Game Character Retopology in Topogun & Maya for Beginners
Game Character Retopology in Topogun & Maya for Beginners, available at $64.99, has an average rating of 4.7, with 33 lectures, based on 28 reviews, and has 438 subscribers.
You will learn about You will be able to model low poly in game model using Topogun and Maya Clean up N sided face, Non manifold geometry and Non planer face Dacimating the model in Zbrush Guidelines to make your low poly model error free Topogun power full tools to create low poly This course is ideal for individuals who are Anyone who wants to learn retopology using Topogun or who wants to be a game character artist or who wants learn and model game characters or who knows the high poly modelling but don't know what to do next or who wonders how they make game characters It is particularly useful for Anyone who wants to learn retopology using Topogun or who wants to be a game character artist or who wants learn and model game characters or who knows the high poly modelling but don't know what to do next or who wonders how they make game characters.
Enroll now: Game Character Retopology in Topogun & Maya for Beginners
Summary
Title: Game Character Retopology in Topogun & Maya for Beginners
Price: $64.99
Average Rating: 4.7
Number of Lectures: 33
Number of Published Lectures: 33
Number of Curriculum Items: 33
Number of Published Curriculum Objects: 33
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- You will be able to model low poly in game model using Topogun and Maya
- Clean up N sided face, Non manifold geometry and Non planer face
- Dacimating the model in Zbrush
- Guidelines to make your low poly model error free
- Topogun power full tools to create low poly
Who Should Attend
- Anyone who wants to learn retopology using Topogun
- who wants to be a game character artist
- who wants learn and model game characters
- who knows the high poly modelling but don't know what to do next
- who wonders how they make game characters
Target Audiences
- Anyone who wants to learn retopology using Topogun
- who wants to be a game character artist
- who wants learn and model game characters
- who knows the high poly modelling but don't know what to do next
- who wonders how they make game characters
ABOUT :
- Welcome to Game Character Retopology in Topogun & Maya Course.
- In this course you will learn retopology technics using TOPOGUN after completing the high poly zbrush character.
- Retopology means recreating a model with proper edge flow by using the high poly model as a reference object in the background.
Now Topogun is the best tool to do this because it is a dedicated software only for retopology purpose. It is very powerful and has lots of great tools to retopo within a second. It can Handel very high poly model with easy.
In this course you will not only learn the technical aspect of doing the retopo but also some production guidelines to make your low poly character ready to use for rigging and in the game.
Overview of the Course :
At first you will learn how to prepare your high poly zbrush character to take inside Topogun then I will move to Retoplogy part inside Topogun by Introducing its tools. After completing in topogun I will jump to Maya for some clean up and final tweak.
Topics :
- Decimating High poly Zbrush Character for Efficiency
- Topogun tools to create low poly
- Organizing the low poly model in Maya
- Clean up N sided face, Non manifold geometry and Non planer face
- Guidelines to make your low poly model error free
Who can take this Course :
- who wants to be a game character artist
- who wants to use topogun for retopology
- who wonders how they make game characters
- who knows the high poly modelling but don’t know what to do next
- who wants learn and model game characters
So if you are interested to learn modelling and want to become a modelling artist in the game industry then without any delay enrol to this class to learn how to model your low poly character using TOPOGUN.
so if you fit into any of the above category this course is for you. so take the step by enrolling to the course and be a fabulous artist and entertain the world by contributing your part. THANK YOU.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Preparing the High Poly Model For Topogun
Lecture 1: Decimating and Exporting
Chapter 3: Retopo The Face and Body
Lecture 1: Using Simple Create Tool
Lecture 2: Using Extrude Tool
Lecture 3: Using Merge Tool and Zero Symetry
Lecture 4: Using Soft Selection
Lecture 5: Using Draw Tool
Lecture 6: Using Create Symetry Tool
Lecture 7: Using Sweep and Loft Tool
Lecture 8: Using Tubes Tool
Lecture 9: Completing Retopo of the Hand
Chapter 4: Retopo The Shirt and Pant
Lecture 1: Retopo the Shirt
Lecture 2: Completing Retopo of the Shirt
Lecture 3: Using Group to Manage Your Mesh
Lecture 4: Making the Pant Lowpoly
Lecture 5: Completing the Pant Low Poly
Lecture 6: Finalizing the Shirt and Pant Lowpoly
Chapter 5: Retopo The Shoe
Lecture 1: Shoe Retopo
Lecture 2: Completing Shoe Lowpoly
Lecture 3: Shoe lace lowpoly
Lecture 4: Shoe Lace Knot lowpoly
Chapter 6: Retopo The Cap and Spec
Lecture 1: Making the Cap Lowpoly
Lecture 2: Cap Strap lowpoly
Lecture 3: Spec Lowpoly
Chapter 7: Retopo The Hair and Locket
Lecture 1: Making Hair Lowpoly
Lecture 2: Hair clumps lowpoly
Lecture 3: Completing Hair Lowpoly
Lecture 4: Hair Band Lowpoly Using Zbrush
Lecture 5: Locket Lowpoly Using Decimation Master
Chapter 8: Final Cleanup and Setup In Maya
Lecture 1: Setting Up lowpoly Objects In Maya
Lecture 2: Optimizing Polygons
Lecture 3: Final Cleanup and Conclusion
Chapter 9: Conclusion
Lecture 1: Bonus Lecture – What's Next?
Instructors
-
Nalini Kanta Jena
3D Character Instructor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 8 votes
- 5 stars: 16 votes
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