Creating a Procedural Rock Material in Substance Designer
Creating a Procedural Rock Material in Substance Designer, available at $49.99, has an average rating of 4.5, with 17 lectures, based on 8 reviews, and has 80 subscribers.
You will learn about Creating a procedural material in Substance Designer 3 Point Lighting System Rendering in Marmoset Toolbag 4 Creating clean and flexible graphs in Substance Designer Creating organic shapes in Substance Designer This course is ideal for individuals who are Semi-Beginner to Intermediate Material Artists It is particularly useful for Semi-Beginner to Intermediate Material Artists.
Enroll now: Creating a Procedural Rock Material in Substance Designer
Summary
Title: Creating a Procedural Rock Material in Substance Designer
Price: $49.99
Average Rating: 4.5
Number of Lectures: 17
Number of Published Lectures: 17
Number of Curriculum Items: 17
Number of Published Curriculum Objects: 17
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Creating a procedural material in Substance Designer
- 3 Point Lighting System Rendering in Marmoset Toolbag 4
- Creating clean and flexible graphs in Substance Designer
- Creating organic shapes in Substance Designer
Who Should Attend
- Semi-Beginner to Intermediate Material Artists
Target Audiences
- Semi-Beginner to Intermediate Material Artists
Creating a Procedural Photorealistic Rock Material in Substance Designer & Marmoset
Learn how a professional material/environment artist works when creating materials for games. In this course, you will learn how to make clean and efficient procedural materials, how to properly construct your height map along with different techniques that you can apply to almost any material, not just rock materials.
Next to this, you will also learn how to set up a very nice render scene inside of Marmoset Toolbag 4 for your portfolio.
SUBSTANCE DESIGNER AND MARMOSET TOOLBAG
All the material creation will be done fully procedural inside of Substance Designer, any rendering and previewing will be done inside of marmoset toolbag 4.
You will learn everything needed to create the material shown in the images and trailer from scratch.
This tutorial comes with all the sourcefiles that include the substance files + autosaves, marmoset files, textures, and all reference images.
4h 30m HOURS REALTIME
Everything is shown in realtime over the course of 4hours and 30minutes – You can follow along with every single step.
SKILL LEVEL
This material art tutorial is perfect for students who have some familiarity with Substance Designer and Marmoset Toolbag 3/4– Everything in this tutorial will be explained in detail. However, if you have never touched especially Substance Designer before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)
TOOLS USED
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Substance Designer
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Marmoset Toolbag 4
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment/material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft and on Forza Horizon 3 at Playground Games as an environment artist and material artist.
CHAPTER LIST
There’s a total of 16 videos split into easy to digest 20-minute chapters
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00 – Intro
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01 – Going over our reference and start creating large shapes
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02 – Finishing large shapes and creating large cuts Part1
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03 – creating large cuts Part2
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04 – creating our medium cracks
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05 – creating our thin line shifting and large breakup
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06 – Setting up our marmoset scene and creating large cracks
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07 – Creating Small Cracks
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08 – Adding Large Noise
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09 – Balancing and adding micro noise
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10– Cleaning up our graph
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11-14 – Creating our base color Part1 – Part4
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15 – Final Polish
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16 – Final renders and Outro
Course Curriculum
Chapter 1: Introduction
Lecture 1: Trailer
Lecture 2: Going Over Our Reference And Start Creating Large Shapes
Lecture 3: Finishing Large Shapes And Creating Large Cuts Part1
Lecture 4: Creating Large Cuts Part2
Lecture 5: Creating Our Medium Cracks
Lecture 6: Creating Our Thin Line Shifting And Large Breakup
Lecture 7: Setting Up Our Marmoset Scene And Creating Large Cracks
Lecture 8: Creating Small Cracks
Lecture 9: Adding Large Noise
Lecture 10: Balancing And Adding Micro Noise
Lecture 11: Cleaning Up Our Graph
Lecture 12: Creating Our Base Color Part1
Lecture 13: Creating Our Base Color Part2
Lecture 14: Creating Our Base Color Part3
Lecture 15: Creating Our Base Color Part4
Lecture 16: Final Polish
Lecture 17: Final Renders And Outro
Instructors
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FastTrack Tutorials
Game Art Courses by Industry Professionals
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 3 votes
- 5 stars: 4 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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