Game Asset Creation Modeling & Texturing a Futuristic Crate
Game Asset Creation Modeling & Texturing a Futuristic Crate, available at $19.99, has an average rating of 4.35, with 15 lectures, based on 10 reviews, and has 161 subscribers.
You will learn about Acquire artistic theory in modeling and texturing game props Understand the industry pipeline of creating AAA quality game asset How to efficiently retopologize Prepare models for baking Create believable scratches, dirt, and discoloration Render high quality finished product for portfolio presentation This course is ideal for individuals who are Anyone who wants advanced tips and tricks on how to create a game-ready asset or Anyone who wants to learn the process of modeling and texturing AAA quality prop It is particularly useful for Anyone who wants advanced tips and tricks on how to create a game-ready asset or Anyone who wants to learn the process of modeling and texturing AAA quality prop.
Enroll now: Game Asset Creation Modeling & Texturing a Futuristic Crate
Summary
Title: Game Asset Creation Modeling & Texturing a Futuristic Crate
Price: $19.99
Average Rating: 4.35
Number of Lectures: 15
Number of Published Lectures: 15
Number of Curriculum Items: 15
Number of Published Curriculum Objects: 15
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Acquire artistic theory in modeling and texturing game props
- Understand the industry pipeline of creating AAA quality game asset
- How to efficiently retopologize
- Prepare models for baking
- Create believable scratches, dirt, and discoloration
- Render high quality finished product for portfolio presentation
Who Should Attend
- Anyone who wants advanced tips and tricks on how to create a game-ready asset
- Anyone who wants to learn the process of modeling and texturing AAA quality prop
Target Audiences
- Anyone who wants advanced tips and tricks on how to create a game-ready asset
- Anyone who wants to learn the process of modeling and texturing AAA quality prop
Instructor Info
Desmond Man is currently an Environment Artist working in AAA console games. What he loves most about his job is that he gets to make cool games with colleagues which he considers more as friends. The project that he had worked on the he is the most proud of was Laser League because he had a lot of creative freedom and support when building the environments. Desmond had always been an artistic person but most of his inspiration began from watching cartoons. He had always loved animation as a child and how people made cartoon animations astounded him. He went to a university to take 3D art and instantly fell in love with it. He knew he wanted to pursue 3D art as a career but wasn’t sure which field in the 3D industry he wanted to get into. When he played the video game Last of Us, it had changed his life and he made up his mind that he wanted to be in the game industry. His advice for artists just starting out is to work really hard. He believes the hard work is worth it and having your own art style, art alias, and your own set of skills that only “you” understand is actually really cool.
Course Info
In this course, Desmond will take you to the complete game asset creation where you will be producing a futuristic crate prop. He will show you his techniques of modeling and more importantly he will show you his artistic theory while you slowly build the prop. The program pipeline that you will be going through the course is sculpting in Zbrush, retopologizing and unwrapping in 3ds Max, preparation for baking, texturing in Substance painter, and finally exporting out textures and rendering out the asset in Marmoset Toolbag. As you go through this course, Desmond aims to be as casual and open about his full process when approaching art and explaining why he would or wouldn’t do in certain situations. He is excited to dive into teaching and share with you what he had learned during his time as an environment artist.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Prepping
Lecture 1: Setting Up
Lecture 2: Common Techniques
Chapter 3: Modeling
Lecture 1: White Box
Lecture 2: Grey Box
Lecture 3: Detailing 1
Lecture 4: Detailing 2
Lecture 5: Exporting
Chapter 4: Retopologizing
Lecture 1: Retopologizing
Chapter 5: Unwrapping
Lecture 1: Unwrapping
Chapter 6: Baking and Texturing
Lecture 1: Prep for Baking
Lecture 2: Texturing 1
Lecture 3: Texturing 2
Lecture 4: Texturing 3
Chapter 7: Rendering
Lecture 1: Rendering in Marmoset
Instructors
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Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 4 votes
- 5 stars: 4 votes
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