Create a game asset from start to finish
Create a game asset from start to finish, available at $34.99, has an average rating of 4.35, with 18 lectures, based on 22 reviews, and has 282 subscribers.
You will learn about Design their own game assets Model them using low poly modeling tecniques Create the texture coordinates Hand paint a beautiful texture for your model This course is ideal for individuals who are This game art course is perfect for those who are starting out making their own games. If you have a passion for game development but lack in the art department, then you should take this course. or You will learn skills to improve the game assets you create, from concept design, modeling and texture painting It is particularly useful for This game art course is perfect for those who are starting out making their own games. If you have a passion for game development but lack in the art department, then you should take this course. or You will learn skills to improve the game assets you create, from concept design, modeling and texture painting.
Enroll now: Create a game asset from start to finish
Summary
Title: Create a game asset from start to finish
Price: $34.99
Average Rating: 4.35
Number of Lectures: 18
Number of Published Lectures: 18
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 18
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Design their own game assets
- Model them using low poly modeling tecniques
- Create the texture coordinates
- Hand paint a beautiful texture for your model
Who Should Attend
- This game art course is perfect for those who are starting out making their own games. If you have a passion for game development but lack in the art department, then you should take this course.
- You will learn skills to improve the game assets you create, from concept design, modeling and texture painting
Target Audiences
- This game art course is perfect for those who are starting out making their own games. If you have a passion for game development but lack in the art department, then you should take this course.
- You will learn skills to improve the game assets you create, from concept design, modeling and texture painting
Ever wanted to create a game but feel like you lack in the artistic department?
Well, that’s all in the past now!
In this course, I'll guide you in the complete process of creation of your first game asset.
You will learn the fundamentals of concept design and these fundamentals will stay with you while you design all your future creations!
Including:
- thumbnail sketching
- reference usage
- design refinement
- design illustration
We'll then use core techniques that are essential to low-polygon game modeling
You will acquire a great skill set to start letting your creativity run wild.
Techniques such as
- polygon modeling
- extrusion
- bevel
- inset
- conections
- chanfers
- create texture coordinates
- pack those coordinates together
In the last phase of this course, we will create a rich texture to wrap our model with.
Not only will we create texture coordinates for the model, but also paint a beautiful hand painted texture to wrap our model in.
you'll learn to:
- export a texture coordinates reference image
- use the fundamentals of shading to create a base texture
- add hand painted detail
- add color with adjustment layers
If you have a vision for your game assets, but can't seem to bring them to realization, this is the course for you! Don't depend on other people to bring your visions to life. Learn how to craft them yourself, and create as you want
In less than a week you'll know the fundamentals to create whatever you imagine
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction video
Chapter 2: Creating a concept
Lecture 1: Coming up with a design
Lecture 2: Refining the concept
Chapter 3: Illustrating the concept
Lecture 1: Understanding shading and simulating volume through value
Lecture 2: Shading non-flat surfaces and casting shadows
Lecture 3: Adding detail and color using adjustment layers and hand painted elements
Chapter 4: Creating the lowpolygon model
Lecture 1: Preparing the file for modeling
Lecture 2: Modeling the base
Lecture 3: Modeling the side detals and top
Lecture 4: Modeling the pillars for the bowl and finishing up the model
Chapter 5: Creating the texture coordinates
Lecture 1: Undertstanding how UVWs work
Lecture 2: Creating the uvws for the base
Lecture 3: Creaiting the uvws for the details
Lecture 4: Packing the UVWs and keeping resolution continuity
Chapter 6: Creating the texture
Lecture 1: Preparing the texture file and creating the base texture
Lecture 2: Painting the shading on the texture
Lecture 3: Adding detail to the texture
Lecture 4: Finishing up the texture with color
Instructors
-
Marco Vale
Game Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 4 votes
- 4 stars: 6 votes
- 5 stars: 12 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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