Game Stylized Building Concept Art with Blender + Photoshop
Game Stylized Building Concept Art with Blender + Photoshop, available at $49.99, has an average rating of 4.85, with 47 lectures, based on 20 reviews, and has 2232 subscribers.
You will learn about Learn how to design a stylized building Learn how to paint a stylized building Learn how to use Blender for Concept Art Understand shape language when designing a building Learn concept art Learn how to render details Paint with photoshop 3d modeling Learn how to color your design Learn how to sketch a building from imagination Understand stylized art Architecture Game art development Add new piece to your portfolio digital painting digital art This course is ideal for individuals who are Blender beginners or Aspiring concept artists or Illustrators or Artists or 3D artists or people who want to improve their concept art and design skills or art students who want to improve their art skills or architects or for aartist that want to add new portfolio pieces to their CV or digital artists or digital illustrators or dibujantes or artistas It is particularly useful for Blender beginners or Aspiring concept artists or Illustrators or Artists or 3D artists or people who want to improve their concept art and design skills or art students who want to improve their art skills or architects or for aartist that want to add new portfolio pieces to their CV or digital artists or digital illustrators or dibujantes or artistas.
Enroll now: Game Stylized Building Concept Art with Blender + Photoshop
Summary
Title: Game Stylized Building Concept Art with Blender + Photoshop
Price: $49.99
Average Rating: 4.85
Number of Lectures: 47
Number of Published Lectures: 47
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to design a stylized building
- Learn how to paint a stylized building
- Learn how to use Blender for Concept Art
- Understand shape language when designing a building
- Learn concept art
- Learn how to render details
- Paint with photoshop
- 3d modeling
- Learn how to color your design
- Learn how to sketch a building from imagination
- Understand stylized art
- Architecture
- Game art development
- Add new piece to your portfolio
- digital painting
- digital art
Who Should Attend
- Blender beginners
- Aspiring concept artists
- Illustrators
- Artists
- 3D artists
- people who want to improve their concept art and design skills
- art students who want to improve their art skills
- architects
- for aartist that want to add new portfolio pieces to their CV
- digital artists
- digital illustrators
- dibujantes
- artistas
Target Audiences
- Blender beginners
- Aspiring concept artists
- Illustrators
- Artists
- 3D artists
- people who want to improve their concept art and design skills
- art students who want to improve their art skills
- architects
- for aartist that want to add new portfolio pieces to their CV
- digital artists
- digital illustrators
- dibujantes
- artistas
What You’ll Learn :design a stylized building useful for either game production, children’s book storytelling, animation projects or any other project that requires stylized architecture.
Whether you are just starting at concept art or you already have some years of experience, this tutorial will be great value for understanding principles of stylized architecture and knowing how to follow those unique details in order to maintain a consistent style throughout your designs.
By the end of this Class: you will not only understand the necessary tools in Blender to model your own buildings but also you will end up with a professional looking image ready to be added to your portfolio.
Resourcesyou can find them in the first video lesson.
Now we have AI, Why should i learn this : AI is good at rendering amazing images in seconds but when it comes to close-up details, maintain the same style and shape language you can get stuck. You need to be able to show in detail where the window connects with the building, how the texture looks, is the texture going to be realistic? or stylized with bigger shapes? Will your edges be hard in some areas and soft in other areas? Will the door be almost the same size of the character, yes? Why? Then the rest of the buildings in your game, book or animation film should follow same style. Understanding the foundation of stylized art will help you to have more believable designs and not just a shiny AI image that lacks of functionality.
For your class assignmentyou can model and paint a Stylized Building with the technique shown in the class. Along with 3 Studys based on your type of architecture, 3 sketches from imagination and 1 color sketch. Feel free to also share an image of your 3D model if you want also.
What you’ll need for this class: Blender ( download for free in their website ,until version 4.1, NOT 4.2, you can choose to download earlier versions in their website) and Photoshop.
What we’ll Do:
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Organize references
-
Realistic to Stylized excercise
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Studies to understand the architecture we want to achieve
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Imagination sketches
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I will teach you how to use Blender to model your own building based on your sketches
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Export render passes for easy painting in Photoshop
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Import renders into Photoshop and appy shadows
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Adding dynamic texture to each color
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Adding extra lines of details that we didn’t do in the 3d
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Finials design and placing them
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Hand paint to erase the 3D fake look
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Garden vegetation painting and modeling
Projects files :final JPG and sketches for reference, textures used in my scene, architecture types, 3D Scene FBX ( open Blender and go to FILE-IMPORT-FBX to view it)
Please don’t forget to leave a review! I would really appreciate it!
Course Curriculum
Chapter 1: Part 1
Lecture 1: PureRef
Lecture 2: Organizing References
Lecture 3: Shape Language
Lecture 4: Realistic to Stylized
Lecture 5: Studys
Lecture 6: Sketching
Chapter 2: Part 2 Blender Tutorial
Lecture 1: Overview
Lecture 2: Move View
Lecture 3: Navigation
Lecture 4: Duplicate and instances
Lecture 5: Proportional editing
Lecture 6: Switch modeling views
Lecture 7: Edit mode
Lecture 8: Importing Reference
Lecture 9: Mirror Modyfier
Lecture 10: Modeling Main shape
Lecture 11: Bevel
Lecture 12: Small Towers
Lecture 13: Rounded Roof
Lecture 14: Array Modyfier
Lecture 15: Upper Window
Lecture 16: Boolean Modifier
Lecture 17: Triangle Roof
Lecture 18: Curve Modifier Railing
Lecture 19: Plant Pot
Lecture 20: Garden Bezier Curve
Lecture 21: Garden Ornaments
Lecture 22: Render Properties Sun Light
Lecture 23: Materials
Lecture 24: Camera Properties
Lecture 25: UVs
Chapter 3: Part 3 Texture and Painting
Lecture 1: Color Masks
Lecture 2: Importing Render Passes
Lecture 3: Importing Shadows
Lecture 4: Color Dynamic paint
Lecture 5: Making a Tile Texture
Lecture 6: Start adding textures
Lecture 7: Line of Details
Lecture 8: Golden Stripes
Lecture 9: Horizontal Finials
Lecture 10: Vertical Finials
Lecture 11: Garden color sketch
Lecture 12: Handpaint
Lecture 13: Windows Details
Lecture 14: Refine details
Lecture 15: Vegetation Painting
Lecture 16: Grass refine
Instructors
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Pedro De Elizalde
Environment Concept Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 18 votes
Frequently Asked Questions
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