Creating a Realistic Cabin House for Game in Blender
Creating a Realistic Cabin House for Game in Blender, available at $39.99, has an average rating of 3.55, with 68 lectures, based on 59 reviews, and has 537 subscribers.
You will learn about Environment modeling in Blender Making textures and Materials Setting up in the UE4 This course is ideal for individuals who are I have designed this course for students who already have a basic understanding of the programs we are going to use. It is particularly useful for I have designed this course for students who already have a basic understanding of the programs we are going to use.
Enroll now: Creating a Realistic Cabin House for Game in Blender
Summary
Title: Creating a Realistic Cabin House for Game in Blender
Price: $39.99
Average Rating: 3.55
Number of Lectures: 68
Number of Published Lectures: 68
Number of Curriculum Items: 68
Number of Published Curriculum Objects: 68
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Environment modeling in Blender
- Making textures and Materials
- Setting up in the UE4
Who Should Attend
- I have designed this course for students who already have a basic understanding of the programs we are going to use.
Target Audiences
- I have designed this course for students who already have a basic understanding of the programs we are going to use.
Student Reviews :
Sean Alfred Juillerat says :Great tutorial. Really anything by Emil so far has been absolute quality in terms of learning. You really do get something that looks right out of a video game. I do recommend.
DO YOU HAVE ANY OF THESE PROBLEMS : Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!
I welcome you to Nexttut education’s “Creating a Realistic Cabin House for Game in Blender” course.
INSTRUCTOR :My name is Emiel sleegers, I am a 3d environment artist working in the AAA game industry for around 7 years now. I am currently working for Ubisoft entertainment and I have worked on games like the division 2 and forza horizon 3
By the end of this course, you’ll be able to Create realistic looking environments for your 3d project.
TOPICS COVERED :
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Environment modeling
-
Making textures and Materials
-
Setting up in the UE4
In this intermediate course you will learn how to create and uv unwrap models in blender3d, how to create tileable material and unique textures using substance designer and substance painter and how-to setup your entire scene inside unreal engine 4.
To go in more detail, we will be covering many topics in this course, We will start by diving straight into blender3d where we will be creating a blockout of our scene to define the shape and scale. We will then start with modeling our final scene using the weighted normal modeling technique and we will also unwrap all out models in the main time. Once that is done, we will take a break from modelling and start by creating all the tileable textures needed inside substance designer.
Finally, we will apply those textures to our scene and export everything to unreal engine 4 where we will be setting up our scene, doing our lighting and post effects and creating our custom materials. Finally, to finish things off we will be creating some extra additional models to give the scene more life and volume, we will also be creating unique textures for these models inside substance painter.
IDEAL STUDENTS :I have designed this course for students who already have a basic understanding of the programs we are going to use. However as always, I will explain to you every step I take to get to the final result.
Enroll now, and take your skills to the next level.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Going Over Our Reference
Lecture 2: Installing Our Plugins And Keymaps
Chapter 2: Modeling the Cabin
Lecture 1: Creating Our Blockout Part1
Lecture 2: Creating Our Blockout Part2
Lecture 3: Creating Our Final House Part1
Lecture 4: Creating Our Final House Part2
Lecture 5: Creating Our Final House Part3
Lecture 6: Creating Our Final House Part4
Lecture 7: Creating Our Final House Part5
Lecture 8: Creating Our Final House Part6
Lecture 9: Creating Our Final House Part7
Lecture 10: Creating Our Final House Part8
Lecture 11: Creating Our Final House Part9
Lecture 12: Creating Our Final House Part10
Lecture 13: Creating Our Final House Part11
Chapter 3: Creating Materials
Lecture 1: Creating Our Plaster Material Part1
Lecture 2: Creating Our Plaster Material Part2
Lecture 3: Creating Our Plaster Material Part3
Lecture 4: Creating Our Wood Material Part1
Lecture 5: Creating Our Wood Material Part2
Lecture 6: Creating Our Wood Material Part3
Lecture 7: Creating Our Wood Material Part4
Lecture 8: Creating Our Roof Material Part1
Lecture 9: Creating Our Roof Material Part2
Lecture 10: Creating Our Roof Material Part3
Lecture 11: Creating Our Roof Material Part4
Lecture 12: Creating Our Roof Material Part5
Lecture 13: Creating Our Grass Material Part1
Lecture 14: Creating Our Grass Material Part2
Lecture 15: Creating Our Grass Material Part3
Lecture 16: Creating Our Moss Material Part1
Lecture 17: Creating Our Moss Material Part2
Lecture 18: Creating Our Rock Material Part1
Lecture 19: Creating Our Rock Material Part2
Chapter 4: Unwrapping UVs
Lecture 1: UV Unwrapping Our Scene Part1
Lecture 2: UV Unwrapping Our Scene Part2
Lecture 3: UV Unwrapping Our Scene Part3
Chapter 5: Refining the Scene in Unreal Engine
Lecture 1: Exporting Our Assets To Unreal Engine 4
Lecture 2: Setting Up Our Unreal Engine 4 Project
Lecture 3: Creating Our Master Material Part1
Lecture 4: Creating Our Master Material Part2
Lecture 5: Setting Up All Of Our Materials
Lecture 6: Placing Our Models Part1
Lecture 7: Doing Our First Lighting Pass
Lecture 8: Polishing Our Materials Part1
Lecture 9: Painting Our Vertex Colors Part1
Lecture 10: Painting Our Vertex Colors Part2
Lecture 11: Remaking Our Stair Part1
Lecture 12: Remaking Our Stair Part2
Lecture 13: Creating Our Dirt Texture And Small Rocks
Lecture 14: Creating Our Grass Edge Part1
Lecture 15: Creating Our Grass Edge Part2
Lecture 16: Improving Our Grass And Stairs
Lecture 17: Improving Our Plaster And Wood Part1
Lecture 18: Improving Our Wood Part2
Lecture 19: Improving Our Roof Part1
Lecture 20: Improving Our Roof Part2
Lecture 21: Improving Our Roof Part3
Lecture 22: General Polishing Part1
Lecture 23: Creating Our Barrel Part1
Lecture 24: Creating Our Barrel Part2 And Creating Our Wheel Part1
Lecture 25: Creating Our Wheel Part2
Lecture 26: Creating Our Crate
Lecture 27: UV Unwrapping Our Assets
Lecture 28: Texturing Our Assets Part1
Lecture 29: Texturing Our Assets Part2
Lecture 30: Texturing Our Assets Part3
Chapter 6: Conclusion
Lecture 1: Conclusion
Instructors
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Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 5 votes
- 3 stars: 6 votes
- 4 stars: 23 votes
- 5 stars: 21 votes
Frequently Asked Questions
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