Female Character Portrait Creation – Complete Film Pipeline
Female Character Portrait Creation – Complete Film Pipeline, available at $64.99, has an average rating of 4.8, with 127 lectures, based on 86 reviews, and has 998 subscribers.
You will learn about Sculpt a female character from head to toe Sculpt believable clothing Full body UDIM workflow Marvelous to Maya Retopology and UV creation Industry techniques for hand-painting detailed textures Variety of retopology methods for movie characters Realistic skin shader, metal & cloth materials Creating convincing CGI eyes Making realistic hair with Xgen High quality lighting and rendering using Arnold This course is ideal for individuals who are Anyone who wants to be a 3D character rockstar π It is particularly useful for Anyone who wants to be a 3D character rockstar :).
Enroll now: Female Character Portrait Creation – Complete Film Pipeline
Summary
Title: Female Character Portrait Creation – Complete Film Pipeline
Price: $64.99
Average Rating: 4.8
Number of Lectures: 127
Number of Published Lectures: 127
Number of Curriculum Items: 127
Number of Published Curriculum Objects: 127
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
- Sculpt a female character from head to toe
- Sculpt believable clothing
- Full body UDIM workflow
- Marvelous to Maya Retopology and UV creation
- Industry techniques for hand-painting detailed textures
- Variety of retopology methods for movie characters
- Realistic skin shader, metal & cloth materials
- Creating convincing CGI eyes
- Making realistic hair with Xgen
- High quality lighting and rendering using Arnold
Who Should Attend
- Anyone who wants to be a 3D character rockstar π
Target Audiences
- Anyone who wants to be a 3D character rockstar π
Corazon Bryantalways had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother’s wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love – which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.
Course Info
Have you been looking for a course that shows you how to make a realistic full body character, sculpt likeness, retopologize, unwrap, texture, and render all in one place? Then look no further. This course is for you. In this course, I will take you through the process of creating a beautiful female character and make it production-ready for films and animations.
The main topics we will be covering are:
-Sculpting a female character from head to toe
-Sculpting believable clothing
-Variety of retopology methods for movie characters
-Full body UDIM workflow
-Marvelous to Maya Retopology and UV creation
-Industry techniques for painting detailed textures
-Realistic skin shader, metal & cloth materials
-Creating realistic hair in Xgen
-High quality lighting and rendering using Arnold
Before starting this course, you should have a basic understanding of Zbrush, Maya, and Photoshop. No knowledge of Wrap, Marvelous Designer and Mari is needed as I will teach you the basics of these programs.
In this comprehensive course, we will begin by working on our female face and body using Zbrush. I will go over the major forms that you need to know to be able to produce a realistic female character. We will create details such as skin pores and tiny wrinkles to bring life to our character. We will learn about different ways of retopologizing our character, using automatic retopology and manual retopology using Wrap and Maya. We will generate our UV map for our character using the UDIM workflow. I will go over what UDIMs are, and why they are important when it comes to creating high resolution textures. You will learn how to simulate clothing using Marvelous Designer. We will then take our clothes in Maya to retopologize them to create a clean mesh, and then back into Zbrush to create major folds, minor folds, and memory folds. We will use Mari to hand paint our skin from scratch. I will show you exactly how to make different types of maps such as color map, specular map, and sss map step by step. We will create real world shaders such as silk, metal, and skin and we will go through the process of learning how to connect our maps properly. Then we move on to creating our hair using Zbrush and Maya. We will create our main hair using Fibermesh, then we go inside Maya to make Nhair for our braids that we will then use for our Xgen hair. We will create realistic eyebrows, eyelashes and peachfuzz all using one of the most powerful tools in Maya called Xgen. Last, I will show you how to create a nice clean render using Arnold and do some postwork in Photoshop to further enhance our image.
By the end of this course, you will be able to create your own amazing female character that is fully ready for production.
If you are ready to challenge yourself and get out of your comfort zone to be a great artist, then itβs time for you to sign up for this course. There are no limitations on what you can be, have or do, as you are the master of your artistic journey. Make today the day that you take action, come and join this course at Victory3D.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: References
Chapter 2: Sculpting the Primary Forms & Accuracy Check
Lecture 1: Face Primary Forms 1
Lecture 2: Face Primary Forms 2
Lecture 3: Face Primary Forms 3
Lecture 4: Hair Place Holder
Lecture 5: Face Primary Forms 4
Lecture 6: Accuracy Check Front
Lecture 7: Accuracy Check Side
Lecture 8: Body Primary Forms 1
Lecture 9: Body Primary Forms 2
Lecture 10: Hands Primary Forms
Lecture 11: Feet Primary Forms
Lecture 12: Lips Primary Forms
Lecture 13: Fixing Primary Forms
Chapter 3: Retopo & Creating UDIMs
Lecture 1: Preparing for Retopo
Lecture 2: Retopo in Wrap
Lecture 3: Base Mesh Modifications
Lecture 4: UDIM Workflow
Lecture 5: Form Detail Projection
Chapter 4: Secondary Forms & Tertiary Details
Lecture 1: Face Secondary Forms 1
Lecture 2: Face Secondary Forms 2
Lecture 3: Body Secondary Forms
Lecture 4: Hands & Feet Secondary Forms
Lecture 5: Face Minor Details
Lecture 6: Breaking the Symmetry
Lecture 7: Lip Wrinkles & Noise
Lecture 8: Face Pores
Lecture 9: Face Wrinkles & Moles
Lecture 10: Neck Details
Lecture 11: Arm Details
Lecture 12: Hand Details 1
Lecture 13: Hand Details 2
Lecture 14: Form Tweaks
Chapter 5: Clothing Patterns, Retopo & UV Creation
Lecture 1: Intro to Marvelous Designer
Lecture 2: Creating Our Clothing Patterns
Lecture 3: Seaming & Simulating
Lecture 4: Front Dress Tweaks
Lecture 5: Dress Fabric Knot
Lecture 6: Export & Import the Dress
Lecture 7: Dress Tweaks
Lecture 8: Setting Up Our Dress in Maya
Lecture 9: Retopology Basics in Maya
Lecture 10: Retopologizing Our Dress
Lecture 11: Transferring Our UVs & Shape
Lecture 12: Add Thickness & Polish UVs
Chapter 6: Clothing & Accessories
Lecture 1: Sculpting Cloth 1
Lecture 2: Sculpting Cloth 2
Lecture 3: Sculpting Cloth 3
Lecture 4: Sculpting Cloth 4
Lecture 5: Sculpting Cloth 5
Lecture 6: Sculpting Cloth 6
Lecture 7: Creating the Dragon Ornament 1
Lecture 8: Creating the Dragon Ornament 2
Lecture 9: Dragon Teeth
Lecture 10: Dragon All
Lecture 11: Arm Bracelet Base
Lecture 12: Arm Bracelet Details
Lecture 13: Boots Base
Lecture 14: Boots Details
Lecture 15: Boots Strap
Lecture 16: Dragon Ornament Retopo
Lecture 17: Teeth Retopo & Unwrapping
Lecture 18: Arm Bracelet Unwrap
Lecture 19: Boots Retopo
Lecture 20: Boots Heels Retopo
Lecture 21: Boots Unwrap
Lecture 22: Polishing the Overall Sculpt
Lecture 23: Projecting the Other Accessories
Chapter 7: Fibermesh
Lecture 1: Preparing for Fibermesh
Lecture 2: Creating Our Fibermesh
Lecture 3: Creating Hairballs
Lecture 4: Styling Our Hair
Lecture 5: Adjusting Our Hair 1
Lecture 6: Adjusting Our Hair 2
Lecture 7: Hair Irregularity 1
Lecture 8: Hair Irregularity 2
Lecture 9: Hair Irregularity 3
Chapter 8: Posing & Creating Displacement Maps
Lecture 1: Posing
Lecture 2: Forms Fix
Lecture 3: Exporting Elements
Lecture 4: Real World Scale
Lecture 5: Exporting Displacement Maps
Lecture 6: Emblem Fix
Chapter 9: Creating Our Texture Maps
Lecture 1: Preparing for Painting
Lecture 2: Intro to Mari
Lecture 3: Color Map Creation 1
Lecture 4: Color Map Creation 2
Lecture 5: Color Map Creation 3
Lecture 6: Specular Map Creation
Lecture 7: SSS Map Creation
Instructors
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Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 26 votes
- 5 stars: 55 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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