Easy Game Design with Unity
Easy Game Design with Unity, available at $19.99, has an average rating of 4.75, with 73 lectures, based on 183 reviews, and has 10750 subscribers.
You will learn about C#, Unity, Unity API, How to create your own game This course is ideal for individuals who are Beginning Game Developers, 7th grade to Senior in High School It is particularly useful for Beginning Game Developers, 7th grade to Senior in High School.
Enroll now: Easy Game Design with Unity
Summary
Title: Easy Game Design with Unity
Price: $19.99
Average Rating: 4.75
Number of Lectures: 73
Number of Published Lectures: 73
Number of Curriculum Items: 73
Number of Published Curriculum Objects: 73
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
- C#, Unity, Unity API, How to create your own game
Who Should Attend
- Beginning Game Developers, 7th grade to Senior in High School
Target Audiences
- Beginning Game Developers, 7th grade to Senior in High School
We are going to be building a 3d scene as a setting for an epic dance battle between Shaggy and Thanos. Who will win? You will because you are going to learn C# coding and 3d Game Design using Unity! I like to keep things meme heavy and fun while teaching you serious coding skills you can use to impress your friends. This course was created as a demo scene for a young audience at the Boise Code Camp youth track. It was designed as a speed run to getting an inexperienced game designer up and running, showing how to get free 3d assets and start building a game, even if you are brand new to game design. Join me as I show you how to create a fun interactive experience and then try to take the game even further. This course is aimed at 7th grade through high schoolers. After you are done you will feel confident to continue on your journey to learn and develop your own original games and interactive media. You will be empowered to handle the ups and downs of game design, and see that you too can create your own games and interactive experiences. Good luck and let’s get creating!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Intro
Lecture 2: Opening Unity
Lecture 3: Creating Terrain
Lecture 4: Texture
Lecture 5: UPDATE Texturing Terrain
Lecture 6: Texturing & Trees
Lecture 7: Shaggy Model & Hotkeys
Lecture 8: Fixing Textures And Problem Solving
Chapter 2: Animation
Lecture 1: Mixamo Animation
Lecture 2: Extracting & Renaming Animations
Lecture 3: Animating Shaggy
Lecture 4: Looping Animations
Lecture 5: Fixing Thanos Textures & Animating
Lecture 6: Adding Music
Chapter 3: User Interface
Lecture 1: User Interface
Lecture 2: Animating Buttons
Lecture 3: Finishing Button Animations
Lecture 4: Scooby Sprite
Chapter 4: Coding in C#
Lecture 1: Coding
Lecture 2: Setting Up Shaggy Animations
Lecture 3: 19_A Coding the Animations
Lecture 4: Scooby Button SFX
Lecture 5: Particles
Lecture 6: Sliders
Lecture 7: Scripting Sliders
Lecture 8: More Control with Sliders
Lecture 9: Shaggy Speed with Slider
Lecture 10: Killing Thanos
Lecture 11: Sweet Victory
Chapter 5: Breaking the Game…Down
Lecture 1: Warning
Lecture 2: Upgrading to the latest version of Unity
Lecture 3: What's Broken?
Lecture 4: Our (MY) Game Sucks
Lecture 5: MDA Framework
Lecture 6: Game Design Document
Chapter 6: Hero Selection Screen
Lecture 1: Intro to Section
Lecture 2: Introducing Rockstar Challenges
Lecture 3: Building the Hero Select Scene
Lecture 4: Onclick Events
Lecture 5: Hero Select Controller Script
Lecture 6: Coding Challenge: Fix Hero Select
Lecture 7: Play Button
Chapter 7: Building Level 1
Lecture 1: Positioning Camera
Lecture 2: Downloading Tree Assets
Lecture 3: Trees & Terrain
Lecture 4: Grass Lights Fog
Lecture 5: Post Processing
Chapter 8: Character Controller
Lecture 1: Intro to Section
Lecture 2: Downloading Shaggy Movement Files
Lecture 3: Adding Boiler Plate Movement Code
Lecture 4: Fixing the Character Controller Collider
Lecture 5: Setting up the Animator
Lecture 6: Coding Animations pt 1
Lecture 7: Coding Animations pt 2
Lecture 8: Solving the Bug by Taking a Break
Lecture 9: Coding Challenge: Fix the Jump
Lecture 10: Importing Stinkfly Model
Lecture 11: Adding Kill Code pt1
Lecture 12: Adding Kill Code pt2
Lecture 13: Adding Killing Code pt3
Lecture 14: De-Bugging the Bug Attacks
Lecture 15: Downloading the Particle Effects
Lecture 16: Click to Explode
Lecture 17: Adding Explosion SFX
Lecture 18: Resizing Character Controller & Fixing Explosion Particle FX
Lecture 19: Swapping Material with Code
Chapter 9: Unit 9: Gameplay UX/UI
Lecture 1: Cinemachine Zoomable Camera
Lecture 2: UX/UI Buttons
Lecture 3: Character XP Slider
Lecture 4: UX Coding Pt 1
Lecture 5: UX Coding Pt 2
Lecture 6: UX Coding Pt 3
Lecture 7: Final UX Fixes
Instructors
-
Ben Taylor
Digital Design Teacher, MTCHS
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 6 votes
- 3 stars: 36 votes
- 4 stars: 62 votes
- 5 stars: 76 votes
Frequently Asked Questions
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