Game Asset Modeling – The SciFi Pistol Workflow
Game Asset Modeling – The SciFi Pistol Workflow, available at $19.99, has an average rating of 4.2, with 22 lectures, based on 10 reviews, and has 176 subscribers.
You will learn about Learn the workflow for creating a sci-fi pistol game asset from start to finish Learn about sub-d techniques, baking, texturing, and presentation on the asset Learn how to setup a material and refine the presentation in Marmoset Learn the basics of using nDo to assist your texturing and normal map workflow This course is ideal for individuals who are Intermediate-to-Advanced users who want to see the workflow for creating a more complex game prop It is particularly useful for Intermediate-to-Advanced users who want to see the workflow for creating a more complex game prop.
Enroll now: Game Asset Modeling – The SciFi Pistol Workflow
Summary
Title: Game Asset Modeling – The SciFi Pistol Workflow
Price: $19.99
Average Rating: 4.2
Number of Lectures: 22
Number of Published Lectures: 22
Number of Curriculum Items: 22
Number of Published Curriculum Objects: 22
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the workflow for creating a sci-fi pistol game asset from start to finish
- Learn about sub-d techniques, baking, texturing, and presentation on the asset
- Learn how to setup a material and refine the presentation in Marmoset
- Learn the basics of using nDo to assist your texturing and normal map workflow
Who Should Attend
- Intermediate-to-Advanced users who want to see the workflow for creating a more complex game prop
Target Audiences
- Intermediate-to-Advanced users who want to see the workflow for creating a more complex game prop
In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We'll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset!
About the Instructor:
Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
Course Curriculum
Chapter 1: Introduction to High Poly and Low Poly Modeling
Lecture 1: Introduction
Lecture 2: The Block In
Lecture 3: Model Setup and Hotkeys
Lecture 4: Beginning Sub D Techniques
Lecture 5: Beginning Sub D Techniques 2
Lecture 6: Sub D Workflow
Lecture 7: Sub D Workflow 2
Lecture 8: Creating the Low Poly
Chapter 2: Baking and Texturing Basics
Lecture 1: Introduction
Lecture 2: Polypaint in ZBrush
Lecture 3: Intro to Headus UV Layout
Lecture 4: Final Pack and Smoothing Groups
Lecture 5: Exploding the Bake
Lecture 6: Intro to xNormal
Lecture 7: nDo2 Techniques
Chapter 3: Final Materials and Presentation
Lecture 1: Introduction
Lecture 2: Baking out Poly Paint
Lecture 3: Spec Map Variations
Lecture 4: Texture Creation 1
Lecture 5: Texture Creation 2
Lecture 6: Finishing the Diffuse and Spec Maps
Lecture 7: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
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- 3 stars: 3 votes
- 4 stars: 3 votes
- 5 stars: 4 votes
Frequently Asked Questions
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