How to use 3Ds Max for Beginners
How to use 3Ds Max for Beginners, available at Free, has an average rating of 4.32, with 12 lectures, based on 144 reviews, and has 2195 subscribers.
You will learn about You are going to learn how to use 3Ds Max and get the basics for starting your career as an artist. This course is ideal for individuals who are Beginners It is particularly useful for Beginners.
Enroll now: How to use 3Ds Max for Beginners
Summary
Title: How to use 3Ds Max for Beginners
Price: Free
Average Rating: 4.32
Number of Lectures: 12
Number of Published Lectures: 12
Number of Curriculum Items: 12
Number of Published Curriculum Objects: 12
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- You are going to learn how to use 3Ds Max and get the basics for starting your career as an artist.
Who Should Attend
- Beginners
Target Audiences
- Beginners
Welcome to my beginners course for 3Ds Max. In this course I’ll show you the basics and how to use the software so that you can start your journey as a 3D Artist. I’m Stefan Ivanov a professional 3D Artist with more than 12 years of experience from this 12 years, 5 I worked in key positions where creating internal training and presentations for different events were some of my responsibilities. The structure and information in the course is going to be based on modern studio standards and cover key topics.
KEY TOPICS:
– Interface – I’ll help you understand the logic behind 3Ds Max interface, so that you will remember where different types functions can be found.
– Navigation – Navigating in 3D space can be hard in the beginning, but with the exercises and videos in this course you will get the hang of it in no time.
– 3D Primitives – Understanding what primitives are and what shapes are included in 3Ds Max can be very useful for your projects.
– Editable Poly and from what are 3D models constructed
– Modifiers – We will look into some useful modifies and explore how they work.
– Splines – One of the most powerful tools inside 3Ds Max.
– Animation basics – I’ll cover a little bit of animation basics, in case you are an animator that is not starting its career.
– Materials – We will look into the 3Ds Max material editor.
– Rendering – Once you’ve done something amazing of course you will want to share it and what better way than creating a beautiful render of it.
I’ll explain for each function the logic behind it and in what cases it can be used. This will give you the confidence of trying and exploring new ways of modeling, using modifiers and boost your creativity. The course is packed with information and exercises for you that are designed to polish the most important skills for beginners. After finishing the course you will feel confident to start an intermediate level course for specific topics.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Interface
Lecture 3: 3Ds Max Primitives
Lecture 4: Editable Poly and what parts 3D models have.
Lecture 5: Splines and how to use them.
Lecture 6: Modeling Chess
Lecture 7: Animation basics
Lecture 8: Modeling a guitar
Lecture 9: Control Edges and High Poly meshes.
Lecture 10: Adding details and smoothing our geometry.
Lecture 11: Material, lights and Render basics
Lecture 12: Arnold Rendering basics
Instructors
-
Stefan Ivanov
Principal Artist
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 10 votes
- 4 stars: 44 votes
- 5 stars: 87 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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