Houdini FX For Beginners
Houdini FX For Beginners, available at $39.99, has an average rating of 4.85, with 65 lectures, based on 27 reviews, and has 128 subscribers.
You will learn about You will learn how to create FX that you will actually be doing when you get your first job! You will learn how to create explosions with Pyro You will learn how to use FLIP Fluids to create oceans and water FX You will learn Destruction and Dynamics You will learn how to render in Mantra You will learn how to composite in COPs You will learn how to composite in Nuke You will learn how to create FX used in the biggest films You will learn how to solve problems in real production scenes This course is ideal for individuals who are Beginner or Intermediate It is particularly useful for Beginner or Intermediate.
Enroll now: Houdini FX For Beginners
Summary
Title: Houdini FX For Beginners
Price: $39.99
Average Rating: 4.85
Number of Lectures: 65
Number of Published Lectures: 65
Number of Curriculum Items: 65
Number of Published Curriculum Objects: 65
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- You will learn how to create FX that you will actually be doing when you get your first job!
- You will learn how to create explosions with Pyro
- You will learn how to use FLIP Fluids to create oceans and water FX
- You will learn Destruction and Dynamics
- You will learn how to render in Mantra
- You will learn how to composite in COPs
- You will learn how to composite in Nuke
- You will learn how to create FX used in the biggest films
- You will learn how to solve problems in real production scenes
Who Should Attend
- Beginner
- Intermediate
Target Audiences
- Beginner
- Intermediate
Houdini FX For Beginners is a Production Masterclass, Houdini FLIP, Pyro, Destruction, Dynamics, Rendering and Compositing
These are REAL film examples of FX I still do all the time in production. Not only are these techniques important to learn, but also the mindset of problem solving, research, and the initiative required to learn by yourself and further yourself as an artist.
Learn Pyro FX, destruction, FLIP simulations, rendering and compositing. Most importantly learn how all these FX interact with each other and the problems that will happen in production.
Online training usually doesn’t address the problems you will face in production, often artists can follow along with a tutorial but then will get stuck very quickly with a real scene, and so this training is a production style course that is very similar to the work you will do in the real world. You will take it from start to finish, and we will go over a lot of the bugs and simple things that will stop you from completing the training.
By keeping things simple you will learn how to get fast and efficient results. Become faster and better by using these techniques over and over again. All these techniques can be applied to different versions of Houdini.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Creating A Meteor Explosion With Pyro
Lecture 1: setting_up_our_scene
Lecture 2: adding_cameras_and_lighting
Lecture 3: animating_the_meteor
Lecture 4: pyro_emitters_overview
Lecture 5: setting_up_a_pyro_simulation
Lecture 6: adjusting_pyro_settings
Lecture 7: fracturing_and_exploding_the_meteor
Lecture 8: adding_sand_debris_to_RBDs
Lecture 9: secondary_sand_emitters
Lecture 10: adding_secondary_emitters_to_pyro
Lecture 11: testing_and_reference
Lecture 12: advanced_details_in_pyro_and_caching VDB
Lecture 13: rendering_pyro
Lecture 14: rendering_pyro_part2
Chapter 3: Main Pyro Explosion and RBD Destruction
Lecture 1: animating_the_main_meteor
Lecture 2: rbd_material_fracture_oververview
Lecture 3: rbd_material_fracture_oververview_part2
Lecture 4: adding_more_glue_constraints
Lecture 5: adding_collisions
Lecture 6: directing_destruction
Lecture 7: adding_debris_to_the_main_destruction
Lecture 8: adding_debris_to_the_main_destruction_part2
Lecture 9: setting_up_main_pyro_simulation
Lecture 10: adding_volume_collisions
Lecture 11: adjusting_main_pyro_settings
Lecture 12: fast_pyro_iterations
Lecture 13: instancing_rocks_onto_particles
Lecture 14: advanced_pyro_rendering_and_lighting
Chapter 4: Creating A FLIP Beach
Lecture 1: setting_up_the_scene_for_a_beach_simulation_part1
Lecture 2: setting_up_the_scene_for_a_beach_simulation_part2
Lecture 3: wave_deformer_overview
Lecture 4: adding_static_collisions_to_FLIP
Lecture 5: adding_dynamic_collisions_to_FLIP_part1
Lecture 6: adding_dynamic_collisions_to_FLIP_part2
Lecture 7: FLIP_settings_and_possible_problems
Lecture 8: adjusting_FLIP_settings
Lecture 9: final_sim_overview
Lecture 10: creating_initial_states_with_FLIP_and_Pyro
Chapter 5: Adding Splash And Foam To FLIP
Lecture 1: splash_and_foam_emission_part1
Lecture 2: splash_and_foam_emission_part2
Lecture 3: whitewater_solver_overview
Lecture 4: adjusting_foam_particles
Lecture 5: simulating_quick_foam_iterations_part1
Lecture 6: simulating_quick_foam_iterations_part2
Lecture 7: adding_extra_splash_particles_part1
Lecture 8: adding_extra_splash_particles_part2
Chapter 6: Setting Up Our Render, Render Layers, and Compositing
Lecture 1: preparing_geometry_for_render
Lecture 2: creating_sand_shader_for_sand
Lecture 3: rendering_rocks_and_objects
Lecture 4: rendering_sand_particles_and_ruins
Lecture 5: setting_up_pyro_render
Lecture 6: meshing_FLIP_simulations
Lecture 7: masking_areas_for_FLIP_meshing
Lecture 8: ocean_shading
Lecture 9: splash_and_foam_shading
Lecture 10: preparing_scene_for_render
Lecture 11: setting_up_render_passes
Lecture 12: creating_custom_speed_pass_and_final_rendering
Lecture 13: setting_up_comp_part1
Lecture 14: setting_up_comp_part2
Lecture 15: setting_up_comp_part3
Lecture 16: Nuke_part1
Lecture 17: Nuke_part2
Lecture 18: Nuke_part3
Instructors
-
Joel Berg
FX TD
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 11 votes
- 5 stars: 13 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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