Game Development with Unity 5
Game Development with Unity 5, available at $59.99, has an average rating of 4.05, with 115 lectures, 6 quizzes, based on 491 reviews, and has 27808 subscribers.
You will learn about Build games with Unity by taking this course. Students will be able to design levels, integrate art assets, and write code using C#. This course is ideal for individuals who are If want to learn how to develop games then this is the course for you. or This course will assist those also looking to learn how to code or This course is not for those looking to learn how to create art for games as the focus of this course is in coding. It is particularly useful for If want to learn how to develop games then this is the course for you. or This course will assist those also looking to learn how to code or This course is not for those looking to learn how to create art for games as the focus of this course is in coding.
Enroll now: Game Development with Unity 5
Summary
Title: Game Development with Unity 5
Price: $59.99
Average Rating: 4.05
Number of Lectures: 115
Number of Quizzes: 6
Number of Published Lectures: 114
Number of Published Quizzes: 6
Number of Curriculum Items: 121
Number of Published Curriculum Objects: 120
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build games with Unity by taking this course. Students will be able to design levels, integrate art assets, and write code using C#.
Who Should Attend
- If want to learn how to develop games then this is the course for you.
- This course will assist those also looking to learn how to code
- This course is not for those looking to learn how to create art for games as the focus of this course is in coding.
Target Audiences
- If want to learn how to develop games then this is the course for you.
- This course will assist those also looking to learn how to code
- This course is not for those looking to learn how to create art for games as the focus of this course is in coding.
Game development is an ever changing, constantly improving, and highly dynamic area to work in. Things are on the move constantly, and if you’re not careful you can get left behind. That’s why it’s important to keep your skills at the top level and to familiarise yourself with the latest tools and programs out there. This course will do just that by getting you up to speed with Unity5, the newest version of one of the industry’s leading development engines.
Become a Unity 5 Developer
- Build your first functioning game in 60 minutes
- Create more complex games as your skills improve
- Increasing levels of complexity to cater for both beginners and experienced developers
- Grasp game development fundaments in a practical way
- Gain practical skills than can instantly be used in the real world
Learn the Secrets of Unity 5 Game Development
Whether you’re completely new to game development or have gained some experience developing games with Unity already, this course is for you. With 85 lectures and 9.5 hours of content, it takes starts off at beginner level and advances up to more complex projects.
This course goes beyond merely explaining or showing you how everything works; you’ll be shown how, and then you’ll do it for yourself. As you progress through the course you’ll create three games of increasing complexity; a trivia game to demonstrate programming basics and show you the Unity user interface, followed by a 2D platforming game, and to finish, first person shooter game complete with visual effects and artificial intelligence.
By creating these games, you’ll learn all about scripting and user interface including questions and answer options, creating different levels, adding audio, freezing game play, building scenes, learning Nav Mesh, character and object movement, and game narrative, among other things.
This course emphasises coding and development, and is suitable for anyone who wants to learn to develop games or learn how to code. To start this course, you will need to have Unity installed on your computer; we’ll show you everything else from there.
About Unity 5
Unity is a games engine used to create and develop 2D and 3D games and interactive experiences. It is fast becoming the industry standard for creating multiplatform games. Unity5 is the latest version of the tool, and includes a number of advanced powerful features such as a 64-bit editor, frame debuggers, graphics command buffers, and more.
Course Curriculum
Chapter 1: INTRODUCTION TO THE COURSE
Lecture 1: Course Introduction
Lecture 2: What is Unity 3D
Lecture 3: Unity Interface and Navigating the Scene View
Lecture 4: Creating and manipulating basic objects
Lecture 5: Wrapping up the Basics of the Unity Editor
Chapter 2: INTRODUCTION TO SCRIPTING AND UI
Lecture 1: Introduction to Scripting and UI
Lecture 2: Overview of Trivia Game
Lecture 3: Creating the Question Banner
Lecture 4: Adding the Answer Buttons
Lecture 5: Introduction to Scripting
Lecture 6: More Data Types
Lecture 7: Creating a Structure
Lecture 8: Finishing the Question Structure
Lecture 9: Assigning the Question to the UI
Lecture 10: Making the Answers Interactive
Lecture 11: Assigning a Random Question
Lecture 12: Getting the Question Numbers
Lecture 13: Transitioning Between Questions
Lecture 14: Showing Results
Lecture 15: Creating a Play Again Button
Lecture 16: Delay Next Question
Lecture 17: Giving Feedback
Lecture 18: Commenting the Code and Final Touches
Lecture 19: Building the Game
Chapter 3: CREATING A 2D PLATFORMER
Lecture 1: Overview of the 2D Platformer
Lecture 2: How 2D Platformer Design
Lecture 3: Creating the Project and Importing the 2D Package
Lecture 4: Beginning Level 1 Design and Importing Assets
Lecture 5: Setting Up the Elevator Platform
Lecture 6: Setting up the Kill Floor
Lecture 7: Creating the UI for Health
Lecture 8: Spinning the Buzzsaw and Depleting Health
Lecture 9: Setting up the knockBack Function
Lecture 10: Pausing Movement for knockback
Lecture 11: Transitioning to the next Level
Lecture 12: Designing the Second Level
Lecture 13: Making the Buzzsaw move up and down
Lecture 14: Designing Level 2
Lecture 15: Adding the Play Again Button
Lecture 16: Putting in Backgrounds
Lecture 17: Showing a Message at the end of a Level
Lecture 18: Freezing the Player at the end of a Level
Lecture 19: Improving Level Creating Workflow
Lecture 20: Adding Audio
Lecture 21: Wrapping up audio and fixing collision bug
Chapter 4: CREATING A HORROR FIRST PERSON SHOOTER GAME
Lecture 1: Overview of Horror FPS
Lecture 2: Introduction to Horror Shooter Game and Finite State Machines
Lecture 3: Creating the Project and Importing Assets
Lecture 4: Building the Scene for Character Naviagtion
Lecture 5: Baking the Nav Mesh and Setting a Destination
Lecture 6: Finding the Closest Waypoint
Lecture 7: Creating the Pursue Behavior
Lecture 8: Turning The Head
Lecture 9: Restructuring Scan For Player
Lecture 10: Casting A Ray To Check For Player
Lecture 11: Creating Rays At More Angles
Lecture 12: Making Enemy Look At The Player
Lecture 13: Tilting The Enemy When Going Up Ramps
Lecture 14: Lighting The Scene
Lecture 15: Giving The Enemy An Animation
Lecture 16: Cleaning Up The AI Test Scene
Lecture 17: Introduction To Particle Systems
Lecture 18: Creating The Flame Thrower Effect
Lecture 19: Making The Flame Thrower Effect Work While Moving
Lecture 20: Testing For Flame Thrower Collision
Lecture 21: Creating The Death Screen And Managing Health
Lecture 22: Take Damage And Heal Functions
Lecture 23: Creating Conditions for Flame Thrower Toggle
Lecture 24: Creating The Toggle Flame Function
Lecture 25: Improving Enemy Collision
Lecture 26: Importing the Stun Gun Assets
Lecture 27: Creating The Stun Gun Particles
Lecture 28: Making the Stun Gun Reduce Enemy Health
Lecture 29: Creating The Disable Corutine
Lecture 30: Managing Stun Gun Input
Lecture 31: Limiting Stun Gun Shots
Lecture 32: Improving The Disabled State
Lecture 33: Hiding The Cursor And Fixing Healing
Lecture 34: Improving the Collision for the Player
Lecture 35: Setting Up The Charging Station
Lecture 36: Recharging The Stungun
Lecture 37: Showing Recharge Message
Chapter 5: BUILDING THE LEVEL FOR THE 3D SHOOTER
Lecture 1: Overview of Level Building
Lecture 2: Making Some Of The Environment Prefabs
Lecture 3: Making The Rest Of The Environment Prefabs
Lecture 4: Setting Up And Animators For The Door And Door Switch
Lecture 5: Making The Door Open And Close Automaticly
Lecture 6: Unlocking A Door With The Door Switch
Lecture 7: Changing The Door Appearance When Locked
Lecture 8: Adding Lights To The Prefabs
Lecture 9: Setting Up The Scene For Level Building
Instructors
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Stone River eLearning
Over 1,000,000 Happy Students
Rating Distribution
- 1 stars: 15 votes
- 2 stars: 16 votes
- 3 stars: 88 votes
- 4 stars: 172 votes
- 5 stars: 200 votes
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