Game Asset Creation in Blender & Marmoset
Game Asset Creation in Blender & Marmoset, available at $54.99, has an average rating of 4.7, with 66 lectures, based on 19 reviews, and has 134 subscribers.
You will learn about Creating game ready assets using Blender3d, Substance Painter and Marmoset High and Low poly Modeling Techniques in Blender3D High Quality Texturing Techniques in Substance Painter Rendering using Raytracing in Marmoset Toolbag 4 This course is ideal for individuals who are Semi Beginner to Intermediate 3D Artists It is particularly useful for Semi Beginner to Intermediate 3D Artists.
Enroll now: Game Asset Creation in Blender & Marmoset
Summary
Title: Game Asset Creation in Blender & Marmoset
Price: $54.99
Average Rating: 4.7
Number of Lectures: 66
Number of Published Lectures: 66
Number of Curriculum Items: 66
Number of Published Curriculum Objects: 66
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Creating game ready assets using Blender3d, Substance Painter and Marmoset
- High and Low poly Modeling Techniques in Blender3D
- High Quality Texturing Techniques in Substance Painter
- Rendering using Raytracing in Marmoset Toolbag 4
Who Should Attend
- Semi Beginner to Intermediate 3D Artists
Target Audiences
- Semi Beginner to Intermediate 3D Artists
Military Game Asset Creation in Blender & Marmoset
Learn how a professional prop artist works when creating props for games. You’ll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, Cloth Simulation, Texture Baking, Texturing, Rendering – and much more!
BLENDER AND MARMOSET TOOLBAG
All the modeling, UV mapping, and cloth simulations are done in Blender, Texturing will be done using Substance painter and a little bit of photoshop and the final rendering will be done within marmoset toolbag 4.
You will learn everything needed to create the asset shown in the images and trailer from scratch, next there will also be a bonus chapter that will show a timelapse of a scene creation inside of unreal engine 4 (please note this scene is not included in the sourcefiles)
18 HOURS REALTIME
Everything is shown in realtime with over 18 hours of content – You can follow along with every single step – from the first model in Blender to texturing in Painter to rendering in marmoset. There is only a very small narrated timelapse in the middle of the tutorial that goes over a very time consuming and repetitive function. but you do not have to worry about anything, everything will be explained in detail!
SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, and Marmoset Toolbag 3/4– Everything in this tutorial will be explained in detail. However, if you have never touched blender or substance painter before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)
TOOLS USED
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Blender 2.8+
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Marmoset Toolbag 4
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Substance Painter
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Photoshop
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft and on Forza Horizon 3 at Playground Games as an environment artist and material artist.
SOURCE FILES
Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals
Course Curriculum
Chapter 1: Introduction and Going over Our Reference
Lecture 1: Trailer
Lecture 2: Going Over Our Reference
Chapter 2: Modeling and UV Unwrapping our Assets
Lecture 1: Modeling Our Pallet Part1
Lecture 2: Modeling Our Pallet Part2
Lecture 3: Modeling Our Pallet Part3
Lecture 4: Uv Unwrapping Our Pallet Part1
Lecture 5: Uv Unwrapping Our Pallet Part2
Lecture 6: Creating Our First Plastic Crate Part1
Lecture 7: Creating Our First Plastic Crate Part2
Lecture 8: Creating Our First Plastic Crate Part3
Lecture 9: Creating Our First Plastic Crate Part4
Lecture 10: Creating Our First Plastic Crate Part5
Lecture 11: Creating Our First Plastic Crate Part6
Lecture 12: Creating Our First Plastic Crate Part7
Lecture 13: Creating Our First Plastic Crate Part8
Lecture 14: Creating Our First Plastic Crate Part9
Lecture 15: Creating Our Second Plastic Crate Part1
Lecture 16: Creating Our Second Plastic Crate Part2
Lecture 17: Creating Our Second Plastic Crate Part3
Lecture 18: Creating Our Second Plastic Crate Part4
Lecture 19: Creating Our Second Plastic Crate Part5
Lecture 20: Creating Our Second Plastic Crate Part6
Lecture 21: Creating Our Second Plastic Crate Part7
Lecture 22: Creating Our Second Plastic Crate Part8
Lecture 23: Creating Our Second Plastic Crate Part9
Lecture 24: Uv Unwrapping Our Plastic Crates Part1
Lecture 25: Uv Unwrapping Our Plastic Crates Part2
Lecture 26: Uv Unwrapping Our Plastic Crates Part3
Lecture 27: Uv Unwrapping Our Plastic Crates Part4
Lecture 28: Uv Unwrapping Our Plastic Crates Part1
Lecture 29: Modeling And Unwrapping Our Cardboard Box Part1
Lecture 30: Modeling And Unwrapping Our Cardboard Box Part2
Lecture 31: Preparing Our Assets For Baking
Chapter 3: Baking our Assets
Lecture 1: Baking Our Assets Part1
Lecture 2: Baking Our Assets Part2
Chapter 4: Texturing our assets
Lecture 1: Texturing Our Pallet Part1
Lecture 2: Texturing Our Pallet Part2
Lecture 3: Setting Up Our Marmoset Render Scene
Lecture 4: Texturing Our Pallet Part3
Lecture 5: Texturing Our Pallet Part4
Lecture 6: Texturing Our First Crate Part1
Lecture 7: Texturing Our First Crate Part2
Lecture 8: Texturing Our First Crate Part3
Lecture 9: Texturing Our First Crate Part4
Lecture 10: Texturing Our First Crate Part5
Lecture 11: Texturing Our First Crate Part6
Lecture 12: 46-Texturing Our Second Crate Part1
Lecture 13: Texturing Our Second Crate Part2
Lecture 14: Texturing Our Cardboard Box Part1
Lecture 15: Texturing Our Cardboard Box Part2
Lecture 16: Texturing Our Cardboard Box Part3
Lecture 17: Texturing Our Cardboard Box Part4
Lecture 18: Texturing Our Cardboard Box Part5
Chapter 5: Assembling our assets
Lecture 1: Assembling Our Pile
Lecture 2: Creating Our Plastic Part1
Lecture 3: Creating Our Plastic Part2
Lecture 4: Creating Our Plastic Part3
Lecture 5: Creating Our Straps Part1
Lecture 6: Creating Our Straps Part2
Lecture 7: Creating Our Straps Part3
Lecture 8: Creating Our Straps Part4
Lecture 9: Creating Our Straps Part5
Chapter 6: Final Polish and Rendering
Lecture 1: Polishing Our Asset Part1
Lecture 2: Polishing Our Asset Part2
Lecture 3: Creating Final Portfolio Renders
Chapter 7: Bonus Chapter
Lecture 1: Creating An Unreal Engine Scene – Bonus Chapter
Instructors
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FastTrack Tutorials
Game Art Courses by Industry Professionals
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 4 votes
- 5 stars: 14 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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