Game Asset Bootcamp – Blender – Unreal Engine 5 – Unity
Game Asset Bootcamp – Blender – Unreal Engine 5 – Unity, available at $94.99, has an average rating of 4.35, with 159 lectures, 2 quizzes, based on 186 reviews, and has 1974 subscribers.
You will learn about Learn 3D Modelling, 3D Rigging & 3D Animation in Blender & Unreal Engine Learn to create Rigged and Textured Game Assets Develop your creative and technical skills learning to 3D model, rig, texture and animate game assets Master the entire game asset production pipeline from Blender to Quixel Mixer and Unreal engine Master the tools and techniques to be capable of applying to your own asset creation Get tips and tricks for exporting seamlessly between the different pipeline applications Learn non destructive workflows for asset creation in Blender Master the shortcuts and smart workflows to accelerate your asset creation Develop your baking skills by learning the tools for texture creation in Blender All this inside the free and open source software Blender, Quixel Mixer & Unreal engine This course is ideal for individuals who are Game developers who need to make game ready assets or Artists who want detailed 3D training in game asset production or You are a complete beginner who has never opened 3D software before or Students who want to learn a free & open source software for their own professional use It is particularly useful for Game developers who need to make game ready assets or Artists who want detailed 3D training in game asset production or You are a complete beginner who has never opened 3D software before or Students who want to learn a free & open source software for their own professional use.
Enroll now: Game Asset Bootcamp – Blender – Unreal Engine 5 – Unity
Summary
Title: Game Asset Bootcamp – Blender – Unreal Engine 5 – Unity
Price: $94.99
Average Rating: 4.35
Number of Lectures: 159
Number of Quizzes: 2
Number of Published Lectures: 159
Number of Published Quizzes: 2
Number of Curriculum Items: 161
Number of Published Curriculum Objects: 161
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn 3D Modelling, 3D Rigging & 3D Animation in Blender & Unreal Engine
- Learn to create Rigged and Textured Game Assets
- Develop your creative and technical skills learning to 3D model, rig, texture and animate game assets
- Master the entire game asset production pipeline from Blender to Quixel Mixer and Unreal engine
- Master the tools and techniques to be capable of applying to your own asset creation
- Get tips and tricks for exporting seamlessly between the different pipeline applications
- Learn non destructive workflows for asset creation in Blender
- Master the shortcuts and smart workflows to accelerate your asset creation
- Develop your baking skills by learning the tools for texture creation in Blender
- All this inside the free and open source software Blender, Quixel Mixer & Unreal engine
Who Should Attend
- Game developers who need to make game ready assets
- Artists who want detailed 3D training in game asset production
- You are a complete beginner who has never opened 3D software before
- Students who want to learn a free & open source software for their own professional use
Target Audiences
- Game developers who need to make game ready assets
- Artists who want detailed 3D training in game asset production
- You are a complete beginner who has never opened 3D software before
- Students who want to learn a free & open source software for their own professional use
Welcome to Game Asset Bootcamp – Blender 3x – Unreal Engine 5 – Unity – the complete Game Asset Modelling, Game Asset Texturing, Game Asset Rigging, the complete Game Asset creation course, the only course you’ll need to 3D model, rigand animate game assets for use in your games. We use Free Substance Painter Alternatives when texturing the Asset. Learn to create Rigged and Textured Game Assets in Blender. Blender is the free and open source alternative to Maya & 3Ds Max.
This hugely popular course has had great success teaching students game asset creation on Udemy!
Packed with over 6 hours of video training this is the most comprehensive course you need to learn the workflow of game asset creation.
Even if you have no 3D experience, this course will teach you to be successful in game asset production
Here’s how:
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The course is taught by a top instructor with almost 100,000 students
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No previous 3D experience required, get experience using the very basic tools right through to the more advanced
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Learn the right skills to start creating game assets efficiently in Blender
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Learn the production pipeline for your game asset production
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3D software doesn’t need to be hard to master. Learn the right tools and workflows for your asset creation pipeline
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Save yourself time by learning the smart workflows from blender to game engines
This course takes you step – by – step through engaging video tutorials and teaches you everything you need to know about game asset production in Blender
We 3D model in Blender then look at two alternative texturing application, ArmorPaint and then Quixel Mixer to give a comparison of the workflow. We then import the assets into Unreal Engine 5 and Unity 3D. As a bonus section we setup the send to Unreal add-on for one click import into Unreal engine 5.
The course covers the baking tools within Blender to bake normal, curvature, AO and colour ID masks for use when texturing.
Some of the topics covered during the course include:
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3D modelling, 3D rigging & 3D Animation workflows in Blender
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Non destructive workflows for game asset creation
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Rigging the asset in Blender
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Creating an animation and exporting as an action with the asset
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Texture Painting the asset in Quixel Mixer
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Texture painting the asset in ArmorPaint
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Seamless import into game engines
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Setup of Animation Blueprint to Play the Animation
Some of the technology & tools we cover include:
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The free and open source software blender
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Quixel mixer
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ArmorPaint
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Unreal engine
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Unity
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Send to Unreal Add-on
Some of the topics covered during the course include:
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Texture Baking
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Normal Maps
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Curvature Maps
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AO Maps
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Colour ID
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Symmetrise Tool
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Align Edge Loops
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Rigging
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Keying Set
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Add Key Frames
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Clearing out Transformations
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Mirror Modifier
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Combine
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Snap Vertices
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Order of Selection
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Boolean Modifier
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Solidify Modifier
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Shrink Flatten Tool
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Align Objects Using the 3D Cursor
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Align Rotation Snap Setting
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Object Origins
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Ngons to Quads
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Knife Tool
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Transfer UV Maps
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Scene Statistics
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Texel Density
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Texture Resolution
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Automatically Pack the UV’s
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Lightmap
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OBJ File
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CCO Texture Library
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Send to Unreal Add-on
So what are you waiting for.
Click the BUY NOW button and learn the smart workflows for your game asset production!
Course Curriculum
Chapter 1: Introduction & Set Up
Lecture 1: Introduction
Lecture 2: Where to Get the Free and Open Source Software Blender & the Installation Proces
Lecture 3: Saving Incrementally, Increasing Undo Steps & Navigation Settings
Lecture 4: How to Start the Challenges
Lecture 5: Challenge 1 – Interface Settings
Lecture 6: How to Enable Add-ons
Lecture 7: Challenge 2 – Add-ons
Lecture 8: How to Recover Blend Files after Crashes & Auto Saving Files
Lecture 9: Challenge 3 – Recovery
Lecture 10: Get Your Free Blender Shortcut Key Guide
Lecture 11: How to Navigate the Blender Interface
Lecture 12: Challenge 4 – Navigation
Lecture 13: The Tool Shelf, Sidebar, Modes, & Changing Editor Types
Lecture 14: Challenge 5 – Tool Settings
Lecture 15: Selection Types, Quick Favourites Menu & Transform Orientations
Lecture 16: Challenge 6 – Object Properties
Lecture 17: Pivots, Snapping, Zoom Range and Object Visibility
Lecture 18: Challenge 7 – Visual Aids
Lecture 19: Activating Selection Types & the 3D Cursor Tool
Lecture 20: Challenge 8 – Tool Shelf
Lecture 21: The Annotate Tool, Dimensioning Add-on and the Interactive Cube Tool
Lecture 22: Challenge 9 – Activating Tools
Lecture 23: Extrude, Bevel & Edge Loop Tool
Lecture 24: Challenge 10 – Loop Cut
Lecture 25: The Knife, Bisect & Poly Build Tool
Lecture 26: Challenge 11 – Knife Tool
Lecture 27: Using the Spin Tool to Form Profiles
Lecture 28: Challenge 12 – Spin Tool
Lecture 29: How to Create, Split & Join Editor to Form Custom Workspaces
Lecture 30: Challenge 13 – Workspaces
Lecture 31: An Introduction to Collections in Blender
Lecture 32: Challenge 14 – Collections
Lecture 33: The Versatile Multi-Purpose 3D Cursor Tool
Lecture 34: Challenge 15 – 3D Cursor
Lecture 35: Snapping using Relative or Absolute and During Rotation
Lecture 36: Challenge 16 – Snapping
Lecture 37: Face Normals and the Face Orientation Overlay
Lecture 38: Challenge 17 – Face Normals
Lecture 39: The Coordinates System and Vertices, Edges & Faces
Lecture 40: Challenge 18 – Coordinates
Lecture 41: How to Start Building your Asset Browser and Linking Blend Files
Lecture 42: Common Issues
Lecture 43: Section End Master Challenge
Chapter 2: Introduction to Editing Fundamentals in Blender
Lecture 1: Switching Modes
Lecture 2: Challenge 19 Switching Modes
Lecture 3: Mesh Elements
Lecture 4: Challenge 20 Mesh Elements
Lecture 5: Edge Loops and Extrusion
Lecture 6: Challenge 21 Edge Loops and Extrusion
Lecture 7: Shading Modes
Lecture 8: Challenge 22 Shading Modes
Lecture 9: Pivot points & Mirroring
Lecture 10: Challenge 23 Pivot points & Mirroring
Lecture 11: Snapping & Zoom Level
Lecture 12: Challenge 24 Snapping & Zoom Level
Lecture 13: Non Uniform Transforms
Lecture 14: Challenge 25 Non Uniform Transforms
Lecture 15: Inset & Extrude
Lecture 16: Challenge 26 Inset & Extrude
Lecture 17: Assigning Material
Lecture 18: Challenge 27 Assigning Material
Lecture 19: Environment Lighting
Lecture 20: Challenge 28 Environment Lighting
Lecture 21: Bevel Modifier
Lecture 22: Challenge 29 Bevel Modifier
Lecture 23: Setting up Drivers
Lecture 24: Challenge 30 Setting up Drivers
Lecture 25: The Array Modifiers
Lecture 26: Challenge 31 The Array Modifiers
Lecture 27: Setting key Frames & Switching Cameras
Lecture 28: Challenge 32 Setting key Frames & Switching Cameras
Lecture 29: Rendering Images & Compiling Video
Lecture 30: Challenge 33 End of Section Master Challenge
Chapter 3: Intro to rigging
Lecture 1: Origin Points, Child Parent Relationships, Constraints
Lecture 2: Challenge 34 – Origin Points, Child Parent Relationships, Constraints
Lecture 3: Armature Object, Root Bone & Deform Bones
Lecture 4: Challenge 35 – Armature Object & Deform Bones
Lecture 5: Naming Convention, Joint orientation & 3D Cursor Location
Lecture 6: Challenge 36 – Naming Convention and 3D Cursor Location
Lecture 7: Centre Points
Lecture 8: Challenge 37 – Centre Points
Lecture 9: Disconnected Bones & Symmetrizing
Lecture 10: Binding, Vertex Weighting & Pose Mode
Lecture 11: How to Lock Unwanted Transform Channels
Lecture 12: Location & Rotation Constraints
Lecture 13: Rig Controls & Custom Shapes
Lecture 14: Key Frames & Animation
Chapter 4: 3D Modelling
Lecture 1: Setting up the Unit Scale
Lecture 2: Challenge 44 – Unit Scale
Lecture 3: How to add in Background images
Lecture 4: Challenge 45 – Background Images
Lecture 5: Blocking in the Crate Part 1
Lecture 6: Blocking out Insets and Chambers Part 2
Lecture 7: Blocking out the Crate Shape Part 3
Instructors
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Thomas McDonald
Software Developer, Designer & Instructor
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 16 votes
- 4 stars: 52 votes
- 5 stars: 114 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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