Dynamic 2D video game character animation with free tools
Dynamic 2D video game character animation with free tools, available at $54.99, has an average rating of 4.4, with 23 lectures, based on 278 reviews, and has 3033 subscribers.
You will learn about You will be able to design, rig and animate your own 2D game character with free programs! You will have a basic character animation knowledge! You will be able to recreate my workflow and design and animate your own characters! You will create simple animations, that are ready to be used with ANY 2D game engine! This course is ideal for individuals who are This course is made for 2D game developers, indy developers or hobby game creators. or This course is for character designers who want to learn to animate their creatures! or The course is built for developers who want to create easy game prototypes with animation for free! or This course is NOT for you if you are looking for 3D animation! Both programs are great for 2D design and animation but not 3D! or This course is about game character animation, NOT about animating a full scene or animated movie! It is particularly useful for This course is made for 2D game developers, indy developers or hobby game creators. or This course is for character designers who want to learn to animate their creatures! or The course is built for developers who want to create easy game prototypes with animation for free! or This course is NOT for you if you are looking for 3D animation! Both programs are great for 2D design and animation but not 3D! or This course is about game character animation, NOT about animating a full scene or animated movie!.
Enroll now: Dynamic 2D video game character animation with free tools
Summary
Title: Dynamic 2D video game character animation with free tools
Price: $54.99
Average Rating: 4.4
Number of Lectures: 23
Number of Published Lectures: 23
Number of Curriculum Items: 23
Number of Published Curriculum Objects: 23
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
- You will be able to design, rig and animate your own 2D game character with free programs!
- You will have a basic character animation knowledge!
- You will be able to recreate my workflow and design and animate your own characters!
- You will create simple animations, that are ready to be used with ANY 2D game engine!
Who Should Attend
- This course is made for 2D game developers, indy developers or hobby game creators.
- This course is for character designers who want to learn to animate their creatures!
- The course is built for developers who want to create easy game prototypes with animation for free!
- This course is NOT for you if you are looking for 3D animation! Both programs are great for 2D design and animation but not 3D!
- This course is about game character animation, NOT about animating a full scene or animated movie!
Target Audiences
- This course is made for 2D game developers, indy developers or hobby game creators.
- This course is for character designers who want to learn to animate their creatures!
- The course is built for developers who want to create easy game prototypes with animation for free!
- This course is NOT for you if you are looking for 3D animation! Both programs are great for 2D design and animation but not 3D!
- This course is about game character animation, NOT about animating a full scene or animated movie!
Last update: 2018 April 1st.
With DragonBones 5.6 came the new Mesh tool! Check out lecture 17 and 18 and learn to use it today!
—— —— ——
Update: 2017 June 7.
Just added a lecture about the proper idle animation! New lectures coming soon!
—— —— ——
In this course you will learn how to combine two amazing free programs to create smooth and flexible 2D game character animations!
Inkscape is a free and open-source Vector Illustration software.
With it you can create versatile, ready to use character designs in no time!
Draw anything, export in any size – Perfect for 2D game design!
There are several great courses published about Inkscape, but in this one you can learn how to create a character and make it ready to animate!
DragonBones is a free 2D Skeletal Animation program.
Import your character parts, create the bone system and animate! It is really this easy!
The standalone version just came out at the end of 2016, so this is the first full and comprehensive English course about DragonBones! There are only a very few DragonBones tutorial online, if you want to learn the software, this is a good place to start!
During this game animation course you will
- design a simple knight character in Inkscape (feel free to design your very own character using the same method!)
- export the character properly to be used with DragonBones
- assemble the character and build up the skeletal structure
- create and use meshes to animate soft bodies, like cape and hair
- create four basic animations for the same character: idle, walk, attack, die (more will be added later!)
- easily modify your character to a totally new version, while keeping all the animations!
The course is mostly about DragonBones, so you will need some basic Inkscape knowledge to follow the design part at the start!
Follow the course and ask me anything as you develop your animations!
Course Curriculum
Chapter 1: Before we start
Lecture 1: Introduction
Lecture 2: Before you start
Chapter 2: Design your character in Inkscape
Lecture 1: Design the knight character in Inkscape – Part 1
Lecture 2: Design the knight character in Inkscape – Part 2
Lecture 3: Design the knight character in Inkscape – Part3
Chapter 3: Prepare for animation!
Lecture 1: Exporting the design from Inkscape
Lecture 2: Welcome to DragonBones!
Lecture 3: Import and assemble your character to DragonBones
Chapter 4: Animate your character in DragonBones!
Lecture 1: Create the bone system of your character
Lecture 2: Using live video references
Lecture 3: Our very first animation!
Lecture 4: Idle animation
Lecture 5: Creating a mesh!
Lecture 6: Animating more soft parts with mesh editing
Lecture 7: Character walk cycle in DragonBones – Part 1: the first steps!
Lecture 8: Character walk cycle in DragonBones – Part 2: move your arms!
Lecture 9: Character walk cycle in DragonBones – Part 3: animating meshes!
Lecture 10: Character walk cycle in DragonBones – Part 4: final touches
Lecture 11: Creating an attack move – Part 1
Lecture 12: Creating and attack move – Part 2
Lecture 13: Dying animation sequence
Chapter 5: Exporting animation and modular characters
Lecture 1: Export your animated sprites from DragonBones
Lecture 2: Modular characters in DragonBones
Instructors
-
István Szép
Design teacher
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 2 votes
- 3 stars: 24 votes
- 4 stars: 93 votes
- 5 stars: 155 votes
Frequently Asked Questions
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