Create Flappy Game Mechanics with Unity & PlayMaker
Create Flappy Game Mechanics with Unity & PlayMaker, available at $19.99, has an average rating of 4.05, with 19 lectures, 4 quizzes, based on 39 reviews, and has 901 subscribers.
You will learn about quickly develop small prototype games with the basic mechanics in place set up the basic mechanics for a small Flappy-like game understand the basics of PlayMaker in Unity react on object collisions manage the game progress with a basic Game Manager This course is ideal for individuals who are This Unity course is meant for beginning game designers, who know the basics of Unity, but want to apply PlayMaker, a visual programming system or This course explains the game mechanics, but skips any art or imagery. or This is not a course in custom C# programming. or We keep everything rather basic, so you understand every step of the way. It is particularly useful for This Unity course is meant for beginning game designers, who know the basics of Unity, but want to apply PlayMaker, a visual programming system or This course explains the game mechanics, but skips any art or imagery. or This is not a course in custom C# programming. or We keep everything rather basic, so you understand every step of the way.
Enroll now: Create Flappy Game Mechanics with Unity & PlayMaker
Summary
Title: Create Flappy Game Mechanics with Unity & PlayMaker
Price: $19.99
Average Rating: 4.05
Number of Lectures: 19
Number of Quizzes: 4
Number of Published Lectures: 18
Number of Published Quizzes: 4
Number of Curriculum Items: 23
Number of Published Curriculum Objects: 22
Original Price: €24.99
Quality Status: approved
Status: Live
What You Will Learn
- quickly develop small prototype games with the basic mechanics in place
- set up the basic mechanics for a small Flappy-like game
- understand the basics of PlayMaker in Unity
- react on object collisions
- manage the game progress with a basic Game Manager
Who Should Attend
- This Unity course is meant for beginning game designers, who know the basics of Unity, but want to apply PlayMaker, a visual programming system
- This course explains the game mechanics, but skips any art or imagery.
- This is not a course in custom C# programming.
- We keep everything rather basic, so you understand every step of the way.
Target Audiences
- This Unity course is meant for beginning game designers, who know the basics of Unity, but want to apply PlayMaker, a visual programming system
- This course explains the game mechanics, but skips any art or imagery.
- This is not a course in custom C# programming.
- We keep everything rather basic, so you understand every step of the way.
Update: May 2020 – the Flappy Game is updated using Unity 2019.3
This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics.
The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own.
You’ll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We’ll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study.
So if you want to add some interactivity and make something fun, but don’t know where to start, this is a good opportunity. And please share your results and make something unique.
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Demonstration of what our final result will look like
Lecture 2: Setting up our main scene GameObjects
Chapter 2: Flapping and Crashing: the adventure starts
Lecture 1: Anatomy of an FSM
Lecture 2: Flapping our Capsule up and down with basic Physics
Lecture 3: Checking collisions with the ground plane
Lecture 4: Setting up the moving Poles we need to avoid
Chapter 3: Controlling the Game with a Game Manager
Lecture 1: Spawning poles from the Game Manager
Lecture 2: Keeping the Score in the Game Manager
Lecture 3: Finishing the Game
Lecture 4: Concluding Flappy Capsule
Chapter 4: Bark Out – a small BreakOut Game
Lecture 1: "Bark Out" Introduction: what can you expect?
Lecture 2: Setting up the paddle: move left and right
Lecture 3: Add the Walls and the moving Ball: now we can already start playing
Lecture 4: Death & Bricks: catch the ball when we miss and start hitting bricks too
Lecture 5: A Game Manager to keep track of the score
Lecture 6: Finish the Game Manager: how do we know that we complete the level?
Lecture 7: Concluding the Bark Out Game. What did we accomplish? Where to go next?
Chapter 5: Some final thoughts
Lecture 1: Thank you for taking this course
Instructors
-
Stefan Boeykens
BIM Specialist, Teacher and Researcher
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 8 votes
- 4 stars: 10 votes
- 5 stars: 18 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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