Godot Getaway: The Godot Course
Godot Getaway: The Godot Course, available at $69.99, has an average rating of 4.6, with 79 lectures, based on 385 reviews, and has 3708 subscribers.
You will learn about Use the Godot engine to create an online multiplayer 3D cops and robbers driving game in a procedurally generated city! Procedural Generation with Tilemaps Remote Procedure Calls Working with online networking Vehiclebody Nodes Using Godot as part of an indie developer pipeline This course is ideal for individuals who are Intermediate Godot users It is particularly useful for Intermediate Godot users.
Enroll now: Godot Getaway: The Godot Course
Summary
Title: Godot Getaway: The Godot Course
Price: $69.99
Average Rating: 4.6
Number of Lectures: 79
Number of Published Lectures: 79
Number of Curriculum Items: 79
Number of Published Curriculum Objects: 79
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Use the Godot engine to create an online multiplayer 3D cops and robbers driving game in a procedurally generated city!
- Procedural Generation with Tilemaps
- Remote Procedure Calls
- Working with online networking
- Vehiclebody Nodes
- Using Godot as part of an indie developer pipeline
Who Should Attend
- Intermediate Godot users
Target Audiences
- Intermediate Godot users
Learn intermediate Godot techniquesas we make an online multiplayer car game in a procedurally generated 3D city! We’ll use GDScript to make a cops-and-robbers game set to a bouncy electro-swing soundtrack using custom made assets from Blender and Ardour.
In this course, we’ll be focusing on making a single, large project rather than a bunch of smaller ones. Our focus will be as much on that game development pipeline as the techniques we’ll be using, and we’ll simulate what it takes to make a small scale indie game from scratch.
Some of the things we’ll cover include;
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Fast 3D gameplay
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Online multiplayer using direct connection over IP
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Team play (cops vs robbers)
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A procedurally generated city
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Creating city neighbourhoods
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Procedurally placed props (like lamp posts, traffic cones, parked cars, etc)
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VehicleBody physics
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Beacons that respond to the music
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Simple player customisation that’s persistent between plays
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A 1930’s inspired aesthetic
What’s Godot?
Godot is a Free and Open Source game engine that we absolutely love. Yann has already taught a popular and well reviewed course on it on Udemy and both of us really enjoy working with it. It’s available on Windows, Mac and Linux, has separate 2D and 3D pipelines and is generally awesome.
The course will be written in Godot’s native GDScript, which is based on python. GDScript is a dynamic language that’s powerful, versatile and quick to work in.
Course Curriculum
Chapter 1: Setting Up Godot Getaway
Lecture 1: About This Section
Lecture 2: The Design Brief
Lecture 3: Player Experience
Lecture 4: Formats And Standards
Chapter 2: Working With Multiplayer
Lecture 1: Exploring the Assets
Lecture 2: Preparing a Multiplayer Lobby
Lecture 3: Creating a Network
Lecture 4: Introducing RPCs
Lecture 5: Using a Save File
Lecture 6: Populating the Waiting Room
Chapter 3: Driving In Godot Getaway
Lecture 1: Introducing Vehiclebody
Lecture 2: Moving the Vehiclebody
Lecture 3: Vehiclewheel
Lecture 4: Player 2 Joins the Game!
Lecture 5: Driving Locally and Remotely
Lecture 6: A Better Car
Chapter 4: Making the City
Lecture 1: City Generation: An Overview
Lecture 2: Setting Up The Gridmap
Lecture 3: Code and Gridmaps
Lecture 4: Making a Maze
Lecture 5: Filling Gaps
Lecture 6: Erasing Walls
Lecture 7: Adding Buildings
Lecture 8: Rotating Buildings
Lecture 9: Chance of Skyscraper
Lecture 10: Networked City Generation
Lecture 11: Pausing Until Everyone's Ready
Lecture 12: Making a Map Border
Lecture 13: Preparing Props
Lecture 14: Parked Cars
Lecture 15: Billboards
Lecture 16: Traffic Cones
Lecture 17: Hydrants
Lecture 18: Street Lights
Lecture 19: Dumpsters
Lecture 20: Scaffolding
Lecture 21: Preparing Neighbourhoods
Lecture 22: Neighbourhoods
Lecture 23: Preparing Cafes
Lecture 24: Cafes
Lecture 25: The Zeppelin
Chapter 5: Gameplay
Lecture 1: Setting Up Teams
Lecture 2: Minimap
Lecture 3: Grid References
Lecture 4: Making Beacons
Lecture 5: Creating Money
Lecture 6: Delivering Money
Lecture 7: Dropping Money
Lecture 8: Announcements
Lecture 9: Tracking Crimes
Lecture 10: Making Sirens
Lecture 11: Networking Sirens
Lecture 12: Player Billboards
Lecture 13: Criminal Detector
Lecture 14: Win Conditions
Lecture 15: Spawning Cops
Chapter 6: Player Customisation
Lecture 1: A Better Lobby Part 1
Lecture 2: A Better Lobby Part 2
Lecture 3: Painting the Car
Lecture 4: Applying Paint
Lecture 5: Saving Paint
Lecture 6: Variable City Sizes
Lecture 7: The Repropulation
Lecture 8: Map Seeds
Chapter 7: Music
Lecture 1: Audiobus
Lecture 2: Phaser
Lecture 3: Adding Neighbourhoods
Lecture 4: Voliume Control 1
Lecture 5: Volume Contol 2
Chapter 8: Polish
Lecture 1: Chasecam
Lecture 2: Night Time
Lecture 3: Day Time
Lecture 4: Setting the Environment
Lecture 5: Exhaust
Lecture 6: Distance Fading a Texture
Lecture 7: Options Menu 1
Lecture 8: Options Menu 2
Lecture 9: The Fancy Lobby
Chapter 9: The Wrap Up
Lecture 1: Wrapping Up
Instructors
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Canopy Games
Awesome tutorials for awesome people -
Yann Burrett
Educator -
Michael Bridges
Technology Teacher
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 4 votes
- 3 stars: 20 votes
- 4 stars: 110 votes
- 5 stars: 250 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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