Futuristic Sci-Fi Game Environment in Blender
Futuristic Sci-Fi Game Environment in Blender, available at $59.99, has an average rating of 4.1, with 63 lectures, based on 59 reviews, and has 675 subscribers.
You will learn about High Poly to Low Poly Modeling Proper way of unwrapping clean UVs Creating professional baked maps Normal map detailing & texturing Game design level building Art of effective lighting Post processing and effects This course is ideal for individuals who are Anyone who wants to know how to create an AAA game environment or Anyone who wants to become a better artist It is particularly useful for Anyone who wants to know how to create an AAA game environment or Anyone who wants to become a better artist.
Enroll now: Futuristic Sci-Fi Game Environment in Blender
Summary
Title: Futuristic Sci-Fi Game Environment in Blender
Price: $59.99
Average Rating: 4.1
Number of Lectures: 63
Number of Published Lectures: 63
Number of Curriculum Items: 63
Number of Published Curriculum Objects: 63
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
- High Poly to Low Poly Modeling
- Proper way of unwrapping clean UVs
- Creating professional baked maps
- Normal map detailing & texturing
- Game design level building
- Art of effective lighting
- Post processing and effects
Who Should Attend
- Anyone who wants to know how to create an AAA game environment
- Anyone who wants to become a better artist
Target Audiences
- Anyone who wants to know how to create an AAA game environment
- Anyone who wants to become a better artist
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
Hey everyone, my name is Emiel Sleegers. I’m a 3D artist currently working for one of the biggest game companies Ubisoft. Finding a Blender course on creating a game environment that will take your skills to a whole new level can be hard to find. But don’t worry, I am here to show you my workflow that will guide you in creating a professional environment like you see in AAA video games that you play today.
In this course, we will go through the entire pipeline of creating a game-ready environment.
The major topics we will be covering are:
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High Poly to Low Poly Modeling using Blender
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Proper UV unwrapping in Blender
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Baking maps in Marmoset Toolbag
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Detailing & Texturing in Substance Painter
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Scene setup, lighting, & post effects in Unreal Engine
By the end of this course, you will be able to create a clean and amazing futuristic game environment.
Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Marmoset Toolbag and Unreal Engine.
If you want to be a 3D environment artist, you need to know the latest tools, methods, and strategies to better strengthen your skills to get closer to your goal. This course will put you ahead of 99.9% of all beginners out there when it comes to game environment creation. In this course, you will learn the proper workflow and techniques that will allow you to build a complete production-ready scene. If you are serious about elevating your skills, sign up for this course, at Victory3D.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Going Over Our References
Lecture 3: Installing Our Plugins and Shortcuts
Chapter 2: Blockout & Modeling Phase
Lecture 1: Creating Our Blockout Part 1
Lecture 2: Creating Our Blockout Part 2
Lecture 3: Creating Our Blockout Part 3
Lecture 4: Creating Our Blockout Part 4
Lecture 5: Creating Our Floor Low Poly and Creating the Door Part 1
Lecture 6: Creating Our Door Part 2
Lecture 7: Creating Our Door Part 3
Lecture 8: Creating Our Door Part 4
Lecture 9: Creating Our Door Part 5
Lecture 10: Creating Our Door Part 6
Lecture 11: Creating Our Door Part 7
Lecture 12: Creating Our Door Part 8
Lecture 13: Creating Our Door Part 9
Lecture 14: Creating Our Wall Part 1
Lecture 15: Creating Our Wall Part 2
Lecture 16: Creating Our Wall Part 3
Lecture 17: Creating Our Second Wall Part 1
Lecture 18: Creating Our Second Wall Part 2
Lecture 19: Creating Our Second Wall Part 3
Lecture 20: Finishing Our Second Wall and Creating Our Closed Door
Lecture 21: Turning Our High Poly Into Low Poly Part 1
Lecture 22: Turning Our High Poly Into Low Poly Part 2
Lecture 23: Turning Our High Poly Into Low Poly Part 3
Lecture 24: Turning Our High Poly Into Low Poly Part 4
Chapter 3: UV Unwrapping & Baking
Lecture 1: UV Unwrapping Our Models Part 1
Lecture 2: UV Unwrapping Our Models Part 2
Lecture 3: UV Unwrapping Our Models Part 3
Lecture 4: UV Unwrapping Our Models Part 4
Lecture 5: Exporting Our Models for Baking
Lecture 6: Baking Our Models Part 1
Lecture 7: Baking Our Models Part 2
Chapter 4: Normal Map Detailing & Texturing
Lecture 1: Setting Up Our Substance Painter Scene
Lecture 2: Adding Normal Map Details to Our Door Part 1
Lecture 3: Adding Normal Map Details to Our Door Part 2
Lecture 4: Adding Normal Map Details to Our Back Door
Lecture 5: Adding Normal Map Details to Wall A
Lecture 6: Adding Normal Map Details to Wall B
Lecture 7: Exporting Our Models for Unreal & Setting up a Quick Preview
Lecture 8: Adding Extra Normal Map Details to All Meshes
Lecture 9: Creating the Final Texture for Our Door Part 1
Lecture 10: Creating the Final Texture for Our Door Part 2
Lecture 11: Creating the Final Texture for Our Door Part 3
Lecture 12: Creating the Final Texture for Our Door Part 4
Lecture 13: Creating the Final Texture for Our Floor
Lecture 14: Creating the Final Texture for Our Wall A Part 1
Lecture 15: Creating the Final Texture for Our Wall A Part 2 and Start on Wall B
Lecture 16: Creating the Final Texture for Our Wall B
Lecture 17: Creating the Final Texture for Our Backdoor
Chapter 5: Scene Setup, Lighting, Post Effect & Tweaks
Lecture 1: Setting up Our Unreal Project
Lecture 2: Building Our Level
Lecture 3: Setting up Our First Lighting Pass 1
Lecture 4: Setting up Our First Lighting Pass 2
Lecture 5: Going Over Post Effects & Material Polish
Lecture 6: Improving Our Floor Texture Part 1
Lecture 7: Improving Our Floor Texture Part 2
Lecture 8: Improving Our Door Texture
Lecture 9: Improving Our Wall Textures
Lecture 10: Improving Our Back Door Texture Part 1
Lecture 11: Improving Our Back Door Texture Part 2
Lecture 12: Final Polish of Our Scene
Instructors
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Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 5 votes
- 4 stars: 18 votes
- 5 stars: 33 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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