
Creating an Industrial Concept Art in Blender / Photoshop
Creating an Industrial Concept Art in Blender / Photoshop, available at $49.99, has an average rating of 4.5, with 35 lectures, based on 1 reviews, and has 23 subscribers.
You will learn about Create a reference board in PureRef Create a blockout to define massing of the city Model buildings and other modules in Blender Manage materials in Blender Distribute the buildings and refine the composition Create textures and arrange lighting to set the atmosphere Take renders on the Cycles engine of Blender Overpaint and polish the renders in Photoshop This course is ideal for individuals who are Artists who are curious about city concept workflows and want to get accustomed to Blender and Photoshop It is particularly useful for Artists who are curious about city concept workflows and want to get accustomed to Blender and Photoshop.
Enroll now: Creating an Industrial Concept Art in Blender / Photoshop
Summary
Title: Creating an Industrial Concept Art in Blender / Photoshop
Price: $49.99
Average Rating: 4.5
Number of Lectures: 35
Number of Published Lectures: 35
Number of Curriculum Items: 35
Number of Published Curriculum Objects: 35
Original Price: ₺249.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a reference board in PureRef
- Create a blockout to define massing of the city
- Model buildings and other modules in Blender
- Manage materials in Blender
- Distribute the buildings and refine the composition
- Create textures and arrange lighting to set the atmosphere
- Take renders on the Cycles engine of Blender
- Overpaint and polish the renders in Photoshop
Who Should Attend
- Artists who are curious about city concept workflows and want to get accustomed to Blender and Photoshop
Target Audiences
- Artists who are curious about city concept workflows and want to get accustomed to Blender and Photoshop
Step into the world of concept design as you embark on a journey to craft a high tech industrial city in Blender and Photoshop. Our Udemy course is your ticket to getting familiar with concept art, Blender and Photoshop
Led by an industry professional, Josef Sury, this course is tailored for both beginners and slightly experienced artists. You’ll start by gaining a solid foundation in the principles of concept art, learning how to execute your vision with precision.
Throughout the course, you’ll engage in a practical project, TechForge Megapolis, designed to sharpen your skills and deepen your understanding of the creative process. By the end, you’ll emerge with a portfolio-worthy concept art, ready to showcase your talent and impress potential employers.
Key topics include:
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Understanding the principles of concept art and conceptual city design
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Navigating Blender and Photoshop’s toolsets and features
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Adding and modifying materials in Blender
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Implementing lighting and atmospheric effects to enhance realism on concept art
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Incorporating storytelling elements to create an immersive experience
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Taking cinematic renders with the help Eevee render engine
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Overpainting on a base image in Photoshop
Whether you’re an enthusiast looking to break into the gaming industry or a professional seeking to refine your craft, this course offers invaluable insights and practical skills to elevate your concept art knowledge.
Course Curriculum
Chapter 1: Introduction and Planning
Lecture 1: Introduction
Lecture 2: Reference Research and Creating a Reference Board with PureRef
Lecture 3: Blender Warm-up
Lecture 4: Blocking Out the City Base
Lecture 5: Rough Sketch Blockout – Part 1
Lecture 6: Rough Sketch Blockout – Part 2
Lecture 7: Homework
Chapter 2: Modeling the City
Lecture 1: Modelling the Buildings – Part 1
Lecture 2: Modelling the Buildings – Part 2
Lecture 3: Origin Settings
Lecture 4: Separating the Materials
Lecture 5: Distribution of the Buildings and Layout of the City
Lecture 6: Locking the Composition
Lecture 7: Adding the City Base
Lecture 8: Refining the Composition – Part 1
Lecture 9: Refining the Composition – Part 2
Lecture 10: Refining the Composition – Part 3
Lecture 11: Refining the Composition – Part 4
Lecture 12: Passes
Lecture 13: Quick Overpaint
Lecture 14: Conclusion and Homework
Chapter 3: Texturing and Lighting
Lecture 1: Texturing
Lecture 2: Lighting
Lecture 3: Atmosphere
Lecture 4: Polishing the Details – Part 1
Lecture 5: Polishing the Details – Part 2
Lecture 6: Conclusion and Homework
Chapter 4: Finalizing the Presentation
Lecture 1: Introduction to the Section
Lecture 2: Render Settings
Lecture 3: Final Presentation – Part 1
Lecture 4: Final Presentation – Part 2
Lecture 5: Self Feedback and Final Polishing
Lecture 6: Final Polishing Continued
Lecture 7: Conclusion and Homework
Chapter 5: Final Words
Lecture 1: Final Words
Instructors
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Leartes Studios
We are Makers At Heart
Rating Distribution
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- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 0 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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