Hard surface modeling in MODO
Hard surface modeling in MODO, available at $44.99, has an average rating of 4.45, with 27 lectures, based on 35 reviews, and has 377 subscribers.
You will learn about Know how to deal with typical modeling problems Get your geometry well organised Manage to work in all quads Produce meshes with a mix of nice smooth surfaces and sharpen edges This course is ideal for individuals who are Beginner to intermediate 3d modelers or 3D artists wating to be able to make solid-like objects in a polygonal software or Industrial designers or NOT for videogame characters artists or NOT for archviz artists It is particularly useful for Beginner to intermediate 3d modelers or 3D artists wating to be able to make solid-like objects in a polygonal software or Industrial designers or NOT for videogame characters artists or NOT for archviz artists.
Enroll now: Hard surface modeling in MODO
Summary
Title: Hard surface modeling in MODO
Price: $44.99
Average Rating: 4.45
Number of Lectures: 27
Number of Published Lectures: 27
Number of Curriculum Items: 27
Number of Published Curriculum Objects: 27
Original Price: €99.99
Quality Status: approved
Status: Live
What You Will Learn
- Know how to deal with typical modeling problems
- Get your geometry well organised
- Manage to work in all quads
- Produce meshes with a mix of nice smooth surfaces and sharpen edges
Who Should Attend
- Beginner to intermediate 3d modelers
- 3D artists wating to be able to make solid-like objects in a polygonal software
- Industrial designers
- NOT for videogame characters artists
- NOT for archviz artists
Target Audiences
- Beginner to intermediate 3d modelers
- 3D artists wating to be able to make solid-like objects in a polygonal software
- Industrial designers
- NOT for videogame characters artists
- NOT for archviz artists
What is this course about?
Hard surface modeling is a field of 3D modeling suitable for projects related to industrial design, engineering or prototyping. In the middle of the path that goes from pure polygonal modeling (mostly used in the videogame industry or archviz) and solid modeling (purely used in CAD systems for very technical levels) there is the hard surface modeling field, In this modeling style you will get advantage of both worlds: You will have the creative freedom of polygonal modeling and the finesse of solid modeling.
In terms of building a path in your 3D artist career, hard surface modeling is a key point.
What do I need to start?
First of all, the techniques and methods shown in this course are, in a high percentage, applicable to any other 3D modeling software. As a teacher, I always try to keep it simple, use the tools wisely and show the basics that every 3D modeler should know.
For this course, I used Foundry´s MODO901, so you will need to have that software installed in your computer. It is not strictly limited to the 901 version (you will be able to replicate almost all the procedures even in previous versions) but it is highly recommended to follow it with the latest version, or you will be missing some specific tools.
Included in the first lesson there is a download link for you to download the sample files in MODO´s native format, and also in OBJ format if you want to use another software. The images used as blueprints and a nice hdri image for the illumination is also included.
What will I learn?
This course covers a wide range of modeling methods with the purpose of showing all the techniques available to you to get a good quality model. This means:
- Keeping a good mesh flow
- Working in all quads for a good finished mesh
- Solving typical problems
- Adding interest to the look of your project, be it materials, lightning, modeling details…
- Knowing the tools and how to use them properly
Course Curriculum
Chapter 1: Welcome to the course!
Lecture 1: Overview
Chapter 2: Modeling the rim
Lecture 1: Shaping the rim
Lecture 2: The strokes
Lecture 3: Filling the gaps
Lecture 4: Adding details
Lecture 5: Expanding the structure
Lecture 6: Some final touches
Chapter 3: Modeling the tyre
Lecture 1: Building the profile
Lecture 2: The tread patterns
Chapter 4: Braking system: The caliper
Lecture 1: Blocking out the shape
Lecture 2: Finishing the base shape
Lecture 3: Optimizing
Lecture 4: Adding some details
Lecture 5: Finishing the caliper
Chapter 5: Braking system: The Brembo logo
Lecture 1: Tracing the logo shape
Lecture 2: Cleaning up the mesh
Lecture 3: Finishing and placing the logo
Chapter 6: Braking system: The braking disc
Lecture 1: Modeling and assembling
Chapter 7: Putting it all together
Lecture 1: Adding more parts to the braking system
Lecture 2: Assembling parts
Lecture 3: More and more detail
Lecture 4: Some final touches
Chapter 8: Making a nice render
Lecture 1: Materials and lightning
Lecture 2: The final render
Chapter 9: Extra chapter: A fix and a challenge
Lecture 1: Really really nice patterns
Lecture 2: Solving the problem
Lecture 3: Why is this not working??
Instructors
-
Juan Jimenez
Gerente en FACTOR3D
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 6 votes
- 4 stars: 11 votes
- 5 stars: 18 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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