Creating a Cartoon Octopus Monster in Maya 2020
Creating a Cartoon Octopus Monster in Maya 2020, available at $44.99, has an average rating of 4.6, with 29 lectures, based on 20 reviews, and has 9498 subscribers.
You will learn about How to use Maya. How to learn Maya's modeling tools How to master professional modeling techniques. How to paint 3D textures. How to use lighting and rendering techniques using Arnold in Maya. How to use finishing techniques in Photoshop. This course is ideal for individuals who are Students who want to become industry professionals in the film, game, and entertainment business. It is particularly useful for Students who want to become industry professionals in the film, game, and entertainment business.
Enroll now: Creating a Cartoon Octopus Monster in Maya 2020
Summary
Title: Creating a Cartoon Octopus Monster in Maya 2020
Price: $44.99
Average Rating: 4.6
Number of Lectures: 29
Number of Published Lectures: 29
Number of Curriculum Items: 29
Number of Published Curriculum Objects: 29
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to use Maya.
- How to learn Maya's modeling tools
- How to master professional modeling techniques.
- How to paint 3D textures.
- How to use lighting and rendering techniques using Arnold in Maya.
- How to use finishing techniques in Photoshop.
Who Should Attend
- Students who want to become industry professionals in the film, game, and entertainment business.
Target Audiences
- Students who want to become industry professionals in the film, game, and entertainment business.
In this tutorial, Creating a Cartoon Octopus Monster in Maya, you will learn how to create a character from start to finish.
First, you will learn how to use the modeling tools to model the character.
Modeling tools you will learn include:
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Multi-Cut Tool
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Quad Draw Tool
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Bridge Tool
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Extrude Tool
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Mirror Tool
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Edit Edge Flow
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Project Curve on Surface
And many, many more tools.
You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.
You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.
You will learn how to create the character’s body, then the eye, then the tentacles.
We will then move on to creating the character’s UVs/ UV mapping id very important as it allows you to then create textures for the character.
You will learn how to texture the character with the 3D Paint Tool.
The 3D Paint Tool allows you to paint directly onto the model, then afterwards, you will learn how to save the textures and how to plug the textures into the correct shaders to get the final look.
You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.
You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.
You will learn how to create skin, using Subsurface Scattering.
Then you will learn how to create a camera, and understand what the focal length is, and how that affects the proportion of the character.
You will learn how to set the lighting. There is the Skydome lighting, which acts as a global illumination. Then we will use area lights, one for the back and one for the front. Then finally, in Maya, you will learn how to use the render settings to get a final, professional looking rendered image.
Finally, we will bring the rendered image into Photoshop where we will create the final look.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: 002. Quick Intro
Lecture 3: 003. Setting Up the Image Plane
Lecture 4: 004. Blocking Out the Body
Lecture 5: 005. Creating the Eyeball
Lecture 6: 006. Creating the First Tentacle
Lecture 7: 007. Creating the Second Tentacle
Lecture 8: 008. Mirroring the Tentacles
Lecture 9: 009. Projecting Curve on Mesh to Block out the Mouth
Lecture 10: 010. Introduction to the Quad Draw Tool
Lecture 11: 011. Modeling with the Quad Draw Part 1
Lecture 12: 012. Modeling with the Quad Draw Part 2
Lecture 13: 013. Modeling with the Quad Draw Part 3
Lecture 14: 014. Modeling with the Quad Draw Part 4
Lecture 15: 015. Attaching the Tentacles to the Body
Lecture 16: 016. Creating Depth for the Mouth and Eyelid
Lecture 17: 017. Creating UVs Part 1
Lecture 18: 018. Creating the UVs Part 2
Lecture 19: 019. Painting Textures with 3D Paint Tool
Lecture 20: 020. Plugging the Textures into Arnold Surface Shaders
Lecture 21: 021. Setting Up the Background and Camera
Lecture 22: 022. Creating the Skydome Light
Lecture 23: 023. Adding Ambient Occlusion to the Model
Lecture 24: 024. Tweaking the Materials on the Model
Lecture 25: 025. Tweaking the Background
Lecture 26: 026. Adding the Front Light
Lecture 27: 027. Adding the Back Light
Lecture 28: 028. Final Render
Lecture 29: 029. Creating the Final Image in Photoshop
Instructors
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Digital Saucer Studios
Become a Great Digital Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 6 votes
- 5 stars: 12 votes
Frequently Asked Questions
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