Creating a Stylized Horror Character in Maya 2022
Creating a Stylized Horror Character in Maya 2022, available at $49.99, has an average rating of 5, with 81 lectures, based on 2 reviews, and has 1008 subscribers.
You will learn about Students will learn how to use modelling tools in Maya Students will learn how to model a character Students will learn how to texture a character Students will learn how to light and render a character This course is ideal for individuals who are It is for beginner to intermediate level students It is particularly useful for It is for beginner to intermediate level students.
Enroll now: Creating a Stylized Horror Character in Maya 2022
Summary
Title: Creating a Stylized Horror Character in Maya 2022
Price: $49.99
Average Rating: 5
Number of Lectures: 81
Number of Published Lectures: 81
Number of Curriculum Items: 81
Number of Published Curriculum Objects: 81
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Students will learn how to use modelling tools in Maya
- Students will learn how to model a character
- Students will learn how to texture a character
- Students will learn how to light and render a character
Who Should Attend
- It is for beginner to intermediate level students
Target Audiences
- It is for beginner to intermediate level students
You will begin by getting familiar with the Maya interface. Then you will learn some of the basic concepts and modelling tools inside of Maya. It is important to learn how to navigate the camera and how to select objects.
Next, you will begin the modelling process. This is a human character so you will learn how to model the head, eyes, mouth, teeth, tongue, and the rest of the body, like the arms, hands, and legs. You will learn the importance of topology and how to get the topological workflow right to achieve a great looking result.
Then we will move to the UV mapping process. This is an important step in the 3D model creaton, as creating UV maps will allow you to paint textures and plug these texture maps into the model. The texturing process will be done in Photoshop.
Then we will go back into Maya, and you will learn how to plug the texture maps into the 3D models using shaders from Maya’s Hypershade menu.
Finally, we will create a background, and set up a camera, which will enable us to render the character. You will also learn and understand the concept of how lights work in Maya, and how to use these lights to create a great looking scene. And finally, you will learn how to render out the final render to give yourself a gorgeous looking render.
Course Curriculum
Chapter 1: Introduction
Lecture 1: 001- Meet Daisy
Lecture 2: 002- Some Basics
Lecture 3: 003- Selecting Components
Chapter 2: Modelling
Lecture 1: 004- Creating a New Project
Lecture 2: 005- Setting up the Image Plane
Lecture 3: 006- Starting on the Head
Lecture 4: 007- Creating the Neck
Lecture 5: 008- Starting on the Tee Shirt
Lecture 6: 009- Creating the Sleeves
Lecture 7: 010- Finishing the Tee Shirt
Lecture 8: 011- Finishing the Neck and Tee Shirt
Lecture 9: 012- Creating the Tee Shirt Collar
Lecture 10: 013- Creating the Legs
Lecture 11: 014- Starting on the Boot
Lecture 12: 015- Finishing the Boot
Lecture 13: 016- Creating the Arm and Starting the Fingers
Lecture 14: 017- Continuing the Fingers
Lecture 15: 018- Creating the Thumb and Palm
Lecture 16: 019- Creating the Knife
Lecture 17: 020- Starting the Dead Bunny
Lecture 18: 021- Finishing the Bunny Ears
Lecture 19: 022- Starting the Bunny's Mouth and Eyes
Lecture 20: 023- Using Quad Draw to Create the Bunny's Facial Topology Part 1
Lecture 21: 024- Using Quad Draw to Create the Bunny's Facial Topology Part 2
Lecture 22: 025- Using Quad Draw to Create the Bunny's Facial Topology Part 3
Lecture 23: 026- Using Quad Draw to Create the Bunny's Facial Topology Part 4
Lecture 24: 027- Using Quad Draw to Create the Bunny's Facial Topology Part 5
Lecture 25: 028- Connecting the Ears and Body to the Bunny's Head
Lecture 26: 029- Creating the Tongue and Adding Thickness to the Mouth and Eyes
Lecture 27: 030- Using Quad Draw to Create the Girl's Head
Lecture 28: 031- Finishing Quad Drawing the Girl's Head
Lecture 29: 032- Creating the Mouth
Lecture 30: 033- Creating the Teeth
Lecture 31: 034- Creating the Tongue
Lecture 32: 035- Creating the Right Eye
Lecture 33: 036- Creating the Left Eye
Lecture 34: 037- Creating the Iris for the Eye
Lecture 35: 038- Creating the Horns
Lecture 36: 039- Creating the Nose (Optional)
Lecture 37: 040- Attaching the Thumb Part 1
Lecture 38: 041- Attaching the Thumb Part 2
Lecture 39: 042- Attaching the Hand to the Arm
Lecture 40: 043- Creating New Bunny Ears Part 1
Lecture 41: 044- Finishing the New Bunny Ears
Lecture 42: 045- Finishing the Arm
Lecture 43: 046- Finishing the Hand Part 1
Lecture 44: 047- Finishing the Hand Part 2
Lecture 45: 048- Finishing the Hand Part 3
Lecture 46: 049- Finishing the Hand Part 4
Lecture 47: 050- Creating the Spine
Lecture 48: 051- Creating the Blood
Lecture 49: 052- Making the Blood Bigger
Lecture 50: 053- Positioning the Knife in the Hand
Lecture 51: 054- Starting on the Hair
Lecture 52: 055- Continuing the Hair Part 1
Lecture 53: 056- Continuing the Hair Part 2
Lecture 54: 057- Finishing the Hair
Lecture 55: 058- Starting on the Bow
Lecture 56: 059- Continuing the Bow
Lecture 57: 060- Finishing the Bow
Lecture 58: 061- Cleaning up the Scene
Chapter 3: Texturing
Lecture 1: 062- Creating the Camera Angle
Lecture 2: 063- Starting on Creating the Background
Lecture 3: 064- Finishing the Background
Lecture 4: 065- Making Additional Changes
Lecture 5: 066- Creating the UV Map for the Tee Shirt
Lecture 6: 067- Texturing the Tee Shirt
Lecture 7: 068- Creating the Tee Shirt Texture Shader
Lecture 8: 069- Creating the UV Map for the Knife
Lecture 9: 070- Texturing the Knife
Lecture 10: 071- Creating the Knife Texture Shader
Lecture 11: 072- Creating the UV Map for the Head
Lecture 12: 073- Texturing the Head
Lecture 13: 074- Creating the Head Texture Shader
Lecture 14: 075- Texturing the Rest of the Character and Background
Chapter 4: Lighting and Rendering
Lecture 1: 076- Lighting the Scene Part 1
Lecture 2: 077- Creating Ambient Occlusion
Lecture 3: 078- Continuing Lighting the Scene Part 1
Lecture 4: 079- Continuing Lighting the Scene Part 2
Lecture 5: 080- Finishing the Lighting
Lecture 6: 081- Setting up the Final Render
Instructors
-
Digital Saucer Studios
Become a Great Digital Artist
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- 5 stars: 2 votes
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