Functional Vehicle Design in 3D Coat
Functional Vehicle Design in 3D Coat, available at $39.99, has an average rating of 4.95, with 82 lectures, based on 26 reviews, and has 2209 subscribers.
You will learn about Advanced vehicle concept design in 3D Coat This course is ideal for individuals who are Intermediate to Advanced 3D Coat users It is particularly useful for Intermediate to Advanced 3D Coat users.
Enroll now: Functional Vehicle Design in 3D Coat
Summary
Title: Functional Vehicle Design in 3D Coat
Price: $39.99
Average Rating: 4.95
Number of Lectures: 82
Number of Published Lectures: 82
Number of Curriculum Items: 82
Number of Published Curriculum Objects: 82
Original Price: $94.99
Quality Status: approved
Status: Live
What You Will Learn
- Advanced vehicle concept design in 3D Coat
Who Should Attend
- Intermediate to Advanced 3D Coat users
Target Audiences
- Intermediate to Advanced 3D Coat users
In this comprehensive tutorial, you will delve into the intricacies of constructing a realistic and visually compelling vehicle using the diverse array of modeling and sculpting tools offered by 3D Coat. Designed for intermediate to advanced users, this tutorial serves as a hands-on guide to enhance your proficiency in vehicle design within the 3D Coat environment.
If you are relatively new to 3D Coat, it is recommended that you first explore the “Designing Massive Mech” tutorial, the predecessor to this course. This foundational tutorial will equip you with the essential skills and knowledge needed to seamlessly transition into the complexities of vehicle construction.
One of the standout features of 3D Coat is its unparalleled ability to facilitate rapid iteration on your designs, empowering you to refine and elevate your skills as a designer. The toolset within 3D Coat allows for dynamic experimentation, fostering a creative environment where your ideas can evolve and improve iteratively.
Throughout the tutorial, you will be guided through the step-by-step process of crafting the vehicle’s main frame. Additionally, you will learn to create a myriad of intricate details, including but not limited to tires, radios, motors, suspension systems, antennas, and more. This holistic approach ensures that you gain a comprehensive understanding of the entire vehicle design process, from the foundational structure to the intricate components that bring it to life.
By the end of this tutorial, you will not only have a fully realized and believable 3D model of a vehicle but also a heightened proficiency in utilizing the advanced features of 3D Coat. Whether you aspire to enhance your portfolio, pursue a career in 3D modeling and design, or simply want to expand your skill set, this tutorial offers an immersive and valuable learning experience for those seeking to master the art of crafting realistic 3D vehicles.
Course Curriculum
Chapter 1: Part 1
Lecture 1: Introduction
Lecture 2: Interface Essentials
Lecture 3: Starting with a Mannequin
Lecture 4: Timelapse Mannequin Posing
Lecture 5: Mannequin Optimization
Lecture 6: Primitives Tool For Wheels
Lecture 7: Support Beam Sphere Tool
Lecture 8: Shock Absorber Sculpt
Lecture 9: Disk and Breaking Pads
Lecture 10: Timelapse Suspension Detailing
Lecture 11: Radial Symmetry
Lecture 12: Suspension Overview Before Detailing
Lecture 13: Timelapse Suspension Detailing
Lecture 14: Timelapse Suspension Detailing
Lecture 15: Suspension Detailing Overview
Lecture 16: Wheel Disc
Lecture 17: Timelapse Wheel Disc
Lecture 18: Suspension Proxy For Optimization
Lecture 19: Getting Tyre Ready For Detalization
Lecture 20: Tyre Vox Hide Design
Lecture 21: Tyre Symmetry Copy
Lecture 22: Rear Suspension Configuration
Lecture 23: Rear Suspension Drive Shaft
Lecture 24: Seats Voxel Block Out
Lecture 25: Seats Polygons
Lecture 26: Timelapse Steering Wheel
Lecture 27: Steering Wheel Explanation
Lecture 28: Car Frame Sphere Tool
Lecture 29: Car Body Volume
Lecture 30: Car Frame Sphere Tool on Body
Lecture 31: Car Frame Curve Tool On Body
Lecture 32: Timelapse Car Frame
Lecture 33: Car Frame Quick Overview
Lecture 34: Material Assignment
Chapter 2: Part 2
Lecture 1: Adding Engine and Battery
Lecture 2: Front Block
Lecture 3: Panel Retopo
Lecture 4: Timelapse Screw Ports Creating and Placing
Lecture 5: Making Clamp
Lecture 6: 6
Lecture 7: 7
Lecture 8: 8
Lecture 9: 9
Lecture 10: 10
Lecture 11: 11
Lecture 12: 12
Lecture 13: 13
Lecture 14: 14
Lecture 15: 15
Lecture 16: 16
Lecture 17: 17
Lecture 18: 18
Lecture 19: 19
Lecture 20: 20
Lecture 21: 21
Lecture 22: 22
Lecture 23: 23
Lecture 24: 24
Lecture 25: 25
Lecture 26: 26
Lecture 27: 27
Lecture 28: 28
Lecture 29: 29
Lecture 30: 30
Lecture 31: 31
Lecture 32: 32
Lecture 33: 33
Chapter 3: Part 3
Lecture 1: Exporting OBJ from 3D Coat.mp4
Lecture 2: Importing to Keyshot
Lecture 3: Assigning Materials by Suffix in Keyshot
Lecture 4: Assigning Labels in Keyshot
Lecture 5: Gradient Label
Lecture 6: Logo Label Placement and Depth
Lecture 7: Tri Planar Wheel Labels
Lecture 8: Seat Labels
Lecture 9: Labels Overview
Lecture 10: Creating Tyre Texture in 3D Coat Modeling
Lecture 11: Creating Tyre Texture in 3D Coat Baking
Lecture 12: Keyshot Lighting and Rendering
Lecture 13: Renders Quick Overview
Lecture 14: Render Postwork in Photoshop
Lecture 15: Final Thoughts
Instructors
-
Anton Tenitsky
Educator
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 1 votes
- 5 stars: 22 votes
Frequently Asked Questions
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