Creating Japanese Game Characters Megaman and Torch Man
Creating Japanese Game Characters Megaman and Torch Man, available at $49.99, with 134 lectures, and has 5 subscribers.
You will learn about You will know how to use maya's modelling tools. You will know how to model 3D characters You will know how to texture 3D characters You will know how to use 3D lighting and rendering techniques. This course is ideal for individuals who are This course is for anyone who wishes to learn digital art. It is particularly useful for This course is for anyone who wishes to learn digital art.
Enroll now: Creating Japanese Game Characters Megaman and Torch Man
Summary
Title: Creating Japanese Game Characters Megaman and Torch Man
Price: $49.99
Number of Lectures: 134
Number of Published Lectures: 134
Number of Curriculum Items: 134
Number of Published Curriculum Objects: 134
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
- You will know how to use maya's modelling tools.
- You will know how to model 3D characters
- You will know how to texture 3D characters
- You will know how to use 3D lighting and rendering techniques.
Who Should Attend
- This course is for anyone who wishes to learn digital art.
Target Audiences
- This course is for anyone who wishes to learn digital art.
This is the big one, folks! This amazing course is almost thirty hours long! In this comprehensive course, you will learn how to create two Japanese game characters, Megaman, and Torch Man!
You will learn how to model these two characters. This course will show you, at every step of the way, how to use Maya’s modelling tools to create these characters. Once you have finished modelling these characters, you will have mastered the art and skill of modelling inside of Maya, and will then be capable of modelling any character you desire.
Then we will move on to coloring and texturing the models. I will show you how to use Maya’s Hypershade, which houses all the materials you need to use in creating shading and texturing effects for your models. You will learn about the Arnold standard surface shader and how to plug in certain nodes to create added effects, like the Ambient Occlusion, and texture maps.
Then it’s on to lighting and rendering. You will learn the different lights used in this course, such as the SkyDome Light, and area lights. You will learn the difference between direct and indirect illumination and how to apply certain light effects to create dramatic lighting for your scene.
Finally, you will learn how to create gorgeous quality renders for your models, using the Arnold render engine inside of Maya, and what the settings mean, like aspect ratio, and sampling rates.
This course is epic, with a main emphasis on modelling in Maya, and after you have completed the course, you should be confident enough to be able to model at a professional level.
Course Curriculum
Chapter 1: Introduction
Lecture 1: 001- Meet Megaman and Torch Man
Lecture 2: 002- Some Basics
Chapter 2: Modelling Megaman
Lecture 1: 003- Creating a New Project
Lecture 2: 004- Setting up the Image Planes
Lecture 3: 005- Creating the Legs
Lecture 4: 006- Starting on the Boot
Lecture 5: 007- Continuing the Boot Part 1
Lecture 6: 008- Continuing the Boot Part 2
Lecture 7: 009- Finishing the Bottom Part of the Boot
Lecture 8: 010- Finishing the Leg
Lecture 9: 011- Creating the Head
Lecture 10: 012- Starting on the Helmet
Lecture 11: 013- Creating the Notches at the Back of the Helmet
Lecture 12: 014- Creating Thickness for the Helmet
Lecture 13: 015- Creating the Ear Parts of the Helmet Part 1
Lecture 14: 016- Creating the Ear Parts of the Helmet Part 2
Lecture 15: 017- Finishing the Helmet
Lecture 16: 018- Creating the Neck
Lecture 17: 019- Creating the Body
Lecture 18: 020- Starting on the Waist
Lecture 19: 021- Finishing the Waist
Lecture 20: 022- Adding the Seams and Bolts to the Shoe
Lecture 21: 023- Creating the Holes in the Body for the Arms
Lecture 22: 024- Starting the Weapon Arm
Lecture 23: 025- Continuing the Weapon Arm Part 1
Lecture 24: 026- Continuing the Weapon Arm Part 2
Lecture 25: 027- Continuing the Weapon Arm Part 3
Lecture 26: 028- Continuing the Weapon Arm Part 4
Lecture 27: 029- Finishing the Weapon Arm
Lecture 28: 030- Attaching the Weapon Arm
Lecture 29: 031- Starting the Left Arm
Lecture 30: 032- Finishing the Left Arm
Lecture 31: 033- Starting the Hand
Lecture 32: 034- Continuing the Hand Part 1
Lecture 33: 035- Continuing the Hand Part 2
Lecture 34: 036- Continuing the Hand Part 3
Lecture 35: 037- Continuing the Hand Part 4
Lecture 36: 038- Continuing the Hand Part 5
Lecture 37: 039- Continuing the Hand Part 6
Lecture 38: 040- Continuing the Hand Part 7
Lecture 39: 041- Finishing the Hand
Lecture 40: 042- Posing the Arm
Lecture 41: 043- Connecting the Arm to the Body Part 1
Lecture 42: 044- Connecting the Arm to the Body Part 2
Lecture 43: 045- Creating the Collar
Lecture 44: 046- Starting on the Seams on the Body
Lecture 45: 047- Finishing the Seams on the Body
Lecture 46: 048- Posing the Character
Lecture 47: 049- Cleaning up the Scene
Chapter 3: Texturing Megaman
Lecture 1: 050- Coloring the Character
Lecture 2: 051- Creating the UVmap for the Head
Lecture 3: 052- Texturing the Head in Photoshop
Lecture 4: 053- Creating the Head Texture Shader
Chapter 4: Modelling Torch Man
Lecture 1: 054- Copying Megaman Model to use as Torch Man
Lecture 2: 055- Starting on Torch Man's Boot
Lecture 3: 056- Continuing Torch Man's Boot Part 1
Lecture 4: 057- Continuing Torch Man's Boot Part 2
Lecture 5: 058- Finishing the Boot
Lecture 6: 059- Starting on the Shin
Lecture 7: 060- Continuing the Shin
Lecture 8: 061- Finishing the Shin
Lecture 9: 062- Starting the Knee Cap
Lecture 10: 063- Continuing the Knee Cap
Lecture 11: 064- Finishing the Knee Cap
Lecture 12: 065- Starting on the Leg
Lecture 13: 066- Continuing the Leg
Lecture 14: 067- Continuing the Leg and the Waist
Lecture 15: 068- Finishing the Leg
Lecture 16: 069- Continuing the Waist Part 1
Lecture 17: 070- Continuing the Waist Part 2
Lecture 18: 071- Finishing the Waist
Lecture 19: 072- Starting the Belt
Lecture 20: 073- Finishing the Belt
Lecture 21: 074- Starting the Chest
Lecture 22: 075- Continuing the Chest Part 1
Lecture 23: 076- Continuing the Chest Part 2
Lecture 24: 077- Continuing the Chest Part 3
Lecture 25: 078- Continuing the Chest Part 4
Lecture 26: 079- Continuing the Chest Part 5
Lecture 27: 080- Finishing the Chest
Lecture 28: 081- Creating the Back
Lecture 29: 082- Starting the Shoulder
Lecture 30: 083- Continuing the Shoulder Part 1
Lecture 31: 084- Continuing the Shoulder Part 2
Lecture 32: 085- Continuing the Shoulder Part 3
Lecture 33: 086- Finishing the Shoulder
Lecture 34: 087- Repositioning the Shoulder and Chest
Lecture 35: 088- Starting the Arm
Lecture 36: 089- Continuing the Arm
Lecture 37: 090- Finishing the Arm
Lecture 38: 091- Starting the Hand
Lecture 39: 092- Continuing the Hand Part 1
Lecture 40: 093- Continuing the Hand Part 2
Lecture 41: 094- Continuing the Hand Part 3
Lecture 42: 095- Continuing the Hand Part 4
Lecture 43: 096- Continuing the Hand Part 5
Instructors
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Digital Saucer Studios
Become a Great Digital Artist
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