Houdini for Absolute Beginners
Houdini for Absolute Beginners, available at $59.99, has an average rating of 4.45, with 77 lectures, based on 66 reviews, and has 509 subscribers.
You will learn about Create smoke and pyro simulations. Create procedural geometry in houdini. Create particle simulations Create soft body simulations Making fire effects This course is ideal for individuals who are I have designed this course for beginners who want to learn Houdini Effects. It is particularly useful for I have designed this course for beginners who want to learn Houdini Effects.
Enroll now: Houdini for Absolute Beginners
Summary
Title: Houdini for Absolute Beginners
Price: $59.99
Average Rating: 4.45
Number of Lectures: 77
Number of Published Lectures: 77
Number of Curriculum Items: 77
Number of Published Curriculum Objects: 77
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Create smoke and pyro simulations.
- Create procedural geometry in houdini.
- Create particle simulations
- Create soft body simulations
- Making fire effects
Who Should Attend
- I have designed this course for beginners who want to learn Houdini Effects.
Target Audiences
- I have designed this course for beginners who want to learn Houdini Effects.
Are you a beginner and want to learn all the Houdini effects?
Then I welcome you to Houdini for Absolute Beginners course.
WHY SHOULD YOU LEARN FROM ME:
Hello, my name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And I love watching science documentaries and Sci-Fi movies!
By the end of this course:
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You will be able to work in Houdini with confidence.
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You will be able to create procedural geometry in houdini.
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You will be able to create smoke and pyro simulations.
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You will be able to create particle simulations.
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You will be able to create soft body simulations.
WHAT WILL I LEARN:
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Houdini procedural workflow
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Geometry Attributes
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Geometry Grouping
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Scattering multiple objects
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Working with VOPs
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Writing VEX Code
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Geometry data types
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Houdini volumes
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Building smoke simulation network
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Building pyro simulation network
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Working with ACES color space
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Create particles FX
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Working with grains
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Create rigid body simulations
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Geometry fracturing techniques
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Working with RBD Constraints
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Working with vellum solver
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Create vellum soft bodies
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Vellum constraints
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Creating flip fluids
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Rendering flip fluids
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Rendering with Karma XPU
COURSE PROJECTS:
We will start with the basic houdini navigation and get familiar with the user interface. And then we will talk about geometry grouping and geometry attributes and create two procedural projects. First we will create a procedural spiral staircase and then procedural nuclear reactor cooling tower. After that we will learn about VEX and VOPs working with VOPs and writing VEX code and we will create projection deformers both in VEX and VOPs. After we have good understanding with houdini SOPs then we will dive into houdini DOP land and create dynamics simulations we will learn about volumes and voxels and build a smoke simulation network. After that we will learn about pyro solvers and create fire simulations to generate sparks for fire and then we learn about explosions and create an explosion project. After that we learn about particles, setting up particle simulation networks to work with particle forces and we will create our own custom forces to drive particle simulation. And then we will learn about grains, how to activate grains and create sand simulation. After that we will learn about rigid body simulations and setup RBD simulation networks and we will learn different geometry fracturing techniques and we learn about constraints, how to create constraints and different constraints types. And after that we will learn about vellum to create soft bodies simulation and learn about different vellum constraints and how to dynamically adjust constraints while simulating. And we will finish this course out with flip fluids and we learn how to set up a flip simulation network. We will learn about flip viscosity to create viscous fluids. And we will render all our projects in Karma renderer. We will learn how to import geometry in Solaris for rendering and we will learn about Karma XPU for rendering.
IS THIS COURSE RIGHT FOR ME:
I have designed this course for beginners who want to learn Houdini.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
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I expect you to have some sort of basic 3D knowledge.
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You should have Houdini installed on your computer.
JOIN ME NOW:
So if you want to learn Houdini and want to create procedural geometry and FX, then join me now. Hope to see you in the course.
Course Curriculum
Chapter 1: 01 Introduction
Lecture 1: Introduction
Lecture 2: Download Project Files
Chapter 2: Chapter 02 – Getting Started
Lecture 1: User Interface
Lecture 2: Import Geometry
Lecture 3: Geometry Grouping
Lecture 4: Attributes
Lecture 5: Attribute Transfer
Lecture 6: Attribute From Pieces
Lecture 7: Scatter And Align
Lecture 8: Orientation Along Curve
Lecture 9: Working With Chain SOP
Chapter 3: Chapter 03 – Procedural Modeling
Lecture 1: Procedural Staircase
Lecture 2: Create Houdini Digital Asset
Lecture 3: Procedural Nuclear Cooling Tower
Lecture 4: Tower Railings
Lecture 5: Tower Base
Lecture 6: Nuclear Cooling Tower HDA
Chapter 4: 04 Intro To VEX And VOPs
Lecture 1: Intro To VEX And VOP
Lecture 2: Geometry Manipulation With VOPs
Lecture 3: Noise And Ramps in VOPs
Lecture 4: Importing Attributes In VOPs
Lecture 5: Writing VEX Code
Lecture 6: Projection Deformer In VOPs
Lecture 7: Projection Deformer In VEX
Chapter 5: 05 Smoke And Pyro
Lecture 1: Volume And Voxels
Lecture 2: SDF Volume
Lecture 3: Clouds With Fog Volume
Lecture 4: Smoke Simulation
Lecture 5: Exploring Pyrosolver
Lecture 6: Divergence Field Demonstration
Lecture 7: Large Scale Smoke
Lecture 8: Write Smoke Cache
Lecture 9: Setting Up ACES
Lecture 10: Rendering Smoke
Lecture 11: Creating Fire Simulation
Lecture 12: Volume Deform
Lecture 13: Adding Sparks In Fire
Lecture 14: Rendering Fire And Sparks
Lecture 15: Pyro Burst Source
Lecture 16: Setting Up Explosion Sim
Lecture 17: Adding Smoke Trails
Lecture 18: Create Blast Rings
Lecture 19: Rendering Explosion
Chapter 6: 06 Particles
Lecture 1: Intro To POP Network
Lecture 2: Particles Forces
Lecture 3: POP Axis And Curve Force
Lecture 4: Custom Particles Forces
Lecture 5: POP Replicate
Lecture 6: Particles Advection
Lecture 7: Rendering Particles
Lecture 8: Setting Up Growth Attribute
Lecture 9: Particle Simulation
Lecture 10: Render Setup
Chapter 7: 07 Grains
Lecture 1: Setting Up Grains
Lecture 2: Activating Grains
Lecture 3: Render Grains
Lecture 4: Grains Soft Bodies
Chapter 8: 08 RBD Dynamics
Lecture 1: Setting Up Basic RBD Sim
Lecture 2: Fracturing Geometry
Lecture 3: RBD Cluster
Lecture 4: Boolean Fracture
Lecture 5: RBD Activation
Lecture 6: RBD Constraints
Chapter 9: 09 Vellum
Lecture 1: Vellum Basics
Lecture 2: Vellum Soft Bodies
Lecture 3: Vellum Pressure Constraint
Lecture 4: Vellum Shape Match
Lecture 5: Vellum Hair
Lecture 6: Vellum Cloth Tearing
Lecture 7: Vellum Brush
Lecture 8: Vellum Grains
Chapter 10: 10 Flip Fluids
Lecture 1: Basic Flip Simulation
Lecture 2: Flip Tank
Lecture 3: Flip Viscosity
Lecture 4: Meshing Fluid
Lecture 5: Rendering Flip Fluids
Chapter 11: 11 Conclusion
Lecture 1: Thank You
Instructors
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Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 9 votes
- 4 stars: 22 votes
- 5 stars: 34 votes
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