Hero 3D Asset Creation – In-Depth Tutorial Course
Hero 3D Asset Creation – In-Depth Tutorial Course, available at $19.99, has an average rating of 4.65, with 39 lectures, based on 32 reviews, and has 185 subscribers.
You will learn about How to create high quality 3D assets How to create clean low poly and high poly models How to do advanced texturing in Substance Painter How to bake and render in marmoset Toolbag This course is ideal for individuals who are Semi-Beginner to Intermediate 3D Artists It is particularly useful for Semi-Beginner to Intermediate 3D Artists.
Enroll now: Hero 3D Asset Creation – In-Depth Tutorial Course
Summary
Title: Hero 3D Asset Creation – In-Depth Tutorial Course
Price: $19.99
Average Rating: 4.65
Number of Lectures: 39
Number of Published Lectures: 39
Number of Curriculum Items: 39
Number of Published Curriculum Objects: 39
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- How to create high quality 3D assets
- How to create clean low poly and high poly models
- How to do advanced texturing in Substance Painter
- How to bake and render in marmoset Toolbag
Who Should Attend
- Semi-Beginner to Intermediate 3D Artists
Target Audiences
- Semi-Beginner to Intermediate 3D Artists
Hero Asset Creation – In-Depth Tutorial Course
Learn how a professional prop artist works when creating hero props for games. You’ll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, quick boolean creation, Texture Baking, Texturing, Rendering – and much more!
BLENDER, PAINTER AND MARMOSET TOOLBAG
All the modeling and UV mapping are done in Blender and a very small part in Zbrush, Texturing will be done using Substance painter, and the final rendering will be done within marmoset toolbag 4.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers
11+ HOURS!
This course contains over 11+ hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. –
We will start doing the low poly modeling in Blender, then we will move on to the high poly where we will use Zbrush to clean up our booleans. After that, we will be doing our UV Unwrapping and prepare our scene for baking. We will be doing our baking inside of Marmoset Toolbag 4, upon which we will move to Substance Painter where we will create our final texture. And finally, we will render our end result back again in Marmoset Toolbag 4. Everything in this tutorial course will be explained in detail.
SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, Zbrush, and Marmoset Toolbag 3/4– Everything in this tutorial will be explained in detail. However, if you have never touched blender or substance painter before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)
TOOLS USED
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Blender 2.8+
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Marmoset Toolbag 4
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Substance Painter
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Zbrush
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
SOURCE FILES
Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals
Course Curriculum
Chapter 1: Trailer and Going over our Reference
Lecture 1: Trailer
Lecture 2: Going over our reference and setting up blender
Chapter 2: Modeling And UV-Unwrapping Our Asset
Lecture 1: Creating our Low Poly Part1
Lecture 2: Creating our Low Poly Part2
Lecture 3: Creating our Low Poly Part3
Lecture 4: Creating our Low Poly Part4
Lecture 5: Creating our Low Poly Part5
Lecture 6: Creating our Low Poly Part6
Lecture 7: Creating our Low Poly Part7
Lecture 8: Creating our Low Poly Part8
Lecture 9: Creating our Low Poly Part9
Lecture 10: Creating our Low Poly Part10
Lecture 11: Creating our Low Poly Part11
Lecture 12: Creating our Low Poly Part12
Lecture 13: Creating our Low Poly Part13
Lecture 14: Creating our Low Poly Part14
Lecture 15: Creating our High Poly Part1
Lecture 16: Creating our High Poly Part2
Lecture 17: Creating our High Poly Part3
Lecture 18: UV Unwrapping our model Part1
Lecture 19: UV Unwrapping our model Part2
Lecture 20: Making Final Duplications
Lecture 21: Finish UV Unwrapping our model
Lecture 22: Creating our cables Part1
Lecture 23: Creating our cables Part2
Lecture 24: Preparing our assets for baking
Chapter 3: Baking, Texturing and Final Rendering of our Asset
Lecture 1: Baking our asset Part1
Lecture 2: Baking our asset Part2
Lecture 3: Setting up Painter and adding normal details
Lecture 4: Creating our Material Part1
Lecture 5: Creating our Material Part2
Lecture 6: Creating our Material Part3
Lecture 7: Creating our Material Part4
Lecture 8: Creating our Material Part5
Lecture 9: Creating our Material Part6
Lecture 10: Creating our Material Part7
Lecture 11: Setting up our marmoset render scene
Lecture 12: Polishing our texture
Lecture 13: Final Polish
Instructors
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FastTrack Tutorials
Game Art Courses by Industry Professionals
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 7 votes
- 5 stars: 21 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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