of Lectures: 93
Number of Published Lectures: 93
Number of Curriculum Items: 93
Number of Published Curriculum Objects: 93
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- 3D Modeling in Blender
- Blender's Modifier Stack
- Curves and the Path Tool
- Pivot Points and Transform Orientation
- UV Mapping in Blender
- Node-based Texturing
- Organizing a Large Project in Blender
- Rendering with Cycles
Who Should Attend
- Beginner Blender users who are interested in learning by doing.
Target Audiences
- Beginner Blender users who are interested in learning by doing.
In this course we will use only free, open-source software to create a 1925 Kissel “Gold Bug” Speedster. It was the luxury car of the stars in its day, owned by Amelia Earhart, Greta Garbo, and Al Jolson. Of the 35,000 cars that were produced, only 150 of them are still around. But we are going to make one more using Blender and Krita.
We will begin with the fundamental modeling tools of Blender, building up the basic shapes of the car. And as we progress, you’ll be introduced to more advanced tools and hard surface modeling techniques. Once the modeling is complete, we will begin assigning materials and adding textures to the leather seats and the woodgrain steering wheel. You’ll learn how to use Krita to add text to an object, and even try out Blender’s 3D Text tool. Finally, we will set up the lights for our scene and render out our final images.
If you’re interested in creating vehicles and would like a comprehensive project through which to learn Blender, then this course is for you. This kind of scene is great for building your skills and gaining valuable insights into organizing and managing a complex project.
So let’s get started! Join me as we “Create a Classic Speedster with Blender.”
Course Curriculum
Chapter 1: Introduction
Lecture 1: Overview of Course
Lecture 2: Creating Background Images in Krita
Lecture 3: Setting Up Background Images in Blender
Chapter 2: Modeling the Exterior
Lecture 1: Beginning to Block in Shapes
Lecture 2: Two Ways to Mirror Objects
Lecture 3: Beginning the Front Grill
Lecture 4: Finishing the Grill
Lecture 5: Blocking in the Shapes of the Hood
Lecture 6: Continuing the Line of the Body
Lecture 7: Modeling the Trunk Area
Lecture 8: Closing Off the Trunk Shape
Lecture 9: Beginning the Bumpers
Lecture 10: Adding Pieces to the Back of the Car
Lecture 11: Organizing the Scene
Lecture 12: Connection Pieces for the Bumpers
Lecture 13: Continuing the Back of the Car
Lecture 14: Global/Local and Object/Edit Modes
Lecture 15: Face Orientation and the Path Tool
Lecture 16: Creating the Rear Fenders
Lecture 17: Modeling the Headlights
Lecture 18: Working on the Front Details
Lecture 19: Modeling More Front Details
Lecture 20: Connecting the Fender to the Chassis
Lecture 21: Creating the Connecting Pieces for the Lights
Lecture 22: Finishing the Headlight Hardware
Lecture 23: Connecting the Front Bumper to the Chassis
Lecture 24: Adding Detail to the Front Bumper
Lecture 25: Modeling the Turn Signals and Vent
Lecture 26: Modeling the Engine Vents
Lecture 27: Connecting the Body Panels
Lecture 28: Beginning the Windshield Frame
Lecture 29: Finishing the Windshield
Chapter 3: Modeling the Interior
Lecture 1: Organizing the Scene and Beginning the Interior
Lecture 2: Blocking in the Seats
Lecture 3: Beginning the Dashboard
Lecture 4: Beginning the Steering Wheel
Lecture 5: Finishing the Steering Wheel
Lecture 6: Modeling the Steering Column Brace
Lecture 7: Modeling the Interior Door Panels
Lecture 8: Creating the Interior Door Pockets and Handles
Lecture 9: Continuing the Interior Panels
Lecture 10: Creating Trim with the Curve Tool
Lecture 11: Modeling the Gear Shift
Lecture 12: Adding Details to the Dashboard
Lecture 13: Modeling the Rearview Mirror
Lecture 14: Creating the Interior Door Straps
Lecture 15: Modeling the Interior Panel of the Rear Seat
Chapter 4: Creating the Convertible Top and Trunk
Lecture 1: Beginning the Convertible Top
Lecture 2: Continuing the Convertible Top
Lecture 3: Creating the Exterior Door Handle
Lecture 4: Using Booleans to Create the Trunk
Chapter 5: Creating the Wheels, Spokes, and Tire Treads
Lecture 1: Beginning a Tire and Rim
Lecture 2: Beginning the Wheels
Lecture 3: Creating the First Row of Spokes
Lecture 4: Continuing with the Spokes
Lecture 5: Finishing the Spokes
Lecture 6: Cleaning up the Body Panels
Lecture 7: Beginning the Tire Treads
Lecture 8: Finishing the Tire Treads
Chapter 6: Adding More Details
Lecture 1: Adding Detail to the Seats
Lecture 2: Adjusting the Seats and Creating the Door Hinges
Lecture 3: Modeling the Hood Ornament
Lecture 4: Finishing the Hood Ornament and Hood Area
Lecture 5: Creating a Side Step
Lecture 6: Finishing the Side Steps
Lecture 7: Tweaking the Steps and Closing the Rear Fender
Lecture 8: Filling in Behind the Wheels
Lecture 9: Placing the Objects Behind the Wheels
Lecture 10: Modeling the Rear Light
Lecture 11: Using Blenders Text Tool
Lecture 12: Connecting the Rear Light to the Car
Lecture 13: Finishing the Rear Light
Lecture 14: Redoing the Trunk with a Smoothing Mesh
Lecture 15: Finishing the Trunk and Rear of Car
Chapter 7: Creating Materials and Textures
Lecture 1: Beginning to Assign Materials
Lecture 2: Adding Multiple Materials to an Object
Lecture 3: Continuing the Materials for the Exterior
Lecture 4: Finishing the Exterior and Beginning the Interior
Lecture 5: Assigning Textures with the Node Wrangler
Lecture 6: Adding Wood Texture to the Steering Wheel
Lecture 7: Texturing the Headlights
Lecture 8: Creating the Wheel Logo Plate
Lecture 9: Texturing the Grill and Front Logo
Lecture 10: Texturing the Interior Carpet
Lecture 11: Adding Text to the Dash (process 1)
Lecture 12: Adding Text to the Light Switch (process 2)
Lecture 13: Modeling the Gauges Panel
Lecture 14: Adding Textures to the Gauges Panel
Lecture 15: Applying Textures to the Turn Signals
Lecture 16: Appending and Setting Up the Golf Bag
Chapter 8: Rendering the Scene
Lecture 1: Creating a Test Render
Lecture 2: Depth of Field and Final Render
Instructors
-
Darrin Lile
Blender Foundation Certified Trainer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 7 votes
- 5 stars: 31 votes
Frequently Asked Questions
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