Free Tutorial – Flying Hovercraft Texturing
Free Tutorial – Flying Hovercraft Texturing, available at Free, with 5 lectures, and has 172 subscribers.
You will learn about Master Clean Baking Techniques: Understand and apply the baking process in Substance Painter to achieve clean and optimized results for high-quality textures. Utilize UV Tiles (UDIMS): Learn to use UV tiles in your workflow, enhancing texturing quality and providing more UV space for detailed textures. Advanced Texturing Skills: Gain proficiency with anchor points, projection methods, masking, and sub-layering to create complex and detailed textures in Substa Render with Marmoset Toolbag 4: Use Marmoset Toolbag 4 for rendering final shots, leveraging real-time Ray Tracing to produce professional-quality renders. This course is ideal for individuals who are Aspiring 3D Artists: Beginners who want to build a strong foundation in texturing techniques. or Intermediate Users: Individuals looking to refine their skills and learn advanced texturing methods. or Game Designers and Animators: Professionals seeking to improve texture quality and workflow efficiency. or Students and Hobbyists: Anyone passionate about 3D modeling and eager to learn advanced techniques in Substance Painter. It is particularly useful for Aspiring 3D Artists: Beginners who want to build a strong foundation in texturing techniques. or Intermediate Users: Individuals looking to refine their skills and learn advanced texturing methods. or Game Designers and Animators: Professionals seeking to improve texture quality and workflow efficiency. or Students and Hobbyists: Anyone passionate about 3D modeling and eager to learn advanced techniques in Substance Painter.
Enroll now: Free Tutorial – Flying Hovercraft Texturing
Summary
Title: Free Tutorial – Flying Hovercraft Texturing
Price: Free
Number of Lectures: 5
Number of Published Lectures: 5
Number of Curriculum Items: 5
Number of Published Curriculum Objects: 5
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Master Clean Baking Techniques: Understand and apply the baking process in Substance Painter to achieve clean and optimized results for high-quality textures.
- Utilize UV Tiles (UDIMS): Learn to use UV tiles in your workflow, enhancing texturing quality and providing more UV space for detailed textures.
- Advanced Texturing Skills: Gain proficiency with anchor points, projection methods, masking, and sub-layering to create complex and detailed textures in Substa
- Render with Marmoset Toolbag 4: Use Marmoset Toolbag 4 for rendering final shots, leveraging real-time Ray Tracing to produce professional-quality renders.
Who Should Attend
- Aspiring 3D Artists: Beginners who want to build a strong foundation in texturing techniques.
- Intermediate Users: Individuals looking to refine their skills and learn advanced texturing methods.
- Game Designers and Animators: Professionals seeking to improve texture quality and workflow efficiency.
- Students and Hobbyists: Anyone passionate about 3D modeling and eager to learn advanced techniques in Substance Painter.
Target Audiences
- Aspiring 3D Artists: Beginners who want to build a strong foundation in texturing techniques.
- Intermediate Users: Individuals looking to refine their skills and learn advanced texturing methods.
- Game Designers and Animators: Professionals seeking to improve texture quality and workflow efficiency.
- Students and Hobbyists: Anyone passionate about 3D modeling and eager to learn advanced techniques in Substance Painter.
Welcome to this texturing course. In this course, you can learn the texturing process in the newest version of substance painter. We are going through the baking process and everything you need to know about clean bake in a substance painter. Using UV tiles or UDIMS in your workflow can help you to increase your quality of texturing and final material. A new workflow in substance painter allows you to paint across tiles, and you have more UV space than old techniques. Creating textures in substance painter is always enjoyable if you know what you want and how to use tools in Substance. We will use anchor points, different projection methods, masking, and sub-layering in this tutorial. It is an excellent opportunity to learn some techniques in substance painter for no price. After all of these, we are going to use marmoset toolbag 4 for the rendering part. Marmoset toolbag is a great rendering engine with real-time Ray Tracing being added to it recently. We are using this feature to process our final shots.
What You’ll Learn:
1. Baking Process:
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Understand the baking process and how to achieve a clean bake in Substance Painter.
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Learn tips and tricks to optimize your baking results.
2. Using UV Tiles (UDIMS):
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Discover the benefits of using UV tiles in your workflow.
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Learn how painting across tiles can enhance your texturing quality and provide more UV space.
3. Advanced Substance Painter Techniques:
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Utilize anchor points, different projection methods, masking, and sub-layering to create detailed textures.
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Master the tools and features of Substance Painter to bring your creative vision to life.
4. Rendering with Marmoset Toolbag 4:
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Learn how to use Marmoset Toolbag 4 for rendering your final shots.
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Explore real-time Ray Tracing and how it can enhance your renders.
Course Projects:
This course uses Andrew An’s sci-fi aircraft artwork as a reference, providing you with practical, real-world examples to learn from. You can see his awesome work here: Andrew An’s Artwork.
Course Versions:
Free Version:
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Full Tutorial
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Four narrated videos (English Narrated)
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72-minute tutorial covering 3ds Max, Substance Painter, and Marmoset Toolbag
Full Version:
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Four narrated videos (English Narrated)
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95-minute tutorial covering 3ds Max, Substance Painter, and Marmoset Toolbag
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Low Poly FBX File
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Substance Painter file
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Marmoset file
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Imperfection textures and smart materials
Requirements:
To get the most out of this course, you should have a basic understanding of Substance Painter and the overall concepts of creating textures in Substance Painter.
Who This Course is For:
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Aspiring 3D Artists: Perfect for beginners and intermediate users looking to enhance their texturing skills.
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Game Designers and Animators: Ideal for professionals seeking to improve their texture quality and workflow efficiency.
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Students and Hobbyists: Great for anyone passionate about 3D modeling and texturing, looking to learn advanced techniques in Substance Painter.
Join this course now and take your texturing skills to the next level with practical techniques and professional insights!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Intro
Lecture 2: MK_Flying_Hovercraft_Tutorial_Part_001
Lecture 3: MK_Flying_Hovercraft_Tutorial_Part_002
Lecture 4: MK_Flying_Hovercraft_Tutorial_Part_003
Lecture 5: MK_Flying_Hovercraft_Tutorial_Part_004
Instructors
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3DRedBox Studio
Texture artist and Game asset artist
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Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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