Game Level with Godot 3.2 and Blender 2.82
Game Level with Godot 3.2 and Blender 2.82, available at $49.99, has an average rating of 4.2, with 25 lectures, based on 12 reviews, and has 205 subscribers.
You will learn about How to create a game map in Godot with assets created in Blender. This course is ideal for individuals who are Game artist, Game dev, 3D Artist, developer It is particularly useful for Game artist, Game dev, 3D Artist, developer.
Enroll now: Game Level with Godot 3.2 and Blender 2.82
Summary
Title: Game Level with Godot 3.2 and Blender 2.82
Price: $49.99
Average Rating: 4.2
Number of Lectures: 25
Number of Published Lectures: 25
Number of Curriculum Items: 25
Number of Published Curriculum Objects: 25
Original Price: €22.99
Quality Status: approved
Status: Live
What You Will Learn
- How to create a game map in Godot with assets created in Blender.
Who Should Attend
- Game artist, Game dev, 3D Artist, developer
Target Audiences
- Game artist, Game dev, 3D Artist, developer
In this course you will learn the technique on how to make a Game Level in Godot 3.2, how to load meshes exported by Blender and textured with Substance Painter, set the scene, sculpt a 3D terrain, create trees with animated leaves.
In this course we do not explain step by step how to make the mesh but the procedure for creating a game level and how to set up the work flow.
P.S. Sorry for the translation but English is not my native language.
Course Curriculum
Chapter 1: Intro
Lecture 1: Intro
Lecture 2: Preparation of the work to be done
Lecture 3: We illustrate the programs we will use and what we will use them for
Lecture 4: We sketch the map to be created on Krita
Chapter 2: Modelling with Blender 2.82
Lecture 1: We are looking for the Reference
Lecture 2: First two Models
Lecture 3: Unwrapping
Lecture 4: Texturing
Lecture 5: We assign the textures in Blender and export the model for Godot
Lecture 6: Let's test the models on Godot
Lecture 7: Timelapse building other elements
Chapter 3: Vegetation
Lecture 1: Let's create trees with Tree It
Lecture 2: Let's create the grass
Chapter 4: The map in Godot
Lecture 1: We install Godot Addons
Lecture 2: Sculpt the ground
Lecture 3: We texture the ground with Quixel Mixer
Lecture 4: Import the Meshes
Lecture 5: Let's complete the map
Lecture 6: Import the trees in Godot
Lecture 7: Let's plant the trees
Lecture 8: Setup ambient illumination
Lecture 9: Let's optimize the scene
Lecture 10: Grass in the scene
Lecture 11: We create the sea with Godot's visual shader
Lecture 12: The maps is ready!
Instructors
-
Davide Prestino
Davide Prestino
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 4 votes
- 4 stars: 1 votes
- 5 stars: 7 votes
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