Flash CS6 Tutorial – An Essential Guide For Web Developers
Flash CS6 Tutorial – An Essential Guide For Web Developers, available at $49.99, has an average rating of 4.6, with 98 lectures, based on 17 reviews, and has 1650 subscribers.
You will learn about Master Adobe Flash CS6 This course is ideal for individuals who are Web Developers Of All Levels It is particularly useful for Web Developers Of All Levels.
Enroll now: Flash CS6 Tutorial – An Essential Guide For Web Developers
Summary
Title: Flash CS6 Tutorial – An Essential Guide For Web Developers
Price: $49.99
Average Rating: 4.6
Number of Lectures: 98
Number of Published Lectures: 98
Number of Curriculum Items: 98
Number of Published Curriculum Objects: 98
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Master Adobe Flash CS6
Who Should Attend
- Web Developers Of All Levels
Target Audiences
- Web Developers Of All Levels
In this Flash training course with Flash CS6 Tutorials, experienced trainer and author Geoff Blake introduces you to Flash, and how you can use it for your design projects. Flash is a multimedia platform that can be used for everything from playing movies, to creating animations, to creating fully interactive games.
You will start with the absolute basics in this Flash training video, getting comfortable with the interface and tool locations within the software. You will quickly delve into working with the drawing tools, playing with shapes and colors, and how to manage objects. You will learn how to work with text, create and manage symbols and how to work with the Flash CS6 library. As your knowledge grows, Geoff introduces you to the power of animation within Flash using keyframes, timelines, tweening and more. This video tutorial closes out with a short tutorial on ActionScript, and how to publish your projects from Flash CS6.
By the conclusion of this computer based Flash training course for Adobe Flash CS6, you will be fully comfortable with the basic tools and techniques in Flash, and capable of creating and publishing dazzling Flash projects! Working files are included to allow you to work alongside the author as he covers each subject throughout this Flash training course.
Take this Flash Training course and learn from Flash CS6 Tutorials.
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Course Curriculum
Chapter 1: 01. Introduction
Lecture 1: Working Files – Download These First
Lecture 2: 0101 Welcome and Course Overview
Chapter 2: 02. What Is Flash?
Lecture 1: Flash's Weaknesses
Lecture 2: 0202 Flash's Strengths
Chapter 3: 03. Getting Started
Lecture 1: 0301 Viewing The Welcome Screen
Lecture 2: 0302 Creating A New Movie
Lecture 3: 0303 Creating Movies From Templates
Lecture 4: 0304 A Tour Of The Interface
Lecture 5: 0305 Touring Flash's Panels
Lecture 6: 0306 A Look At The Flash Toolbox
Lecture 7: 0307 Customizing The Interface
Lecture 8: 0308 Exploring And Saving Workspaces
Lecture 9: 0309 Setting Flash Preferences
Lecture 10: 0310 Setting The Auto-Save Option
Lecture 11: 0311 Using Auto-Recovery
Chapter 4: 04. Navigating And Working With Files
Lecture 1: 0401 Adjusting Magnification
Lecture 2: 0402 Additional Zooming Techniques
Lecture 3: 0403 Navigating Within Movies
Lecture 4: 0404 Setting Movie Properties
Lecture 5: 0405 Saving Flash Files
Chapter 5: 05. Getting Started With Flash's Drawing Tools
Lecture 1: 0501 Getting Started With The Pencil Tool
Lecture 2: 0502 Pencil Tool Options
Lecture 3: 0503 Using The Line Tool
Lecture 4: 0504 Flash's Brush Tool
Lecture 5: Understanding The Brush Tool Modes
Lecture 6: 0506 Using The Eraser Tool And Eraser Modes
Lecture 7: 0507 Drawing With The Pen Tool
Lecture 8: 0508 Drawing Straight Lines And Polygons
Lecture 9: 0509 Drawing Curves And Arcs
Lecture 10: 0510 Creating Combination Paths
Lecture 11: 0511 Manipulating Anchor Points – Part 1
Lecture 12: 0512 Manipulating Anchor Points – Part 2
Chapter 6: 06. Drawing Shapes In Flash
Lecture 1: 0601 Drawing Rectangles And Perfect Squares
Lecture 2: 0602 Setting A Corner Radius On Rectangles
Lecture 3: Drawing Ovals, Circles And Wedges
Lecture 4: Using The Rectangle Primitive Tool
Lecture 5: 0605 Using The Oval Primitive Tool
Lecture 6: 0606 Drawing Polygons And Stars
Lecture 7: 0607 Understanding The Merge Drawing Mode
Lecture 8: Understanding The Object Drawing Mode
Lecture 9: 0609 Techniques For Selecting Objects – Part 1
Lecture 10: 0610 Techniques For Selecting Objects – Part 2
Chapter 7: 07. Applying Color To Objects
Lecture 1: 0701 Using The Paint Bucket Tool
Lecture 2: 0702 Applying Outlines With The Ink Bottle
Lecture 3: 0703 Creating Custom Colors
Lecture 4: 0704 Applying Colored Transparency
Lecture 5: 0705 Creating Custom Gradients
Chapter 8: 08. Managing Objects On The Stage
Lecture 1: Positioning Objects Numerically
Lecture 2: 0802 Duplicating Movie Content
Lecture 3: 0803 Aligning Objects Together
Lecture 4: 0804 Spacing Shapes Apart
Lecture 5: 0805 Transforming Objects
Lecture 6: 0806 Combining Objects Together
Lecture 7: 0807 Grouping And Ungrouping
Lecture 8: 0808 What's Really Going On With Drawing Modes
Lecture 9: 0809 Understanding Stacking Order
Lecture 10: 0810 Creating And Managing Layers
Chapter 9: 09. Working With Text
Lecture 1: 0901 Creating Point And Paragraph Text
Lecture 2: 0902 Applying Text Formatting
Lecture 3: 0903 Creating Multiple Columns
Lecture 4: 0904 Threading Text Frames Together
Chapter 10: 10. Symbols Instances And The Library
Lecture 1: Understanding Symbols And Instances
Lecture 2: 1002 Creating Graphic Symbols
Lecture 3: 1003 Building Graphic Symbols From Scratch
Lecture 4: 1004 Creating Movie Clip Symbols
Lecture 5: 1005 Animating Within A Movie Clip
Lecture 6: 1006 Creating Button Symbols
Lecture 7: 1007 Understanding The Hit State
Lecture 8: 1008 Using The Library Panel
Lecture 9: 1009 Inserting Symbol Instances
Lecture 10: 1010 Manipulating Instances On The Stage
Lecture 11: 1011 Editing And Updating Symbols
Lecture 12: 1012 Using Other Flash File Libraries
Lecture 13: 1013 Importing Symbols From Other Flash Projects
Lecture 14: 1014 Using Flash's Common Libraries
Chapter 11: 11. Creating Animations
Lecture 1: 1101 Understanding Animation In Flash
Lecture 2: 1102 Flash's Timeline, Frames, And Key Frames
Lecture 3: 1103 Getting Started With Motion Tweened Animation
Lecture 4: 1104 Editing Tweened Animations
Lecture 5: 1105 Using Motion Presets
Lecture 6: 1106 Using The Motion Editor
Lecture 7: 1107 Frame-By-Frame Animation
Lecture 8: 1108 Using Movie Clips To Control Playback Speed
Lecture 9: 1109 Creating Classic Motion Tweening
Lecture 10: 1110 Building More Intricate Objects – Part 1
Lecture 11: 1111 Building More Intricate Objects – Part 2
Chapter 12: 12. Triggering Actions With Buttons And Frames
Lecture 1: 1201 Applying An Action To A Button
Lecture 2: 1202 Editing ActionScript Code Directly
Instructors
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Infinite Skills
High Quality Training
Rating Distribution
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- 3 stars: 3 votes
- 4 stars: 7 votes
- 5 stars: 7 votes
Frequently Asked Questions
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