Creating Weapons in Maya
Creating Weapons in Maya, available at $49.99, has an average rating of 4.17, with 90 lectures, based on 6 reviews, and has 4467 subscribers.
You will learn about How to use Maya's modelling tools. How to use a displacement map and a texture map. How to set up a Skydome Light using Maya's Arnold Renderer. How to become a competent and professional modeller in Maya. This course is ideal for individuals who are This course is for beginners and those with some knowledge of Maya. It is particularly useful for This course is for beginners and those with some knowledge of Maya.
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Summary
Title: Creating Weapons in Maya
Price: $49.99
Average Rating: 4.17
Number of Lectures: 90
Number of Published Lectures: 90
Number of Curriculum Items: 90
Number of Published Curriculum Objects: 90
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- How to use Maya's modelling tools.
- How to use a displacement map and a texture map.
- How to set up a Skydome Light using Maya's Arnold Renderer.
- How to become a competent and professional modeller in Maya.
Who Should Attend
- This course is for beginners and those with some knowledge of Maya.
Target Audiences
- This course is for beginners and those with some knowledge of Maya.
This course is divided into three chapters.
First, you will learn how to model a viking shield, then a viking sword, and finally, a ray gun.
This course will take you through some of Maya’s more common modelling tools, and will show you how to use them effectively, the options used, and how to use shortcuts.
You will understand the basic concept of 3D modelling in Maya.
This course is a step-by-step tutorial and is recorded live, so you will be taught the modelling process every step of the way.
Some of Maya’s more common modelling tools include:
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Bevel Tool
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Extrude
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Mirror
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Multi-Cut Tool
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Insert Edge Loop Tool
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Slide Edge Tool
And many more tools.
As an extra bonus, I will also teach you how to use the Arnold render to get a beautiful, professional looking render of the final ray gun model.
In Arnold, I will show you how to use the Skydome Light with a HDRI texture, which creates a realistic lighting scene.
Also, I will show you how to add extra lights to create a more appealing final render of your model.
You will also be shown how to use a displacement map, and how to texture the ray gun in Photoshop.
This course is a must for anybody wanting to be come confident in modelling in Maya.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: CHAPTER ONE: Modelling a Viking Shield
Lecture 1: 01. Creating a New Project
Lecture 2: 02. Setting up the Image Plane
Lecture 3: 03. Creating the Metal Rings
Lecture 4: 04. Creating the Shield Center
Lecture 5: 05. Creating the First Plank
Lecture 6: 06. Creating the Second Plank
Lecture 7: 07. Creating the Third and Fourth Planks
Lecture 8: 08. Creating the Fifth and Sixth Planks
Lecture 9: 09. Creating the Bolts
Lecture 10: 10. Creating Thickness for the Center Part
Lecture 11: 11. Cutting Out Holes in the Planks
Lecture 12: 12. Creating Thickness for the Wood
Lecture 13: 13. Creating Thickness for the Metal Parts
Lecture 14: 14. Creating Bolts for Inside of the Shield
Lecture 15: 15. Creating the Handle 1
Lecture 16: 16. Creating the Handle 2
Lecture 17: 17. Smoothing the Metal Rings
Lecture 18: 18. Grouping the Bolts
Lecture 19: 19. Smoothing the Planks 1
Lecture 20: 20. Smoothing the Planks 2
Lecture 21: 21. Smoothing the Planks 3
Lecture 22: 22. Smoothing the Planks 4
Lecture 23: 23. Smoothing the Center Piece
Lecture 24: 24. Smoothing the Handle
Lecture 25: 25. Cleaning up the Scene
Chapter 3: CHAPTER TWO: Modelling a Viking Sword
Lecture 1: 01. Setting Up the Image Plane
Lecture 2: 02. Creating the Blade 1
Lecture 3: 03. Creating the Blade 2
Lecture 4: 04. Creating the Blade 3
Lecture 5: 05. Creating the Blade 4
Lecture 6: 06. Creating the Blade 5
Lecture 7: 07. Creating the Blade 6
Lecture 8: 08. Creating the Guard 1
Lecture 9: 09. Creating the Guard 2
Lecture 10: 10. Creating the Guard 3
Lecture 11: 11. Creating the Grip 1
Lecture 12: 12. Creating the Grip 2
Lecture 13: 13. Creating the Grip 3
Lecture 14: 14. Creating the Grip 4
Lecture 15: 15. Creating the Pommel 1
Lecture 16: 16. Creating the Pommel 2
Lecture 17: 17. Creating the Pommel 3
Chapter 4: CHAPTER THREE: Modelling, Texturing and Rendering a Ray Gun
Lecture 1: 01. Setting Up the Image Plane
Lecture 2: 02. Creating the Muzzle 1
Lecture 3: 03. Creating the Muzzle 2
Lecture 4: 04. Creating the Muzzle Fins
Lecture 5: 05. Creating the Barrel 1
Lecture 6: 06. Creating the Barrel 2
Lecture 7: 07. Creating the Barrel 3
Lecture 8: 08. Creating the Stock 1
Lecture 9: 09. Creating the Stock 2
Lecture 10: 10. Creating the Stock 3
Lecture 11: 11. Creating the Stock 4
Lecture 12: 12. Creating the Trigger Guard 1
Lecture 13: 13. Creating the Trigger Guard 2
Lecture 14: 14. Creating the Trigger 1
Lecture 15: 15. Creating the Grip 1
Lecture 16: 16. Creating the Grip 2
Lecture 17: 17. Creating the Grip 3
Lecture 18: 18. Creating the Grip 4
Lecture 19: 19. Creating the Grip 5
Lecture 20: 20. Creating the Grip 6
Lecture 21: 21. Creating the Grip 7
Lecture 22: 22. Creating the Grip 8
Lecture 23: 23. Creating the Main Grip 1
Lecture 24: 24. Creating the Main Grip 2
Lecture 25: 25. Creating the Grip Button 1
Lecture 26: 26. Creating the Grip Button 2
Lecture 27: 27. Creating Thickness and Adding Support Edges 1
Lecture 28: 28. Adding Support Edges 2
Lecture 29: 29. Adding Support Edges 3
Lecture 30: 30. Adding Support Edges 4
Lecture 31: 31. Adding Support Edges 5
Lecture 32: 32. Finishing the Trigger
Lecture 33: 33. Creating Some Detail 1
Lecture 34: 34. Creating Some Detail 2
Lecture 35: 35. Creating UVs for the Grip
Lecture 36: 36. Creating the Displacement Map in Photoshop
Lecture 37: 37. Displacement Map in Maya 1
Lecture 38: 38. Displacement Map in Maya 2
Lecture 39: 39. Displacement Map in Maya 3
Lecture 40: 40. Displacement Map in Maya 4
Lecture 41: 41. Texturing and Rendering the Gun 1
Lecture 42: 42. Texturing and Rendering the Gun 2
Lecture 43: 43. Texturing and Rendering the Gun 3
Lecture 44: 44. Texturing and Rendering the Gun 4
Lecture 45: 45. Texturing and Rendering the Gun 5
Lecture 46: 46. Creating the Final Render
Lecture 47: 47. Rendering with a Background
Instructors
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Digital Saucer Studios
Become a Great Digital Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 2 votes
- 5 stars: 2 votes
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