Gamification – engage customers in your business!
Gamification – engage customers in your business!, available at $24.99, has an average rating of 4.35, with 62 lectures, based on 82 reviews, and has 1679 subscribers.
You will learn about How to move from a task to a game: ABCs, theory, dependable solutions. The steps you should take to introduce gamification and see results. Methods and rules for engaging clients in gamification. How to encourage some behaviors and routines and make customers want to start their day by checking updates on your website, buy your products or drop by your café more often. How do H&M, Honda, Nike and other big players use gamification? Mistakes you should be avoiding. Learn from others' failures: a discussion of Microsoft and Tesco slip-ups. Products that advertise themselves: if you don't want to spend a small fortune on advertising, this is something to look into. Why the 4P's of marketing don't work today. Urgent optimism, blissful productivity and epic win and how to use them. Sounds confusing? We'll solve the mystery. How to create a great experience: the magic circle and how to use it. Not everyone plays for the same reasons: what types of players are there and what makes them tick? How to create attractive offers for all player types. Rewards for effort or achievement? What motivates and demotivates players most? Create totems, or objects that advertise you in the real world. How to use collections in your shop, startup or restaurant. Different game types and ways of building fun using narratives. Why was FarmVille such a hit on Facebook? Can you repeat this success story? Adidas, Versace and Ferrari: what do they have in common with gamification? Clients want choice, but they don't know what they want: how to fake choice in shops or restaurants. What are the nuts and bolts of creating good gamification: what's the key to getting consumers' attention? Using gamification in marketing. How to challenge customers to make them more engaged. Collections, scores, reward schemes: how to combine them get the best result and engage customers. This course is ideal for individuals who are Business owners or Marketers or Startup owners or Students It is particularly useful for Business owners or Marketers or Startup owners or Students.
Enroll now: Gamification – engage customers in your business!
Summary
Title: Gamification – engage customers in your business!
Price: $24.99
Average Rating: 4.35
Number of Lectures: 62
Number of Published Lectures: 61
Number of Curriculum Items: 62
Number of Published Curriculum Objects: 61
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- How to move from a task to a game: ABCs, theory, dependable solutions. The steps you should take to introduce gamification and see results.
- Methods and rules for engaging clients in gamification. How to encourage some behaviors and routines and make customers want to start their day by checking updates on your website, buy your products or drop by your café more often.
- How do H&M, Honda, Nike and other big players use gamification?
- Mistakes you should be avoiding. Learn from others' failures: a discussion of Microsoft and Tesco slip-ups.
- Products that advertise themselves: if you don't want to spend a small fortune on advertising, this is something to look into.
- Why the 4P's of marketing don't work today.
- Urgent optimism, blissful productivity and epic win and how to use them. Sounds confusing? We'll solve the mystery.
- How to create a great experience: the magic circle and how to use it.
- Not everyone plays for the same reasons: what types of players are there and what makes them tick? How to create attractive offers for all player types.
- Rewards for effort or achievement? What motivates and demotivates players most?
- Create totems, or objects that advertise you in the real world. How to use collections in your shop, startup or restaurant.
- Different game types and ways of building fun using narratives.
- Why was FarmVille such a hit on Facebook? Can you repeat this success story?
- Adidas, Versace and Ferrari: what do they have in common with gamification?
- Clients want choice, but they don't know what they want: how to fake choice in shops or restaurants.
- What are the nuts and bolts of creating good gamification: what's the key to getting consumers' attention? Using gamification in marketing.
- How to challenge customers to make them more engaged.
- Collections, scores, reward schemes: how to combine them get the best result and engage customers.
Who Should Attend
- Business owners
- Marketers
- Startup owners
- Students
Target Audiences
- Business owners
- Marketers
- Startup owners
- Students
Gamification: the hottest marketing trend
– learn how to win new audiences and engage existing customers.
LIMITED OFFER – 3 BONUSES INCLUDED IN COURSE!
- BONUS #1 – Full book about Gamification for FREE
- BONUS #2 – Certificate of getting this course done
- BONUS #3 – Great gamification idea!
About the course
You'll discover a series of handy tips and dozens of real examples of businesses that used gamification to great results.
This course features both a wealth of expert knowledge and many fitting case studies that prove gamification is a necessary component in current marketing.
We have years of hands-on experience in gamification, and would love to share it with you to help you design a gamification strategy tailor-made for your customers, whether your business is an online retail store, small local flower shop, advertising agency or barber's.
Course is full of valuable tidbits and reliable knowledge that will let you understand your customers and their choices and approach them in a way that win their affection. As the average consumer becomes indifferent to standard advertisement, it's time you used something special and remarkable to get the results.
Follow the emotions…
If you're thinking of introducing a loyalty program, building up a brand identity or engaging customers in things they were avoiding before, there are two elements to remember about: the narrative and fun. They both underpin the aspect that drives customers: emotions.
The best loyalty programs can engage clients in fun on a cerebral level. Good gamification engages you into wanting to achieve a goal. That's the thing you focus on: doing something. Rewards only come later.
When you know what motivates your customers, you can offer them absorbing gamification that will encourage them to fight for a better status and appreciation in your company. Priority customer service? A lifelong discount on company products and priority unlimited access? What about being personally greeted by the chef in a prestigious restaurant? Customers are willing to do a lot to gain these privileges, and that's why you ought to give them a chance to do it.
Go for it!
Course Curriculum
Chapter 1: Let's begin
Lecture 1: What the Gamification is?
Lecture 2: Wise teacher
Lecture 3: Karate Kid
Lecture 4: Boundaries between work-learning-fun
Lecture 5: Work can be fun!
Lecture 6: How IBM use RPG mechanisms?
Lecture 7: Fordism & customization
Chapter 2: Step 1
Lecture 1: How to engage people?
Lecture 2: Gamification in cars?
Lecture 3: Have you ever ridden an elephant?
Lecture 4: There is an elephant inside you.
Lecture 5: How Honda and Nissan use gamification?
Lecture 6: 10.000 hours…
Lecture 7: Crysis in engagement
Lecture 8: Affecting people’s behavior
Lecture 9: 4xP
Lecture 10: Real life example of gamification in the pub
Lecture 11: Product that advertises itself
Chapter 3: Step 2
Lecture 1: From amateur to maestro
Lecture 2: Urgent optimism
Lecture 3: Blissful productivity
Lecture 4: Building up social relationships
Lecture 5: Epic Win
Lecture 6: Blah, blah, blah – show me something real…
Lecture 7: The collections
Lecture 8: Example of blissful productivity
Lecture 9: Autonomy
Lecture 10: Illusion of choice
Lecture 11: Building a bond
Lecture 12: How to motivate your customers?
Chapter 4: Step 3
Lecture 1: Great examples: Bottle Bank Arcade
Lecture 2: Great examples: The Piano Stairs
Lecture 3: Great examples: The Speed Camera Lottery
Lecture 4: Instant Feedback
Lecture 5: Commercial applications and its problems
Lecture 6: Designing games
Lecture 7: Totems and status for players
Lecture 8: Rules
Lecture 9: Motivation of the players
Chapter 5: Step 4
Lecture 1: Gamers types
Lecture 2: Achievers
Lecture 3: Explorers
Lecture 4: Socializers
Lecture 5: Killers
Lecture 6: Game mechanics and dynamics
Lecture 7: Avatars
Lecture 8: Points
Lecture 9: Reinforcement schemes
Lecture 10: Levels
Lecture 11: Challenges
Lecture 12: Leaderboards
Lecture 13: Gifts and generosity
Lecture 14: The „Third place”
Chapter 6: Step 5
Lecture 1: Types of games
Lecture 2: Narrative + fun
Lecture 3: Building up engagement
Lecture 4: Types of recipients and messages
Lecture 5: Create gamification step-by-step
Lecture 6: Creating gamification: Checklist
Chapter 7: BONUS
Lecture 1: BONUS #1 – Gamification idea
Lecture 2: BONUS #2 – Full Book about Gamification
Instructors
-
Infolia Business Academy
Wznieś swoje umiejętności na wyższy poziom!
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 6 votes
- 3 stars: 20 votes
- 4 stars: 21 votes
- 5 stars: 33 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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