Creating a Game Character in Maya and Unity
Creating a Game Character in Maya and Unity, available at $44.99, has an average rating of 3.8, with 107 lectures, 1 quizzes, based on 26 reviews, and has 438 subscribers.
You will learn about Create a good concept Have an understanding of the games creation pipeline Confidently model Understand Texturing Understand Rigging Understand UV Layout Animate and setup animations Export and Importing Get assets into Unity Full understanding of loads of tools in Maya This course is ideal for individuals who are Beginners and Intermediates would benefit from this course or Advanced users might be helped on certain aspects It is particularly useful for Beginners and Intermediates would benefit from this course or Advanced users might be helped on certain aspects.
Enroll now: Creating a Game Character in Maya and Unity
Summary
Title: Creating a Game Character in Maya and Unity
Price: $44.99
Average Rating: 3.8
Number of Lectures: 107
Number of Quizzes: 1
Number of Published Lectures: 107
Number of Published Quizzes: 1
Number of Curriculum Items: 108
Number of Published Curriculum Objects: 108
Original Price: £99.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a good concept
- Have an understanding of the games creation pipeline
- Confidently model
- Understand Texturing
- Understand Rigging
- Understand UV Layout
- Animate and setup animations
- Export and Importing
- Get assets into Unity
- Full understanding of loads of tools in Maya
Who Should Attend
- Beginners and Intermediates would benefit from this course
- Advanced users might be helped on certain aspects
Target Audiences
- Beginners and Intermediates would benefit from this course
- Advanced users might be helped on certain aspects
Summary of this indepth course
With over 80 videos this course tries to cover all the main elements of creating a games model, that can be imported ito your favourite games engine (in this course we import into Unity5), there are hours and hours of training, and I have tried to be as thorough as possible with a clear direction of our goals.
Programmes used
- Maya 2013
- Photoshop CS6
- Unity 5
- ZBrush (but this is optional and only to demo quicker workflows)
I have been working hard over the last few months to put this together for you guys, this course was created after one of my you tube subscribers asked for it. It ended up being the biggest course I have ever done, I hope you enjoy it!!
Course Curriculum
Chapter 1: Course introduction and reference
Lecture 1: Introduction
Lecture 2: The Sketch
Lecture 3: The Concept
Lecture 4: Colour Up
Lecture 5: Concept Break out
Chapter 2: Modelling In Maya
Lecture 1: Setting up Maya
Lecture 2: Modelling our Body
Lecture 3: Setting up Image planes and the base mesh.
Lecture 4: Manual Image planes
Lecture 5: Refining the base mesh
Lecture 6: Adding Arms
Lecture 7: Adding Hands
Lecture 8: Creating the Face and Bevels
Lecture 9: Creating the Face and Bevels – Part 2
Lecture 10: Defining Face and Crown
Lecture 11: Defining Face and Crown – Part 2
Lecture 12: Making changes to the head with the lattice deformer
Lecture 13: Making changes to the head with the lattice deformer – Part 2
Lecture 14: Making changes to the head with the lattice deformer – Part 3
Lecture 15: Creating the Leg and Shin Guards
Lecture 16: Creating the Leg and Shin Guards – Part 2
Lecture 17: Finishing the Boots
Lecture 18: Adding the Trouser Folds
Lecture 19: Adding the Trouser Folds – Part 2
Lecture 20: Adding the Trouser Belt
Lecture 21: Now we tackle the Armour
Lecture 22: Now we tackle the Armour part 2
Lecture 23: Armour part 2
Lecture 24: Creating Chain Mail
Lecture 25: Shape the Armour using Lattice Deformer
Lecture 26: Refining the Arms
Lecture 27: Refining the Hands
Lecture 28: Using Transfer Maps tips and tricks
Lecture 29: Transfer Maps part 2
Lecture 30: Importing our model to ZBrush quick tips
Lecture 31: Using ZBrush with Maya quicker workflows
Lecture 32: Back to Maya refining the Head
Lecture 33: Back to Maya refining the Head – Part 2
Lecture 34: More head refining
Lecture 35: More head refining – Part 2
Lecture 36: Creating a basic ear
Lecture 37: Ear part 2
Lecture 38: Adding our Ear to the Head
Lecture 39: Prepare our model for UV Unwrapping
Lecture 40: Quick dip back to ZBrush tips and tricks
Lecture 41: Prepare our model for UV Unwrapping part 2
Lecture 42: UV Map for Leg and Knee
Lecture 43: UV Map for Trousers
Lecture 44: Testing your UV with Custom Checker Maps
Lecture 45: UV Unwrap of body
Lecture 46: UV Unwrap of body – Part2
Lecture 47: Head UV Unwrap
Lecture 48: Thinking about the hair
Lecture 49: Tips on Hair
Lecture 50: Modelling the Hair
Lecture 51: Resculpting Hair
Lecture 52: Final Hair UVs
Lecture 53: Final Hair UVs part 2
Lecture 54: Creating the Crown
Lecture 55: UV Checking once again using custom Maps
Lecture 56: Finishing UVs
Lecture 57: Understanding UV sets
Lecture 58: Understanding UV sets – Part 2
Lecture 59: Using transfer maps to tranfer high res details
Lecture 60: Using transfer maps to tranfer high res details – Part 2
Lecture 61: Creating a Tileable Chainmail patch
Lecture 62: Chainmail Pattern
Lecture 63: Chainmail Pattern – Part 2
Lecture 64: Finishing our chain mail
Lecture 65: Forearms
Lecture 66: Quick Colour part 1
Lecture 67: Quick Colour part 2
Lecture 68: Creating the Face Texture
Lecture 69: Speed texturing techniques
Lecture 70: Creating Normal Maps
Lecture 71: Coming back to the hair for final tweaks
Lecture 72: Coming back to the hair for final tweaks – Part 2
Lecture 73: How to create a simple specular map
Lecture 74: Creating a bump map
Lecture 75: Adding Transparency
Lecture 76: Model cleanup
Lecture 77: Lets create a sword
Lecture 78: Lets create a sword – Part 2
Lecture 79: Parenting groups
Lecture 80: Animation Joints and Smooth Binding
Lecture 81: Robot rig and bind – A Quick lesson
Lecture 82: Set up and scene cleanup
Lecture 83: Clean Up part 2
Lecture 84: Model adjustments for optimal rig bind
Lecture 85: Model adjustments for optimal rig bind – Part 2
Lecture 86: Creating a Basic Rig
Lecture 87: Creating a Basic Rig – Part 2
Lecture 88: Binding our Rig to our Geometry – Smooth Bind
Lecture 89: Adding Skin Weights
Lecture 90: Adding IK handles to our rig
Lecture 91: IK Solvers
Lecture 92: Foot setup
Lecture 93: Animation Controllers
Instructors
-
David Newton
Teacher, Website and 3D Creative Artist
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 6 votes
- 4 stars: 8 votes
- 5 stars: 9 votes
Frequently Asked Questions
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