Create and Animate a Vehicle in Blender & Substance Painter
Create and Animate a Vehicle in Blender & Substance Painter, available at $89.99, has an average rating of 4.75, with 90 lectures, based on 65 reviews, and has 470 subscribers.
You will learn about 3D Modeling in Blender UV Mapping complex 3D objects Texturing 3D models with Adobe Substance Painter Rigging and animating a vehicle in Blender Rendering an animation in Blender This course is ideal for individuals who are Beginner 3D artists looking to create their own animated scenes. It is particularly useful for Beginner 3D artists looking to create their own animated scenes.
Enroll now: Create and Animate a Vehicle in Blender & Substance Painter
Summary
Title: Create and Animate a Vehicle in Blender & Substance Painter
Price: $89.99
Average Rating: 4.75
Number of Lectures: 90
Number of Published Lectures: 90
Number of Curriculum Items: 90
Number of Published Curriculum Objects: 90
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- 3D Modeling in Blender
- UV Mapping complex 3D objects
- Texturing 3D models with Adobe Substance Painter
- Rigging and animating a vehicle in Blender
- Rendering an animation in Blender
Who Should Attend
- Beginner 3D artists looking to create their own animated scenes.
Target Audiences
- Beginner 3D artists looking to create their own animated scenes.
Hi, welcome to this course where we will Create and Animate a Vehicle in Blender and Substance Painter. We’re going to create a World War II-era Canadian Ambulance. And we’ll begin with preparing our reference images in Krita, and then taking them into Blender and setting them up in the 3D Viewport.
We’ll then start blocking in the basic shapes to get a sense of the size and proportion of the various pieces, and how they should fit together. As we refine the model, you’ll learn about Blender’s modeling tools and modifiers, how to stay organized during a large project, and how to plan ahead for rigging and animating the vehicle.
You’ll also learn how to prepare a model in Blender for texturing in Adobe Substance Painter. We’ll go over how to use materials to organize your texture sets, how to bake maps in Substance Painter, and how to use masks and generators to add dirt and wear to your models. We’ll then go over how to configure and export texture maps from Substance Painter and how to apply them to your model in Blender.
Now we’re ready to start animating our vehicle. But first we need to rig the truck. We will use the free Blender add-on, Rigacar, to create a vehicle rig, configure the suspension, and animate it across a rugged terrain. Once the animation is complete, you’ll learn how to render out an image sequence of the scene, as well as a final .mp4 video file.
This course will take you from start to finish, creating an animated scene of a vehicle in an environment. The tools and skills you’ll learn in this course will allow you to take that next step of creating your own amazing animated scenes.
So join me! Learn Blender while creating this realistic vehicle and animating it through a rugged terrain. This kind of project is always a lot of fun. It’s got lots of room for customization along the way. But by the end, you’ll understand everything you need to know to make your own incredible animations!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Overview
Lecture 2: Preparing Reference Images in Krita
Lecture 3: Reference Images in Blender
Chapter 2: Modeling the Vehicle
Lecture 1: Beginning the Basic Shapes
Lecture 2: Blocking in the Complex Angles
Lecture 3: Extruding the Back of the Truck
Lecture 4: Adding the Fenders
Lecture 5: Creating the Front Wheel Wells
Lecture 6: Closing Up the Front
Lecture 7: Adding the Top of the Vehicle
Lecture 8: Creating the Side Doors
Lecture 9: Beginning the Side Window
Lecture 10: Refining the Door Hinges
Lecture 11: Modeling the Door Handles
Lecture 12: Modeling the Grill Frame
Lecture 13: Finishing the Grill
Lecture 14: Beginning the Rear Doors
Lecture 15: Beginning the Headlights
Lecture 16: Continuing the Headlight
Lecture 17: Finishing the Headlights
Lecture 18: The Bisect and Shear Tools
Lecture 19: Beginning the Front Shield Panels
Lecture 20: Finishing the Front Shields
Lecture 21: Adding the Small Window Shields
Lecture 22: Fixes, Clean-up, and Organization
Lecture 23: Beginning the Tires and Wheels
Lecture 24: Adding the Bolts to the Wheel
Lecture 25: Finishing the Wheels
Lecture 26: Beginning the Tire Treads
Lecture 27: Finishing the Tire Treads
Lecture 28: Modeling the Rear Ladder
Lecture 29: Creating the Rear Bumper
Lecture 30: Beginning the Rear View Mirrors
Lecture 31: Finishing the Rearview Mirrors
Lecture 32: Finishing the Rearview Mirrors
Lecture 33: Creating the Circular Hooks
Lecture 34: Beginning the Undercarriage
Lecture 35: Modeling the Front Axle
Lecture 36: Adding Details to the Axle
Lecture 37: Continuing Work on the Axles
Lecture 38: Adding Details to the Undercarriage
Lecture 39: Finishing the Undercarriage
Lecture 40: Face Orientation and Fitting Pieces Together
Lecture 41: Modeling the Inner Walls
Lecture 42: Modeling the Seats
Lecture 43: Creating the Gear Shift and Parking Brake
Lecture 44: Modeling the Steering Wheel
Lecture 45: Modeling the Dash Board
Lecture 46: Finishing the Interior
Lecture 47: Creating the Tarp Hooks
Lecture 48: Adding Ropes to the Tarp
Lecture 49: Adding More Details
Lecture 50: Creating the Mudflaps and Hood Cover
Lecture 51: Modeling the Hood Hinges
Lecture 52: Finishing the Hood Clamps
Chapter 3: UV Mapping the Vehicle
Lecture 1: Using Smart UV Project
Lecture 2: Using the Unwrap Tool
Lecture 3: Using a UV Test Pattern
Lecture 4: UV Mapping the Grill and Doors
Lecture 5: Continuing the UV Mapping
Lecture 6: UV Mapping the Exterior Body
Lecture 7: UV Mapping and Face Orientation
Lecture 8: Finishing the UV Mapping
Chapter 4: Exporting the Model and Baking Texture Maps
Lecture 1: Preparing the Model for Export
Lecture 2: Continuing the Material Set-up
Lecture 3: Exporting to Substance Painter
Lecture 4: Fixing UV Issues in Blender
Lecture 5: Using the Project Configuration Tool
Chapter 5: Texturing in Substance Painter
Lecture 1: Beginning the Base Materials
Lecture 2: Polygon Fill and Triplanar Projection
Lecture 3: Tires, Roof, and Mirrors
Lecture 4: Texturing the Interior
Lecture 5: Texturing the Undercarriage and Ladder
Lecture 6: Finishing the Base Materials
Lecture 7: Fixing UV Issues in Blender
Lecture 8: Updating Changes in Substance Painter
Lecture 9: Beginning to Paint the Dirt
Lecture 10: Continuing to Paint the Dirt Layers
Lecture 11: Painting Height and Bump Information
Lecture 12: Adding Decals to the Vehicle
Lecture 13: Texturing the Headlights
Lecture 14: Exporting Textures Maps from Substance Painter
Lecture 15: Applying the Textures in Blender
Chapter 6: Rigging and Animating the Vehicle
Lecture 1: Setting up the Vehicle for Rigging
Lecture 2: Car Rigging and Render Settings
Lecture 3: Animating the Vehicle
Lecture 4: Rendering the Animation
Lecture 5: Adjusting the Suspension and Animating the Camera
Lecture 6: Rendering and Exporting a Video File
Lecture 7: Conclusion
Instructors
-
Darrin Lile
Blender Foundation Certified Trainer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 13 votes
- 5 stars: 52 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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