Hard Surface 3d Vehicle Detailing and Texturing for Games
Hard Surface 3d Vehicle Detailing and Texturing for Games, available at $44.99, has an average rating of 4.3, with 57 lectures, based on 15 reviews, and has 442 subscribers.
You will learn about Learn the unwrapping process for this hard surface vehicle Learn the texturing and detailing workflow using Maya, ZBrush, and Photoshop This course is ideal for individuals who are Intermediate-to-Advanced 3d Artists It is particularly useful for Intermediate-to-Advanced 3d Artists.
Enroll now: Hard Surface 3d Vehicle Detailing and Texturing for Games
Summary
Title: Hard Surface 3d Vehicle Detailing and Texturing for Games
Price: $44.99
Average Rating: 4.3
Number of Lectures: 57
Number of Published Lectures: 57
Number of Curriculum Items: 57
Number of Published Curriculum Objects: 57
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the unwrapping process for this hard surface vehicle
- Learn the texturing and detailing workflow using Maya, ZBrush, and Photoshop
Who Should Attend
- Intermediate-to-Advanced 3d Artists
Target Audiences
- Intermediate-to-Advanced 3d Artists
In this course, instructor Stephen Wells will be taking us through the process of refining the final model of this Hard Surface Tank. Starting with our basic blockout model, we’ll go indepth by covering the UVW unwrapping process using Roadkill. Next, we’ll dive into detailing our mesh as we open ZBrush and cover the sculpting process. In ZBrush, we’ll learn to create custom alphas and sculpt much more of the extra details not covered in the original blockout phase – including weapons, turrets, machine guns, armor, and more.
Using ZBrush, we’ll also learn to create our custom textures and materials as we learn polypainting, as well as adding details such as rust and grime. Lastly, well cover the final presentation of the model as we learn to render and present the tank model while utilizing Maya, ZBrush and the Marmoset Toolbag.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Course Curriculum
Chapter 1: Intro to the Series and UVW Unwrapping
Lecture 1: Introduction
Lecture 2: Model Prep
Lecture 3: Unwrapping the Treads
Lecture 4: Unwrapping the Chassis
Lecture 5: Unwrapping the Guns
Lecture 6: Unwrapping the Missile Launcher
Lecture 7: Unwrapping the Pipes
Lecture 8: Unwrapping the Plasma Cannon
Lecture 9: Unwrapping the Track Arm
Lecture 10: Unwrapping the Track Support
Lecture 11: Unwrapping the Main Turret
Lecture 12: UV Layout 01
Lecture 13: UV Layout 02
Lecture 14: UV Layout 03
Lecture 15: UV Layout 04
Lecture 16: UV Layout 05
Chapter 2: Building Alphas in ZBRush for Sculpting
Lecture 1: Introduction
Lecture 2: Mesh Cleanup
Lecture 3: Polygroups 01
Lecture 4: Polygroups 02
Lecture 5: Building Alphas 01
Lecture 6: Building Alphas 02
Lecture 7: Building Alphas 03
Chapter 3: Sculpting the Body and Tank Details
Lecture 1: Introduction
Lecture 2: Sculpting the Tread
Lecture 3: Sculpting the Barrel
Lecture 4: Sculpting the Barrel 02
Lecture 5: Sculpting the Turret Shielding
Lecture 6: Sculpting the Turret Shielding 02
Lecture 7: Sculpting the Front Machine Guns
Lecture 8: Sculpting the Side Weapons
Lecture 9: Sculpting Misc. Parts
Lecture 10: Sculpting the Pipes
Lecture 11: Sculpting the Turret Armor
Lecture 12: Sculpting the Tread Axle
Lecture 13: Sculpting the Hatch
Lecture 14: Sculpting the Main Turret Armor
Lecture 15: Sculpting Misc. Parts 02
Lecture 16: Sculpting the Chassis
Chapter 4: Introduction to Polypainting
Lecture 1: Introduction
Lecture 2: Planning for Polypainting
Lecture 3: Polypainting 01
Lecture 4: Polypainting 02
Lecture 5: Polypainting 03
Lecture 6: Polypainting 04
Lecture 7: Polypainting 05
Lecture 8: Polypainting 06
Chapter 5: Wrapping up Texture Details and Presentation
Lecture 1: Introduction
Lecture 2: Adding Dirt and Grime
Lecture 3: Adding Rust 01
Lecture 4: Adding Rust 02
Lecture 5: Rust Timelapse
Lecture 6: Rendering Maps
Lecture 7: Decals 01
Lecture 8: Decals 02
Lecture 9: Assembly in Marmoset
Lecture 10: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 2 votes
- 5 stars: 10 votes
Frequently Asked Questions
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