Create a Helicopter Game Control System in Unreal Engine 4
Create a Helicopter Game Control System in Unreal Engine 4, available at $19.99, has an average rating of 3.95, with 22 lectures, based on 69 reviews, and has 578 subscribers.
You will learn about Build an Unreal Engine 4 Prototype from the ground up using the amazing Blueprint system. Setup models with materials and textures. Setup a Playable Helicopter based on a Duel Stick Input system. Setup a Skeletal Mesh to use Parameter Driven Animation. Drive animations using parameters from a pawn character. This course is ideal for individuals who are This course is meant for those who are fairly new to Games Design and UE4 Development. or This course is not for you if you are after C++ or advanced programming content. or This course is not for you if you are after 2D / 3D art tutorials. It is particularly useful for This course is meant for those who are fairly new to Games Design and UE4 Development. or This course is not for you if you are after C++ or advanced programming content. or This course is not for you if you are after 2D / 3D art tutorials.
Enroll now: Create a Helicopter Game Control System in Unreal Engine 4
Summary
Title: Create a Helicopter Game Control System in Unreal Engine 4
Price: $19.99
Average Rating: 3.95
Number of Lectures: 22
Number of Published Lectures: 21
Number of Curriculum Items: 22
Number of Published Curriculum Objects: 21
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Build an Unreal Engine 4 Prototype from the ground up using the amazing Blueprint system.
- Setup models with materials and textures.
- Setup a Playable Helicopter based on a Duel Stick Input system.
- Setup a Skeletal Mesh to use Parameter Driven Animation.
- Drive animations using parameters from a pawn character.
Who Should Attend
- This course is meant for those who are fairly new to Games Design and UE4 Development.
- This course is not for you if you are after C++ or advanced programming content.
- This course is not for you if you are after 2D / 3D art tutorials.
Target Audiences
- This course is meant for those who are fairly new to Games Design and UE4 Development.
- This course is not for you if you are after C++ or advanced programming content.
- This course is not for you if you are after 2D / 3D art tutorials.
The course will guide you through the creation and setup of a Helicopter Control System in Unreal Engine 4. The fully playable helicopter system is implemented entirely in blueprint, you are taken through the creation process in a step by step manner using video tutorials.
The video tutorials are focussed on setting up the helicopter assets, creating the controls system, implementing a parametrically driven animation solution and setting up dynamic helicopter audio, all working within Unreal Engine’s Blueprint.
Students can expect to learn a variety of techniques that will help them setup a fully functioning helicopter in just over 2 hours of videos tuition.
This course starts with a blank project, we provide the helicopter 3d model and associated texture so that you can build the full project from the ground up.
This video tutorial series is delivered by an experienced instructor who is actively engaged in education and the industry.
Course Curriculum
Chapter 1: Setting up the Game Project
Lecture 1: Introduction
Lecture 2: Creating the Unreal Project
Chapter 2: Setting up the Key Assets
Lecture 1: Importing the Helicopter Mesh & Setting up Materials.
Lecture 2: Setting up the Animation Blueprint
Lecture 3: Character Blueprint Creation
Lecture 4: Game Mode
Chapter 3: Creating the Helicopter Control System
Lecture 1: Creating Basic Movement
Lecture 2: Creating a Basic Rotation System
Lecture 3: Improving the Rotation System Using Interpolation
Lecture 4: Fixing the Zero Input, Return to Zero Rotation Bug
Lecture 5: Adding Pitch & Roll to the Helicopter Using Movement Direction
Lecture 6: Flight Height Adjustment
Chapter 4: Completion of the Animation System
Lecture 1: Calculating Rotation Speed of Main Rotor
Lecture 2: Calculating Rotation Speed of Tail Rotor
Lecture 3: Creating a Function to Rotate Bones Based on a Speed Variable
Lecture 4: Creating an Animation Blueprint Event Graph to use Actor Blueprint Variables
Lecture 5: Creating a Landing Detection System
Lecture 6: Stopping Movement During Landing
Chapter 5: Adding a Few Extras
Lecture 1: Adding Audio
Lecture 2: Adding a Start of Game Camera
Chapter 6: Extra Lectures & Fixes
Lecture 1: Fixing the Landing System in Unreal 4.9 or above
Instructors
-
ThunderSteed Ltd.
Games Development Company
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 5 votes
- 4 stars: 31 votes
- 5 stars: 29 votes
Frequently Asked Questions
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