Hard Surface Vehicle 3D Modeling in Maya
Hard Surface Vehicle 3D Modeling in Maya, available at $44.99, has an average rating of 3.95, with 60 lectures, based on 54 reviews, and has 319 subscribers.
You will learn about Learn how to model Hard Surface Vehicles in Maya Circularize Lattice Deformer Append to Polygon Quad Draw Bevel Snap Together Tool Extrude along a Curve Animation Snapshot Importing Vector Art And more…. This course is ideal for individuals who are Intermediate to Advanced Modelers It is particularly useful for Intermediate to Advanced Modelers.
Enroll now: Hard Surface Vehicle 3D Modeling in Maya
Summary
Title: Hard Surface Vehicle 3D Modeling in Maya
Price: $44.99
Average Rating: 3.95
Number of Lectures: 60
Number of Published Lectures: 60
Number of Curriculum Items: 60
Number of Published Curriculum Objects: 60
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to model Hard Surface Vehicles in Maya
- Circularize
- Lattice Deformer
- Append to Polygon
- Quad Draw
- Bevel
- Snap Together Tool
- Extrude along a Curve
- Animation Snapshot
- Importing Vector Art
- And more….
Who Should Attend
- Intermediate to Advanced Modelers
Target Audiences
- Intermediate to Advanced Modelers
Hard Surface Vehicle Modeling – Maya Tutorial
[11hr 40min] Project Files Included
This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. Start by learning advanced reference techniques using Sketchfab. Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, Importing Vector Art and more in over 11 hours of instructional video. Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way. This tutorial assumes you have a understanding of the Maya Interface. You will be provided a project files to follow along.
Files:
All files need Maya 2020 or newer to open
Video Tutorials
There are 57 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
This is part of the Creating Advanced Hard Surface Vehicles in Maya Series:
The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting. You will be provided the proper starting files to follow along.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Maya Project Folder (Contains all lessons)
Lecture 3: 001 SketchFab Reference
Lecture 4: 002 Images Planes in Maya
Lecture 5: 003 Aligning Images
Lecture 6: 004 Blocking 01
Lecture 7: 005 Blocking 02
Lecture 8: 006 Blocking 03 Start with Circles
Lecture 9: 007 Blocking 04
Lecture 10: 008 Blocking 05 Bridge
Lecture 11: 009 Lattice Deformer
Lecture 12: 010 Append
Lecture 13: 011 Quad Draw
Lecture 14: 012 Duplicate Face
Lecture 15: 013 Appending Circles
Lecture 16: 014 Multiple Edge Loops
Lecture 17: 015 Bevel and Snap Together Tool
Lecture 18: 016 Grouping
Lecture 19: 017 Blocking Motor 01
Lecture 20: 018 Blocking Motor 02
Lecture 21: 019 Blocking Motor 03 Bridging
Lecture 22: 020 Blocking Motor 04 Sketchfab Hiding
Lecture 23: 021 Blocking Motor 05
Lecture 24: 022 Quad Draw
Lecture 25: 023 Symmetry
Lecture 26: 024 Mirror and Breaks
Lecture 27: 025 Holes
Lecture 28: 026 Tight Edge Loops
Lecture 29: 027 Hollow Pipes and Delete History
Lecture 30: 028 Tight Edge Loops Motor
Lecture 31: 029 Fixing Poles
Lecture 32: 030 Merging Verts and Cleaning Geometry
Lecture 33: 031 Importing Missing Parts
Lecture 34: 032 Equal Resolution
Lecture 35: 033 Normal Map or Model
Lecture 36: 034 Adding Missing Parts
Lecture 37: 035 Creating Holes
Lecture 38: 036 Convert Edge to Curve
Lecture 39: 037 Animation Snapshot
Lecture 40: 038 Hub Cap
Lecture 41: 039 Chain Guard
Lecture 42: 040 Finishing Wheel and Round End Caps
Lecture 43: 041 Breaks
Lecture 44: 042 EP Curve Tool
Lecture 45: 043 Extrude Along Curve
Lecture 46: 044 Animation Snapshot and Extrude Curve
Lecture 47: 045 Bevel Edge and Modeling Foot Petal
Lecture 48: 046 Adding More Detail
Lecture 49: 047 Adding More Detail 02
Lecture 50: 048 Adding More Detail 03
Lecture 51: 049 Bend Deformer
Lecture 52: 050 Edge Flow Cleanup
Lecture 53: 051 Final Pieces
Lecture 54: 052 Cleaning Edge Flow
Lecture 55: 053 Logo
Lecture 56: 054 Bend Deformer
Lecture 57: 055 Soften and Harden Normals
Lecture 58: 056 Outliner Cleanup
Lecture 59: 056 Outliner Cleanup Part 2
Lecture 60: 057 Measure Life Size
Instructors
-
David Bittorf
Maya / ZBrush Award Winning Tutor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 5 votes
- 4 stars: 16 votes
- 5 stars: 31 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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