Cyber Reptile Game Character Creation Volume 1
Cyber Reptile Game Character Creation Volume 1, available at $79.99, has an average rating of 4.8, with 45 lectures, based on 38 reviews, and has 397 subscribers.
You will learn about Learn how to create high quality details with Sculptris Pro Use important tools that will enhance your sculpt to greater level Create functional hardsurface and mechanical parts Learn the process of designing an amazing looking character Create realistic scales by hand and by using custom alphas Export render passes and composite in Photoshop for professional final image Learn how to build a creature that is strong, interesting and will capture people's attention This course is ideal for individuals who are Anyone who wants to learn how a professional artist sculpt a creature or Anyone who wants to learn how to create organic and hardsurfaces It is particularly useful for Anyone who wants to learn how a professional artist sculpt a creature or Anyone who wants to learn how to create organic and hardsurfaces.
Enroll now: Cyber Reptile Game Character Creation Volume 1
Summary
Title: Cyber Reptile Game Character Creation Volume 1
Price: $79.99
Average Rating: 4.8
Number of Lectures: 45
Number of Published Lectures: 45
Number of Curriculum Items: 45
Number of Published Curriculum Objects: 45
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to create high quality details with Sculptris Pro
- Use important tools that will enhance your sculpt to greater level
- Create functional hardsurface and mechanical parts
- Learn the process of designing an amazing looking character
- Create realistic scales by hand and by using custom alphas
- Export render passes and composite in Photoshop for professional final image
- Learn how to build a creature that is strong, interesting and will capture people's attention
Who Should Attend
- Anyone who wants to learn how a professional artist sculpt a creature
- Anyone who wants to learn how to create organic and hardsurfaces
Target Audiences
- Anyone who wants to learn how a professional artist sculpt a creature
- Anyone who wants to learn how to create organic and hardsurfaces
Instructor Info
Nikolay Naydenov is a Senior Character Artist currently working in Gameloft. Nikolay always had deep interest in art. In his spare time he was either reading a book or scribbling on a notebook ever since he was a child. He has been in the game industry since 2007 and had worked in many projects. The project that he is most proud of is the game titled March of Empires. He loves his job as a character artist especially when he is given freedom to do his own concepting and ideas. His advice for everyone just starting out is to spend lots of time learning software programs, be efficient and fast, and also spend many hours learning the anatomy, studying faces, and muscles underneath the skin. As every profession, to be good at something, you have to practice a lot. He recommends students to always look for improvement and never settle. He believes good things require sacrifice of time and other pleasures and this can turn your passion into a profession.
Course Info
In this course, we will go through the process of creating a cyber crocodile creature from a sphere to a finish render in Zbrush. We will start by doing the 3D sketch of our model which will allow us to change the design quickly and easily on the fly. This will be achieved by using one of the new features in Zbrush, which is Sculptris Pro. The Sculptris Pro mode will help us in the concepting stage and in the final polishing of our crocodile skin. You will learn different techniques for hardsurface modeling and mechanical parts creation. This will include Zmodeler brush, Trim Dynamic brush, and making your own Insert Multi-Mesh brush. The big part of the tutorial will be the detailed creation of crocodile scales. We will make them either by hand or using alpha brushes. In order to do that, you will learn how to make your own alpha brushes from scratch. At the end, we will make the pose for our high poly sculpt and lastly, we will export render passes which we will combine in Photoshop to achieve a nice professional looking render.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Customizing the Zbrush Interface
Lecture 3: Concepting
Chapter 2: 3D Sketching
Lecture 1: 3D Sketch 1
Lecture 2: 3D Sketch 2
Lecture 3: 3D Sketch 3
Lecture 4: 3D Sketch 4
Lecture 5: 3D Sketch 5
Lecture 6: 3D Sketch 6
Lecture 7: 3D Sketch 7
Lecture 8: 3D Sketch 8
Lecture 9: 3D Sketch 9
Lecture 10: 3D Sketch 10
Lecture 11: 3D Sketch 11
Lecture 12: 3D Sketch 12
Lecture 13: 3D Sketch 13
Chapter 3: Refining the Sculpt
Lecture 1: Chest Refining
Lecture 2: Chest Armor 2
Lecture 3: Chest Armor 3
Lecture 4: Refining Hand 1
Lecture 5: Refining Hand 2
Lecture 6: Refining Forearm 1
Lecture 7: Refining Forearm 2
Lecture 8: Refining Continues
Lecture 9: Hip and Leg
Lecture 10: Legs
Lecture 11: Refining Feet
Lecture 12: Refining Parts
Lecture 13: Head Refining 1
Lecture 14: Head Refining 2
Lecture 15: More Refining
Chapter 4: Scales Creation
Lecture 1: Scales 1
Lecture 2: Scales 2
Lecture 3: Scales 3
Lecture 4: Scales 4
Lecture 5: Scales Leg
Lecture 6: Scales Shoulders & Biceps
Lecture 7: Scales Biceps & Tail
Lecture 8: Scales Tail
Chapter 5: Additional Refinement
Lecture 1: Additional Refining 1
Lecture 2: Additional Refining 2
Lecture 3: Additional Refining 3
Chapter 6: Posing, Rendering, Compositing
Lecture 1: Preparing for Posing
Lecture 2: Posing and Render Passes
Lecture 3: Making Final Render in Photoshop
Instructors
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Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 11 votes
- 5 stars: 24 votes
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