Direct Modeling In Houdini – A Beginners Training Course
Direct Modeling In Houdini – A Beginners Training Course, available at $69.99, has an average rating of 4.9, with 41 lectures, based on 38 reviews, and has 1618 subscribers.
You will learn about Learn how to direct model using houdini powerful modeling tools Model complete tron like bike Houdini character skeleton system and posing Technical aspect of modeling Get comfortable with houdini node network Work with UVs Texturing inside Houdini and Photoshop This course is ideal for individuals who are All levels including students from other modeling Software It is particularly useful for All levels including students from other modeling Software.
Enroll now: Direct Modeling In Houdini – A Beginners Training Course
Summary
Title: Direct Modeling In Houdini – A Beginners Training Course
Price: $69.99
Average Rating: 4.9
Number of Lectures: 41
Number of Published Lectures: 41
Number of Curriculum Items: 44
Number of Published Curriculum Objects: 44
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to direct model using houdini powerful modeling tools
- Model complete tron like bike
- Houdini character skeleton system and posing
- Technical aspect of modeling
- Get comfortable with houdini node network
- Work with UVs Texturing inside Houdini and Photoshop
Who Should Attend
- All levels including students from other modeling Software
Target Audiences
- All levels including students from other modeling Software
This video based Houdini 17 direct modeling course teaches you the basic tools you will need to create 3D models in this software.
my name is MC Johnny i am technical director for digital extreme and also uses Houdini for my business, creating graphics solutions for TV, film, games and businesses.
Am going to to use my experience to show you how to actually use Houdini direct modeling for your day to day 3D modeling needs.
You will start with interface and lessons on understanding what Houdini direct modeling workflow is. Once you find out where the basics tools are , this course jumps right into teaching you how to create 3D objects using Polydraw, Extrusion, Topobuild and Polyextrude. You learn technical aspect of modeling and flow of geometry, in no time you will create basic 3D components using Houdini Boolean, Polysplit, Polybevel, Polybridge and other Houdini modeling tools.
When you have completed this course for Houdinin direct modeling, you will understand the tools and techniques available to you for creating, 3D models with this software As part of this course you will be able to model complete tron bike 2 helmets and Character cloth design, the course is basic but you will get so much information you will feel like pro. Working files are included, allowing you to follow along with the author throughout the lessons.
Course Curriculum
Chapter 1: Introduction
Lecture 1: 0101. Introduction
Lecture 2: Download Resources
Lecture 3: 0102. Interface Part 1
Lecture 4: 0103. Interface Part 2
Chapter 2: Technical drawing board
Lecture 1: 0201. Technical aspect
Chapter 3: Modeling Workflow
Lecture 1: 0301 Direct Modeling Basics Part 1
Lecture 2: 0302 Direct Modeling Basics Part 2
Lecture 3: 0303 Direct Modeling Basics Part 3
Lecture 4: 0304 Direct Modeling Basics Part 4
Chapter 4: Bike Concepting
Lecture 1: 0401. Concepting on techical board
Chapter 5: Front Wheel Method 1
Lecture 1: 0501. Front Wheel Method 1 Part 1
Lecture 2: 0502. Front Wheel Method 1 Part 2
Chapter 6: Front Wheel Method 2
Lecture 1: 0601. Front Wheel Method 2
Chapter 7: Front Wheel Method 3
Lecture 1: 0701. Front Wheel Method 3 Part 1
Lecture 2: 0702. Front Wheel Method 3 Part 2
Lecture 3: 0703. Front Wheel Method 3 Part 3
Lecture 4: 0704. Front Wheel Method 3 Part 4
Chapter 8: Front Wheel Inner Tube
Lecture 1: 0801. Front Wheel Inner Tube Part 1
Lecture 2: 0802. Front Wheel Inner Tube Part 2
Chapter 9: Front Wheel Panels
Lecture 1: 0901. Front Wheel Panels
Chapter 10: Front Wheel Boolean Cut
Lecture 1: 1001. Front Wheel Boolean Cut Part 1
Lecture 2: 1002. Front Wheel Boolean Cut Part 2
Chapter 11: Main Body
Lecture 1: 1101. Main Body Part 1
Lecture 2: 1102. Main Body Part 2
Chapter 12: Back Wheel
Lecture 1: 1201. Back Wheel
Chapter 13: Front Steering
Lecture 1: 1301. Front Steering Part 1
Lecture 2: 1302. Front Steering Part 2
Chapter 14: Hatchback
Lecture 1: 1401. Hatchback Part 1
Lecture 2: 1402. Hatchback Part 2
Chapter 15: Simple Helmet
Lecture 1: 1501. Simple Helmet
Chapter 16: Hard Surface Helmet
Lecture 1: 1601. Hard Surface Helmet Part 1
Lecture 2: 1602. Hard Surface Helmet Part 2
Chapter 17: Bike Character
Lecture 1: 1701. Bike Character Part 1
Lecture 2: 1702. Bike Character Part 2
Lecture 3: 1703. Bike Character Part 3
Chapter 18: Bike UVs
Lecture 1: 1801. Bike UVs Part 1
Lecture 2: 1802. Bike UVs Part 2
Chapter 19: Export – Materials – UVs
Lecture 1: 1901. Export – Materials – UVs
Chapter 20: Conclusion – Tips – Bonus
Lecture 1: 2001. Conclusion Dive inside UV Texture Tools
Lecture 2: 2002. Conclusion Part 2
Lecture 3: 2003.Conclusion Part 3
Instructors
-
Edward Boateng
Digital Art & Design
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 11 votes
- 5 stars: 24 votes
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