How to build a simple Character Rig in Autodesk Maya?
How to build a simple Character Rig in Autodesk Maya?, available at $19.99, has an average rating of 4.1, with 23 lectures, based on 18 reviews, and has 6582 subscribers.
You will learn about To understand the basic concept of a character rig To build a simple character rig in Autodesk Maya This course is ideal for individuals who are For those who are interesting in learning basic rigging in a 3D animation pipeline It is particularly useful for For those who are interesting in learning basic rigging in a 3D animation pipeline.
Enroll now: How to build a simple Character Rig in Autodesk Maya?
Summary
Title: How to build a simple Character Rig in Autodesk Maya?
Price: $19.99
Average Rating: 4.1
Number of Lectures: 23
Number of Published Lectures: 22
Number of Curriculum Items: 23
Number of Published Curriculum Objects: 22
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- To understand the basic concept of a character rig
- To build a simple character rig in Autodesk Maya
Who Should Attend
- For those who are interesting in learning basic rigging in a 3D animation pipeline
Target Audiences
- For those who are interesting in learning basic rigging in a 3D animation pipeline
Hi ! I am Isaac. Before you can animate a digital character, you have to build a skeleton with some animation controllers for your digital character.
I have created this series of video tutorials that teaches how to create a simple rig in Autodesk Maya. The videos are designed to show in an orderly manner that covers from concept to practice. Hence for the learner to truly understand the subject, one has to make use of the provided work files to do the lesson in Autodesk Maya while following the videos. Have a pleasant journey!
Course Curriculum
Chapter 1: Quick Overview (video)
Lecture 1: Quick Overview of the Course
Lecture 2: Maya work file for the lessons
Chapter 2: Creating a Skeleton and the effect of Local Rotational Axis
Lecture 1: Creating the Arm Joint and its Local Rotational Axis (LRA)
Lecture 2: Creating the Spine Joint and its Local Rotational Axis (LRA)
Lecture 3: Creating the Leg Joint and its Local Rotational Axis (LRA)
Lecture 4: Naming the Joint | Mirroring Joints | Creating Rotate Plane IK for the Limbs
Chapter 3: Creating Animation Controls to control the Skeleton
Lecture 1: Create Main Control | Create Spline Control
Lecture 2: Create Head Control | Create Neck Control
Lecture 3: Create Clavicle Control
Lecture 4: Create Arm Control | Create Elbow Control
Lecture 5: Create Knee Control | Create Reverse Foot Control
Lecture 6: Create Attributes for Leg Control
Lecture 7: Cleaning up Controls | Create Global Control
Chapter 4: Concept of Skinning
Lecture 1: Smooth Binding | Edit Skin Weight: Chest
Lecture 2: Edit Skin Weight: Hand,Wrist,Head,Neck
Lecture 3: Edit Skin Weight: Shoulder.Clavicle.Knee.Foot
Lecture 4: Paint Skin Weight: Hip | Mirror Weights | Assign Color to all Controls
Chapter 5: AddOns: Concept of Pivot Point | Parent-Child Relation
Lecture 1: Pivot Point. Parent-Child Relation
Lecture 2: Applying the concept of Pivot Point and Parent-Child relation
Chapter 6: AddOns: Concept of Forward Kinematic(FK) and Inverse Kinematic(IK)
Lecture 1: Concept of Joint drives Object
Lecture 2: Forward Kinematic Concept
Lecture 3: Inverse Kinematic Concept
Instructors
-
Isaac Yap
Tertiary Institution in Singapore
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 4 votes
- 4 stars: 1 votes
- 5 stars: 12 votes
Frequently Asked Questions
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