Creating a stylized prop using Zbrush & Substance Painter
Creating a stylized prop using Zbrush & Substance Painter, available at $49.99, has an average rating of 5, with 11 lectures, based on 2 reviews, and has 22 subscribers.
You will learn about Learn how to create stylized assets 100% in zbrush Learn how to texture stylized assets Learn the entire 3D asset creation workflow from start to finish Learn how to render assets in marmoset Toolbag This course is ideal for individuals who are This course is intended for Semi-Beginner to intermediate artists It is particularly useful for This course is intended for Semi-Beginner to intermediate artists.
Enroll now: Creating a stylized prop using Zbrush & Substance Painter
Summary
Title: Creating a stylized prop using Zbrush & Substance Painter
Price: $49.99
Average Rating: 5
Number of Lectures: 11
Number of Published Lectures: 11
Number of Curriculum Items: 11
Number of Published Curriculum Objects: 11
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to create stylized assets 100% in zbrush
- Learn how to texture stylized assets
- Learn the entire 3D asset creation workflow from start to finish
- Learn how to render assets in marmoset Toolbag
Who Should Attend
- This course is intended for Semi-Beginner to intermediate artists
Target Audiences
- This course is intended for Semi-Beginner to intermediate artists
Creating a stylized prop using Zbrush & Substance painter
Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!Concept art created by Zachary Liao
Zbrush, 3ds Max, Substance Painter, and Marmoset Toolbag.
All the modeling and low poly will be done in Zbrush, however, the techniques used are universal and can be replicated in any other 3d modeling package. The textures will be created using Substance Painter and previewed in Marmoset Toolbag 3.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.
9+ HOURS!
We will start by going over our reference and then we dive right in and create the base of the knife high poly with zmodeler. Then we will detail it, create our low poly and finish everything up in Zbrush. After that, we will continue to 3ds max to create the UV unwrap and smoothing groups.
Then, we will bake in marmoset all the pieces separately to achieve a clean result. Next, we will proceed to Substance Painter where we will create stylized textures mostly using the output from the bakes. And lastly, we will do a cool presentation in marmoset for our portfolios using dramatic lighting to accentuate the shapes of our model!
SKILL LEVEL
this course is targeted more towards intermediate artists who already have a basic understanding of the programs mentioned – Everything in this tutorial will be explained in detail.
However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)
TOOLS USED
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Zbrush
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3ds Max
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Substance Painter
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Marmoset Toolbag 3
YOUR INSTRUCTOR
Mario Stabile is a senior character artist and studio owner of Ophion Studios who are working in the AAA game industry. He’s worked on franchises such as Call of Duty, Mafia, Hitman, Alien, and many others.
SOURCE FILES
Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals
Course Curriculum
Chapter 1: Course
Lecture 1: Going Over The Zmodeler Tools
Lecture 2: Creating The HP Top Blade
Lecture 3: Creaitng The HP Handle
Lecture 4: Creating The HP Center Blade
Lecture 5: Creating Small HP Details Part1
Lecture 6: Creating Small HP Details Part2
Lecture 7: Adding Small Damages In Our HP
Lecture 8: Creating Our Low Poly
Lecture 9: Creating Our Uv's
Lecture 10: Baking Our Knife
Lecture 11: Texturing And Rendering Our Knife
Instructors
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FastTrack Tutorials
Game Art Courses by Industry Professionals
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 2 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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