Getting started with particle in HOUDINI(entry level course)
Getting started with particle in HOUDINI(entry level course), available at $49.99, has an average rating of 5, with 83 lectures, based on 1 reviews, and has 36 subscribers.
You will learn about you will learn core basic skill of particle simulation you will learn foundation knowledge of popnet You will learn how to create snow and rain systems that are used all the time in production You will learn how to create a particle rig to disintegrate objects, how to use and control grains This course is ideal for individuals who are those who want to learn particle system in houdini from zero level or those who want to learn popnet from zero level It is particularly useful for those who want to learn particle system in houdini from zero level or those who want to learn popnet from zero level.
Enroll now: Getting started with particle in HOUDINI(entry level course)
Summary
Title: Getting started with particle in HOUDINI(entry level course)
Price: $49.99
Average Rating: 5
Number of Lectures: 83
Number of Published Lectures: 83
Number of Curriculum Items: 83
Number of Published Curriculum Objects: 83
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- you will learn core basic skill of particle simulation
- you will learn foundation knowledge of popnet
- You will learn how to create snow and rain systems that are used all the time in production
- You will learn how to create a particle rig to disintegrate objects, how to use and control grains
Who Should Attend
- those who want to learn particle system in houdini from zero level
- those who want to learn popnet from zero level
Target Audiences
- those who want to learn particle system in houdini from zero level
- those who want to learn popnet from zero level
DM me in instagram (@alex_tumyang)for discount code.
Houdini particle tutorial.
Many beginners struggle with Houdini’s particle system, often taking an average of two years to grasp even the basics. Its the reality . This is mainly because there’s no clear, structured learning path available in internet yet.”
So i have made this tutorial for your guys
which is essential introduction tutorial to particle systems in Houdini. If you are a beginner in working with particles in Houdini, or if you don’t know anything about particles at all, then you will absolutely love this course . reason you will love is. it is created with well organized and easy simple projects so you will remember and understand easily.
If you really really want to learn particle system in houdini than you should start with small scale effects.
forget impressive Fx,forget fantastic Fx and forget large scale hollywood Fx becos with those tutorials at the end you are just executing and time wasting without understanding anything underhood and what you gain is nothing at final
even The God has accepted that houdini is freaking hard to learn than your average 3d softwares.
yes the learning curve is very steep slant flat. but i am not here to demotivate you but to make you feel houdini is easy to learn if you take this course.
Thats why i have created this course whic provides an easy, step-by-step guide to understanding particles in Houdini. Many people struggle to learn particle systems in Houdini for many years. However, with this properly structured guide, you will be able to learn in a much shorter amount of time. I am confident that you will not regret purchasing this course.
Throughout this tutorial, I will cover the basics and gradually build up to more complex concepts, ensuring you have a solid foundation. Each step is designed to be clear and easy to follow, so you can progress at your own pace and gain confidence as you go.
By the end of this course, you will have a strong understanding and foundation of particle systems in Houdini and will be able to apply your knowledge to your own projects. Don’t miss out on this opportunity to accelerate your learning and achieve your goals in particle in houdini.
Course Curriculum
Chapter 1: Getting Familiar With Popnet
Lecture 1: trailer
Lecture 2: your first journey to popnet
Lecture 3: Using VOP and gravity for popnet
Lecture 4: understanding pop source & pop force setting
Lecture 5: bursting the particles along direction part 1
Lecture 6: bursting the particles along direction part 2
Lecture 7: size of the particle over life
Lecture 8: transparency over life
Lecture 9: creating basic snow effect part 1
Lecture 10: 9 creating basic snow effect part 2
Lecture 11: creating basic snow effect part 3
Lecture 12: inherit incoming attribute from sop level
Lecture 13: physical properties and collision part 1
Lecture 14: physical properties and collision part 2
Lecture 15: physical properties and collision part 3
Chapter 2: Working With Forces In Dopnet
Lecture 1: gravity vs pop force
Lecture 2: pop wind
Lecture 3: Pop axis force
Lecture 4: pop curve force
Lecture 5: pop attract
Lecture 6: pop fan
Lecture 7: pop drag spin
Lecture 8: simple popnet project
Lecture 9: different between velocity and force
Lecture 10: output attribute from DOP
Lecture 11: color based on normal age
Lecture 12: pop group
Lecture 13: pop group based on age
Lecture 14: pop torque
Chapter 3: Getting Familiar with Dopnet by building Essential Projects
Lecture 1: particle dissolve part 1
Lecture 2: particle dissolve part 2
Lecture 3: particle dissolve part 3
Lecture 4: water fountain project part 1
Lecture 5: water fountain project part 2
Lecture 6: rain fall part 1
Lecture 7: rain fall part 2
Lecture 8: particle attached to animated body
Lecture 9: dynamically inherting the chaing points from sop level of group
Lecture 10: pop stream
Lecture 11: simple fireworks projects part 1
Lecture 12: simple fireworks projects part 2
Lecture 13: simple fireworks projects part 3
Lecture 14: simple fireworks projects part 4
Lecture 15: simple fireworks projects part 5
Lecture 16: simple fireworks projects part 6
Lecture 17: simple fireworks projects part 7
Lecture 18: simple fireworks projects part 8
Lecture 19: basic of dr strange portal effect
Chapter 4: Gettin Deeper
Lecture 1: particle collision
Lecture 2: creating ember of particle trail
Lecture 3: emit rbds from particle
Lecture 4: pscale and motion blur
Lecture 5: root growing effect
Lecture 6: sand flown away by wind
Lecture 7: custom velocity field
Lecture 8: water droplets falling down from bottle
Lecture 9: applying material to particle
Lecture 10: flow particle to surface of geometry
Lecture 11: dispersion effects
Lecture 12: dust particle
Lecture 13: bubble raising
Lecture 14: hit collision part 1
Lecture 15: hit collision part 2
Lecture 16: emit sparks
Lecture 17: basic particle explosion on ground surface
Lecture 18: rainfall and wetmap part 1
Lecture 19: rainfall and wetmap part 2
Lecture 20: rainfall and wetmap part 3
Chapter 5: POP grain
Lecture 1: concept with pop grain part 1
Lecture 2: concept with pop grain part 2
Lecture 3: fill glass with pop grain
Lecture 4: getting deeper into pop grain
Lecture 5: important grain project
Lecture 6: creating snow and wersand with pop grain
Lecture 7: fixing the problem
Lecture 8: crag hit wet sand
Chapter 6: Pop Fluid
Lecture 1: pop fluid
Chapter 7: Misc (Bonus lesson)
Lecture 1: attribute transfer
Lecture 2: solver node
Lecture 3: displace with color
Lecture 4: displace and solver
Lecture 5: partcle – solver – attribute transfer
Lecture 6: velocity and deformation based on color
Instructors
-
Alex Tumyang
I teach houdini fx
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 1 votes
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