Creating a Cute Monster in ZBrush & Substance Painter
Creating a Cute Monster in ZBrush & Substance Painter, available at $49.99, has an average rating of 4.83, with 13 lectures, based on 6 reviews, and has 105 subscribers.
You will learn about Create portfolio-ready render using Marmoset Toolbag A complete understanding of game ready character production You will learn fundamental concepts and techniques of retopology Setting up UV layout, cut, edit, seam, stitch, UV Island, etc. Efficient sculpting in ZBrush Texturing creature in in ZBrush by Polypaint Efficient methods of baking normal map, color, alpha, glossy, etc. PBR Texturing in Substance Painter & Rendering in Iray Exporting & Rendering in Marmoset Toolbag This course is ideal for individuals who are Beginners who want to learn the complete process of making a game ready model or Intermediate users who want to enhance and evolve their skills. or Student who want to get into 3D gaming industry but don't know the production pipeline It is particularly useful for Beginners who want to learn the complete process of making a game ready model or Intermediate users who want to enhance and evolve their skills. or Student who want to get into 3D gaming industry but don't know the production pipeline.
Enroll now: Creating a Cute Monster in ZBrush & Substance Painter
Summary
Title: Creating a Cute Monster in ZBrush & Substance Painter
Price: $49.99
Average Rating: 4.83
Number of Lectures: 13
Number of Published Lectures: 13
Number of Curriculum Items: 13
Number of Published Curriculum Objects: 13
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Create portfolio-ready render using Marmoset Toolbag
- A complete understanding of game ready character production
- You will learn fundamental concepts and techniques of retopology
- Setting up UV layout, cut, edit, seam, stitch, UV Island, etc.
- Efficient sculpting in ZBrush
- Texturing creature in in ZBrush by Polypaint
- Efficient methods of baking normal map, color, alpha, glossy, etc.
- PBR Texturing in Substance Painter & Rendering in Iray
- Exporting & Rendering in Marmoset Toolbag
Who Should Attend
- Beginners who want to learn the complete process of making a game ready model
- Intermediate users who want to enhance and evolve their skills.
- Student who want to get into 3D gaming industry but don't know the production pipeline
Target Audiences
- Beginners who want to learn the complete process of making a game ready model
- Intermediate users who want to enhance and evolve their skills.
- Student who want to get into 3D gaming industry but don't know the production pipeline
Do you enjoy playing games? And now you want to make your career in this industry? then this course is for you.
Creating a game ready creature is a complicated process that involves several skills like modeling, sculpting, retopology, texturing, etc. You need to master all those skills to create a production-ready creature that you can put in your portfolio and get a job. A character has to go through several stages and steps after that it becomes a game ready character. To create a game-ready creature/character you need to have complete knowledge of the whole production pipeline. You may encounter several technical challenges like importing model correctly in Substance Painter, baking maps, material creation, painting, brushes, etc.
In this course, you will learn
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Modeling
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Sculpting
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Poly painting
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Baking maps
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Texturing
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Rendering for the final presentation.
I am confident that after finishing this course you will have all the necessary skills that you can apply to create any creature, character & game asset.
So, let’s get started. I will see you at the Lecture.
Things to consider before you buy this course.
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This course is recorded in real-time hence if you find it slow then you can increase the playback speed as per your liking.
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If you get stuck at some point, feel free to ask questions and I will respond as soon as possible.
Course Curriculum
Chapter 1: Sculpting creature in ZBrush
Lecture 1: Introduction with ZBrush Tools
Lecture 2: Creature Sculpting
Lecture 3: Sculpting Details & Adding Eyes
Lecture 4: Finalizing The Sculpt & Adding Teeth
Chapter 2: Retopology Fundamentals & UV
Lecture 1: Importing in Maya, Body retopology
Lecture 2: Head, Eyes retopology
Lecture 3: Creating UV for Creature
Chapter 3: Polypaint in ZBrush & Texturing in Substance Painter
Lecture 1: Texturing by Poly painting in ZBrush
Lecture 2: Importing creature in Substance Painter
Lecture 3: Substance Painter Quick Tour
Lecture 4: PBR Texturing in Substance Painter – 01
Lecture 5: Rendering with IRay
Chapter 4: Realtime Rendering
Lecture 1: Rendering with Marmoset Toolbag
Instructors
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Narendra Keshkar
3D Character Artist, Instructor -
CG Treat Studio
We create quality training content.
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 5 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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