Designing Massive Mech in 3D Coat
Designing Massive Mech in 3D Coat, available at $44.99, has an average rating of 4.7, with 44 lectures, based on 48 reviews, and has 4014 subscribers.
You will learn about How to start with a rough 3D voxel sketch and finish with a cool design This course is ideal for individuals who are 3D enthusiasts and professionals looking into new tools to expand their skills set It is particularly useful for 3D enthusiasts and professionals looking into new tools to expand their skills set.
Enroll now: Designing Massive Mech in 3D Coat
Summary
Title: Designing Massive Mech in 3D Coat
Price: $44.99
Average Rating: 4.7
Number of Lectures: 44
Number of Published Lectures: 44
Number of Curriculum Items: 44
Number of Published Curriculum Objects: 44
Original Price: $94.99
Quality Status: approved
Status: Live
What You Will Learn
- How to start with a rough 3D voxel sketch and finish with a cool design
Who Should Attend
- 3D enthusiasts and professionals looking into new tools to expand their skills set
Target Audiences
- 3D enthusiasts and professionals looking into new tools to expand their skills set
Start on a comprehensive journey into the intricacies of designing a sophisticated robot within 3DCoat with this in-depth tutorial.
The process unfolds from an initial rough 3D sketch, gradually evolving into a meticulously articulated and posable assembly. Notably, significant emphasis is placed on crafting proper joints for various segments of the robot model, ensuring a realistic construction.
Comprising a total of 44 video chapters, this tutorial is structured to provide concise yet thorough explanations, with the majority featuring quick 3-5 minute tool demonstrations. Additionally, time-lapses accelerated to 4 times real-time speed, are used to efficiently guide you through more extensive sections of the tutorial.
Drawing on a rich two-year experience of using 3D Coat daily, the instructor shares extensive insights into maximizing the software’s potential while maintaining awareness of bugs and common issues.
This knowledge serves to empower you with a nuanced understanding of the software’s capabilities and challenges, fostering a well-rounded mastery.
As a bonus, the tutorial includes a promotional code for access to a photo pack featuring a Gundam Robot statue in Tokyo. Serving as both an original inspiration and reference for the tutorial, the code, along with project files, hotkey lists, and the robot model, is conveniently located in the first lecture.
Course Curriculum
Chapter 1: Part One
Lecture 1: Introduction
Lecture 2: Interface Essentials
Lecture 3: Starting with the Mannequine
Lecture 4: Enhancing The Body
Lecture 5: Trying Different Helmet Designs
Lecture 6: Helmet Clean Up with Vox Hide
Lecture 7: Move Tool to Change Helmet Shape
Lecture 8: Creating Hierarchy and Managing Layers
Lecture 9: Splitting the Torso
Lecture 10: Refining Chest Plate
Lecture 11: Timelapse – Torso Clean up
Lecture 12: Joints – Shoulders and Hips
Lecture 13: Joints – Elbows and Knees
Lecture 14: Timelapse – Body Clean Up
Lecture 15: Quick Progress Overview
Chapter 2: Part Two
Lecture 1: Isolating Different Body Parts With Multiple Layers
Lecture 2: Through All Volumes Pose Move and Hide
Lecture 3: Refining and Instancing Fingers
Lecture 4: Instancing for Feet with Double X Symmetry
Lecture 5: Timelapse – Working on the Feet
Lecture 6: Foot Joints Mechanics
Lecture 7: Transparency Hack
Lecture 8: Parts Reusability
Lecture 9: Timelapse – Shaping Body Parts
Lecture 10: Progress Overview
Chapter 3: Part Three
Lecture 1: Spine and Hip Joints
Lecture 2: Timelapse – Body Shaping
Lecture 3: Adjustable Symmetry
Lecture 4: Renaming Script
Lecture 5: Scene Optimization with Proxies
Lecture 6: Vox Layer Tool
Lecture 7: Timelapse – Splitting Parts
Lecture 8: Edge Smoothing
Lecture 9: Timelapse – Detailing
Chapter 4: Part Four
Lecture 1: Building Hierarchy for Posing
Lecture 2: Timelapse – Hierarchy
Lecture 3: Naming for Export
Lecture 4: Timelapse – Renaming
Lecture 5: Posing Preparations
Lecture 6: Timelapse – Posing
Lecture 7: Exporting Large Model
Lecture 8: Rendering in Keyshot
Lecture 9: Postprocessing in Photoshop
Lecture 10: Final Thoughts
Instructors
-
Anton Tenitsky
Educator
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 5 votes
- 4 stars: 7 votes
- 5 stars: 35 votes
Frequently Asked Questions
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