Creating a Cartoon Monster in Maya 2020
Creating a Cartoon Monster in Maya 2020, available at $49.99, has an average rating of 4.7, with 70 lectures, based on 13 reviews, and has 6283 subscribers.
You will learn about How to use Maya. How to learn Maya's modeling tools. How to master professional modeling techniques. How to use finishing techniques in Photoshop. This course is ideal for individuals who are Students who want to become industry professionals in the film, game, and entertainment business. It is particularly useful for Students who want to become industry professionals in the film, game, and entertainment business.
Enroll now: Creating a Cartoon Monster in Maya 2020
Summary
Title: Creating a Cartoon Monster in Maya 2020
Price: $49.99
Average Rating: 4.7
Number of Lectures: 70
Number of Published Lectures: 70
Number of Curriculum Items: 70
Number of Published Curriculum Objects: 70
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- How to use Maya.
- How to learn Maya's modeling tools.
- How to master professional modeling techniques.
- How to use finishing techniques in Photoshop.
Who Should Attend
- Students who want to become industry professionals in the film, game, and entertainment business.
Target Audiences
- Students who want to become industry professionals in the film, game, and entertainment business.
In this tutorial, Creating a Cartoon Monster in Maya 2020, you will learn how to create a character from the beginning.
First, you will learn how to use the modeling tools to model the character.
Modeling tools you will learn include:
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Multi-Cut Tool
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Quad Draw Tool
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Bridge Tool
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Extrude Tool
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Mirror Tool
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Edit Edge Flow
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Project Curve on Surface
And many, many more tools.
You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.
You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.
You will learn how to create the character’s body, then his eyes, then arms, and hands, and his horns. And finally, the slime.
We will then move on to texturing the character. You will learn how to create a UV map in order to place the proper texture onto the model.
You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.
You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.
You will learn how to create skin, how to create transparency for the slime, how to create a metallic gold shader for the ring, and how to create shiny reflections for the eyes and teeth.
Then you will learn how to create a camera, and understand what the focal length is, and how that affects the proportion of the character.
You will learn how to set the lighting. There is the Skydome lighting, which acts as a global illumination. Then we will use area lights, one for the back and one for the front. Then finally, in Maya, you will learn how to use the render settings to get a final, professional looking rendered image.
Finally, we will bring the rendered image into Photoshop where we will do some color correcting and create a final look for the character.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: 002. Setting Up the Image Plane
Lecture 3: 003. Blocking Out the Body
Lecture 4: 004. Blocking Out the Arm
Lecture 5: 005. Blocking Out the First Finger
Lecture 6: 006. Creating the Fingernail
Lecture 7: 007. Creating the Other Fingers
Lecture 8: 008. Creating the Hand Part 1
Lecture 9: 009. Creating the Hand Part 2
Lecture 10: 010. Positioning the Eyeballs
Lecture 11: 011. Creating the Horn
Lecture 12: 012. Creating the Horn Ring
Lecture 13: 013. Projecting Curve on Surface
Lecture 14: 014. Creating the Character with Quad Draw Part 1
Lecture 15: 015. Creating the Character with Quad Draw Part 2
Lecture 16: 016. Creating the Character with Quad Draw Part 3
Lecture 17: 017. Cleaning Up the Holes
Lecture 18: 018. Creating the Eyelids Part 1
Lecture 19: 019. Creating the Eyelids Part 2
Lecture 20: 020. Adding Depth to the Eyelids
Lecture 21: 021. Resizing the Eyeballs
Lecture 22: 022. Creating the Iris for the Eyes
Lecture 23: 023. Attaching the Right Arm to the Body
Lecture 24: 024. Attaching the Left Arm
Lecture 25: 025. Creating the Fist Part 1
Lecture 26: 026. Creating the Fist Part 2
Lecture 27: 027. Adding Depth to the Mouth
Lecture 28: 028. Finishing the Mouth
Lecture 29: 029. Adding Finishing Touches to the Eyelids
Lecture 30: 030. Creating the Top Teeth
Lecture 31: 031. Creating the Bottom Teeth Part 1
Lecture 32: 032. Creating the Bottom Teeth Part 2
Lecture 33: 033. Creating the Gums Part 1
Lecture 34: 034. Creating the Gums Part 2
Lecture 35: 035. Creating the Gums Part 3
Lecture 36: 036. Creating the Gums Part 4
Lecture 37: 037. Creating the Gums Part 5
Lecture 38: 038. Adding Lumpy Detail to the Skin
Lecture 39: 039. Creating the Ooze Part 1
Lecture 40: 040. Creating the Ooze Part 2
Lecture 41: 041. Creating the Ooze Part 3
Lecture 42: 042. Creating the Ooze Part 4
Lecture 43: 043. Creating the Ooze Part 5
Lecture 44: 044. Creating the Ooze Part 6
Lecture 45: 045. Creating the Ooze Part 7
Lecture 46: 046. Creating the Ooze Part 8
Lecture 47: 047. Creating the Ooze Part 9
Lecture 48: 048. Creating Ooze for the Hand Part 1
Lecture 49: 049. Creating Ooze for the Hand Part 2
Lecture 50: 050. Creating Ooze for the Hand Part 3
Lecture 51: 051. Creating Ooze for the Hand Part 4
Lecture 52: 052. Cleaning Up the Character
Lecture 53: 053. Setting Up the Camera
Lecture 54: 054. Creating a UV Map for the Horns
Lecture 55: 055. Texturing the Horns
Lecture 56: 056. Texturing the Horn Ring
Lecture 57: 057. Texturing the Eyes
Lecture 58: 058. Texturing the Teeth
Lecture 59: 059. Creating a UV Map for the Gums
Lecture 60: 060. Texturing the Gums
Lecture 61: 061. Texturing the Skin
Lecture 62: 062. Texturing the Nails
Lecture 63: 063. Texturing the Ooze
Lecture 64: 064. Fine Tuning the Textures Part 1
Lecture 65: 065. Fine Tuning the Textures Part 2
Lecture 66: 066. Adding More Lights
Lecture 67: 067. Final Render Settings
Lecture 68: 068. Final Composite in Photoshop
Lecture 69: OVERVIEW: 069. Creating a New Render in Maya
Lecture 70: OVERVIEW: 070. Finishing the New Render in Photoshop
Instructors
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Digital Saucer Studios
Become a Great Digital Artist
Rating Distribution
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- 3 stars: 1 votes
- 4 stars: 2 votes
- 5 stars: 10 votes
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