Create a Victorian Room with Blender and Substance Painter
Create a Victorian Room with Blender and Substance Painter, available at $69.99, has an average rating of 4.59, with 120 lectures, based on 147 reviews, and has 1223 subscribers.
You will learn about Model 3D objects in Blender Texture 3D models in Substance Painter Render an animation using Blender's Cycles render engine Edit a video with Blender's Video Sequence Editor This course is ideal for individuals who are Beginner Blender users who would like to learn environment creation. It is particularly useful for Beginner Blender users who would like to learn environment creation.
Enroll now: Create a Victorian Room with Blender and Substance Painter
Summary
Title: Create a Victorian Room with Blender and Substance Painter
Price: $69.99
Average Rating: 4.59
Number of Lectures: 120
Number of Published Lectures: 120
Number of Curriculum Items: 120
Number of Published Curriculum Objects: 120
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Model 3D objects in Blender
- Texture 3D models in Substance Painter
- Render an animation using Blender's Cycles render engine
- Edit a video with Blender's Video Sequence Editor
Who Should Attend
- Beginner Blender users who would like to learn environment creation.
Target Audiences
- Beginner Blender users who would like to learn environment creation.
In this course you’ll learn how to create a detailed interior scene using tools and techniques that apply equally to both animation and video games. We’ll use Blender to create the 3D models of the furniture, accessories, and the structure of the room. And then we’ll work on UV mapping all of the 3D objects, getting them ready for export, and taking them into Substance Painter for texturing. You’ll learn how to use layer masks in Substance Painter to quickly create realistic textures for your 3D objects.
We’ll set up a Blender export template in Substance Painter, and export our texture maps so that we can use Blender’s Node Wrangler to easily apply the textures to our scene. Next we’ll work on lighting the scene, and rendering using Blender’s Cycles render engine. We’ll animate the camera and use Blender’s Video Sequence Editor to edit our rendered shots together. We’ll even add some music and then render it all out to a single mp4 video file.
If you’re interested in creating environments for animation or video games, then this course is for you. You’ll learn how to create a realistic, detailed scene from the first polygon to the final render. So join me as we “Create a Victorian Room with Blender and Substance Painter.”
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction to the Course
Lecture 2: Setting Up a Reference Figure
Chapter 2: Modeling the Furniture
Lecture 1: Beginning the Coffee Table
Lecture 2: Continuing the Coffee Table
Lecture 3: Finishing the Coffee Table
Lecture 4: Modeling the Round End Table
Lecture 5: Completing the Round End Table
Lecture 6: Starting the Arm Chair
Lecture 7: Refining the Shape of the Arm Chair
Lecture 8: Creating the Legs of the Chair
Lecture 9: Using the Path Tool
Lecture 10: Creating the Front Panels of the Arm Chair
Lecture 11: Finishing the Arm Chair
Lecture 12: Starting the Dining Chair
Lecture 13: Creating the Legs of the Dining Chair
Lecture 14: Modeling the Back of the Dining Chair
Lecture 15: Completing the Dining Chair
Lecture 16: Beginning the Chesterfield Sofa
Lecture 17: Finishing the Chesterfield Sofa
Lecture 18: Creating the Chesterfield Chair
Lecture 19: Beginning the Desk
Lecture 20: Adding the Drawers to the Desk
Lecture 21: Finishing the Desk
Lecture 22: Beginning the Desk Chair
Lecture 23: Creating the Cushions of the Desk Chair
Lecture 24: Modeling the Legs of the Desk Chair
Lecture 25: Finishing the Desk Chair
Lecture 26: Beginning the Wall Table
Lecture 27: Creating the Drawers and Legs of the Wall Table
Lecture 28: Finishing the Wall Table
Lecture 29: Beginning the Side Chair
Lecture 30: Working on the Legs of the Side Chair
Lecture 31: Finishing the Side Chair
Lecture 32: Starting the End Table
Lecture 33: Completing the End Table
Chapter 3: Modeling the Room
Lecture 1: Using Walk Navigation
Lecture 2: Blocking In the Walls and Panels
Lecture 3: Modeling the Mantel of the Fireplace
Lecture 4: Continuing the Fireplace
Lecture 5: Using the Boolean Modifier
Lecture 6: Placing the Fireplace in the Room
Lecture 7: Creating the Door Opening and Hallway
Lecture 8: Modeling the Door Panels
Lecture 9: Working on the Wall Details
Lecture 10: Adding the High Windows
Lecture 11: Finishing the Wood Panels
Lecture 12: Finishing the Window Frames
Chapter 4: UV Mapping the Furniture
Lecture 1: The Basic Tools of UV Mapping
Lecture 2: UV Mapping the Coffee Table
Lecture 3: Testing and Organizing the UV Map
Lecture 4: UV Mapping the Round Table
Lecture 5: Beginning the UV Map for the End Table
Lecture 6: Finishing the End Table
Lecture 7: UV Mapping the Wall Table
Lecture 8: UV Mapping the Dining Chair
Lecture 9: UV Mapping the High Back Chair
Lecture 10: Finishing the High Back Chair
Lecture 11: UV Mapping the Arm Chair
Lecture 12: UV Mapping the Desk Chair
Lecture 13: UV Mapping the Desk
Lecture 14: Finishing the Desk
Lecture 15: UV Mapping the Sofa
Lecture 16: UV Mapping the Chesterfield Chair
Chapter 5: Texturing the Furniture with Substance Painter
Lecture 1: Possible Issues When Exporting
Lecture 2: Possible Issues when Baking
Lecture 3: Aligning the Wood Grain of the Coffee Table
Lecture 4: Exporting Texture Maps from Substance Painter
Lecture 5: Using Blender's Vertex Paint Tool
Lecture 6: Adding Textures Based on a Color ID Map
Lecture 7: Setting Vertex Colors for the Dining Chair
Lecture 8: Texturing the Dining Chair
Lecture 9: Using Materials Instead of Vertex Colors
Lecture 10: Using Paint Layers in Substance Painter
Lecture 11: Finishing the Wall Table
Lecture 12: Texturing the Desk Chair
Lecture 13: Blender's Two Sculpting Methods
Lecture 14: Sculpting the Wrinkles of the Desk Chair
Lecture 15: Baking a Normal Map in Blender
Lecture 16: Using the Baked Normal Map in Substance Painter
Lecture 17: Using a Custom UV Test Pattern
Lecture 18: Texturing the Desk in Substance Painter
Lecture 19: Texturing the Arm Chair
Lecture 20: Texturing the End Table
Lecture 21: Preparing the Sofa for Export
Lecture 22: Texturing the Chesterfield Sofa
Lecture 23: Painting Out Problem Areas in the Normal Map
Lecture 24: Using Smart Materials in Substance Painter
Lecture 25: Texturing the Small Round Table
Chapter 6: UV Mapping the Room
Lecture 1: Beginning to UV Map the Room
Lecture 2: UV Mapping the Fireplace
Lecture 3: UV Mapping the Walls
Lecture 4: Finishing the Room UV Maps
Chapter 7: Texturing the Room
Lecture 1: Exporting and Baking the Room
Instructors
-
Darrin Lile
Blender Foundation Certified Trainer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 4 votes
- 4 stars: 33 votes
- 5 stars: 109 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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