Create Iconic Characters With Blender!
Create Iconic Characters With Blender!, available at $89.99, has an average rating of 4.57, with 83 lectures, based on 84 reviews, and has 424 subscribers.
You will learn about Know the Blender interface. Learning to create and transform objects. Polygonal modeling techniques and tools. Character modeling techniques. Creating materials for your character. Learning to use the Rigify Addon to create a character's body rig. Using Drivers and Shape Keys to create a character's facial rig. This course is ideal for individuals who are Designers or Ilustrators or Content Creators or Digital Artists It is particularly useful for Designers or Ilustrators or Content Creators or Digital Artists.
Enroll now: Create Iconic Characters With Blender!
Summary
Title: Create Iconic Characters With Blender!
Price: $89.99
Average Rating: 4.57
Number of Lectures: 83
Number of Published Lectures: 83
Number of Curriculum Items: 83
Number of Published Curriculum Objects: 83
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Know the Blender interface.
- Learning to create and transform objects.
- Polygonal modeling techniques and tools.
- Character modeling techniques.
- Creating materials for your character.
- Learning to use the Rigify Addon to create a character's body rig.
- Using Drivers and Shape Keys to create a character's facial rig.
Who Should Attend
- Designers
- Ilustrators
- Content Creators
- Digital Artists
Target Audiences
- Designers
- Ilustrators
- Content Creators
- Digital Artists
Hello and welcome to the course Create Iconic Characters with Blender!
In this engaging and focused course, you’ll have the opportunity to learn the essential techniques and tools of polygonal modeling in Blender to create memorable 3D characters from scratch.
This means you’ll be guided through Blender from the very beginning. In the first section, you’ll be introduced to the interface and learn to use the fundamental tools for navigation, creation, and transformation of objects. Additionally, you’ll be challenged to create a simple project of an animated robot to apply and solidify the knowledge gained.
In the second part of the course, we’ll begin the 3D character modeling from scratch. You’ll learn how to set up references in the interface and model each part of the body. Furthermore, you’ll be introduced to a simple and effective approach to create different pieces of clothing for your model. Later on, we’ll delve into creating materials to add color and life to your creation.
After completing the modeling of your character, you’ll learn to use the Rigify addon to create an animation skeleton for your character’s body. Additionally, we’ll explore the use of Shape Keys and Drivers to create controls for facial expressions. This will allow you to create customized poses and expressions, preparing your character for animation!
If you’ve always dreamed of creating your own 3D character, don’t miss this opportunity and enroll now!
Course Curriculum
Chapter 1: Introdução
Lecture 1: Introduction to the Interface
Lecture 2: Navigating the 3D Environment
Lecture 3: Selecting and Transforming Objects
Lecture 4: Creating and Deleting Objects
Lecture 5: Modeling Part 1 – Selection
Lecture 6: Modeling Part 2 – Creating and Deleting Components
Lecture 7: Modeling Part 3 – Modeling Tools
Lecture 8: Copying Objects
Lecture 9: Applying the Scale
Lecture 10: Modeling Exercise
Lecture 11: Subdivision
Lecture 12: Smoothing
Chapter 2: Creating a Flying Robot
Lecture 1: Modeling the Head – Part 1
Lecture 2: Modeling the Head – Part 2
Lecture 3: Modeling the Body
Lecture 4: Modeling the Arm
Lecture 5: Modeling the Hand
Lecture 6: Modeling the Fingers
Lecture 7: Materials – Part 1
Lecture 8: Materials – Part 2
Lecture 9: Checking the Joints
Lecture 10: Parenting Objects
Lecture 11: Mirroring the Arm
Lecture 12: Introduction to Animation
Lecture 13: Animation 1
Lecture 14: Animation 2
Lecture 15: Lights and Render
Chapter 3: Modeling the Character
Lecture 1: Preparing the References
Lecture 2: Modeling the Head
Lecture 3: Modeling the Mouth
Lecture 4: Modeling the Face Features
Lecture 5: Modeling the Ear
Lecture 6: Modeling the Mouth Interior
Lecture 7: Modeling the Teeth
Lecture 8: Modeling the the Base of the Hair
Lecture 9: Modeling Hair Strands
Lecture 10: Modeling the Torso
Lecture 11: Modeling the Legs
Lecture 12: Modeling the Fingers
Lecture 13: Modeling the Hand – Part 1
Lecture 14: Modeling the Hand – Part 2
Lecture 15: Modeling the Hand – Part 3
Lecture 16: Modeling the Arm
Lecture 17: Modeling the Pants
Lecture 18: Modeling the Shoes
Lecture 19: Modeling the Shirt
Lecture 20: Fixing Symmetry Problems
Lecture 21: Fixing Modeling Problems
Lecture 22: Creating Clothing Materials
Lecture 23: Creating Character Materials
Chapter 4: Rigging the Body
Lecture 1: What is Rigging
Lecture 2: Vertex Groups
Lecture 3: Introduction to Armatures
Lecture 4: Weight Paint – Part 1
Lecture 5: Weight Paint – Part 2
Lecture 6: Introduction to the Rigify Addon
Lecture 7: Checklist for the Rig Creation
Lecture 8: Creating the Metarig
Lecture 9: Adjusting the Metarig Proportions – Part 1
Lecture 10: Adjusting the Metarig Proportions – Part 2
Lecture 11: Adjusting the Bone Rolls
Lecture 12: Generating the Final Rig
Lecture 13: Automatic Weights
Lecture 14: Using the Rigify Controls – Part 1
Lecture 15: Using the Rigify Controls – Part 2
Lecture 16: Using the Rigify Controls – Part 3
Lecture 17: Weight Paint Adjustments
Lecture 18: Parenting Objects to Bones
Lecture 19: Transfer Weights From Body to Clothes
Chapter 5: Rigging the Face
Lecture 1: Introduction to Shape Keys
Lecture 2: Drivers
Lecture 3: Creating Shape Keys – Part 1
Lecture 4: Creating Shape Keys – Part 2
Lecture 5: Adding Bones to the Facial Rig
Lecture 6: Using Custom Shapes
Lecture 7: Using Bone Constraints – Part 1
Lecture 8: Using Bone Constraints – Part 2
Lecture 9: Setting Up Drivers for the Facial Rig – Part 1
Lecture 10: Setting Up Drivers for the Facial Rig – Part 2
Lecture 11: Weight Painting the Face Elements
Chapter 6: Final Animation
Lecture 1: Creating a Simple Animation – Part 1
Lecture 2: Creating a Simple Animation – Part 2
Lecture 3: Rendering the Final Video
Instructors
-
Gustavo Rosa
Modelador, Animador e Generalista 3D.
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 18 votes
- 5 stars: 62 votes
Frequently Asked Questions
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